If it 's not just for cinematic purposes, I’d think these are more likely to come as NPC 's of the airfield diorama like on the current Pearl Harbor and Stalingrad testflight maps:
iirc there is code for AI-controlled aircraft to taxi on/off the runway, but I can’t think of anywhere it 's used.
I’ve been wondering abt this, is Verba an Imaging IR seeker or does it just have multiple spectra it can detect ?
Appearently the mystery depth charge salvo code that was added recently has been removed on devserver :(
WT Mobile 's recent update featured a change to similar code though, so we now have a clearer picture of what this kind of code might be used for:
It 's effect, it drops all the depth charges from the rails in timed sequence when the key is pressed once, instead of individual key presses for each depth charge.
Like you said though, some of the handcrafted ones look fantastic. I think particularly of the OG ones on Korea (Minus the cliffs on north spawn that were a challenge to clear for heavy stuff), and that big one in the middle of Afghanistan.
There is? Huh, might have to try and mess with that in the CDK someday.
But yeah this is like the only place they use premade airfields as actual airfields.
Yeah, it is way more work but it is way better looking at the same time. But since they’re in a focus of basically making as many maps as possible a lot of the time I see why they don’t do it. As well as that, like I mentioned, they made sense back in the prop era when you can just take off from a strip of grass and so can make an airfield anywhere, but now in the jet age and especially the missile age that kind of asset doesn’t really make realistic sense.
Also, regarding the Afghanistan air base (that’s Bagram) yeah it is weird but I’m pretty sure its because unlike the other ones they only intended that one to be a visual decoration/landmark and not an actual airfield. The Kabul Airport that’s also on the Afghanistan map behaves the same way; touching down on there makes your plane act like it’s landing on unpaved grass. Which really sucks because more of those would be such awesome mission setpieces but they don’t like to make them I guess.
The Bf 109C-1 " Promo " just got added to the files of WT Mobile,
Since it 's already in the files here in WT ( and can be spawned in the Mission Editor, if you’re interested in seeing it early ), it seems likely that it’ll become available when WTM 's next major update releases in a few days.
Imagine if things like that Bagram base had its hangars, ATC, fuel storage etc etc all destructible things and part of the mission objective.
Honestly, WT has soooo much potential in it’s EC modes for interesting, extensive and immersive PVE objectives beyond ‘‘destroy glitchy convoy’’ or ‘‘help static ground battle’’ or ‘‘drop ‘x’ TNT equivalent here’’.
My big hope is that in a few years time, when he have most of what could possibly be added, they go through these modes and maps and overhaul them. Create something more akin to the Arma Sandbox experience. Would work beautifully in WT.
Hey guys. I dont have Dev installed. Could someone please take a picture of the F15E mods? I want to know how much GE to spade or get the funny stuffs.
I need to know how many mods to progress to next tier and GE cost for each mod in tier
PS: i know it is subject to change but it is an estimation.
I doubt it would only be a few years untill we’d have most of what could be added to the game. modern/top tier sure. but not WW2/Cold War(even more so early) where most if not all nations where full steam in building stuff, making it so there are millions of things missing still.