RedEffect’s video had the same issues from my reply above when it comes to DU and spall liners.
Spookston also didn’t talk about the amended materials license in his video, and also limited himself to purely only primary sources (which he still missed some) rather than relevant secondary sources from the US government (or other reputable sources).
DU definitely since there’s like a million of em, not sure if Count_Trackula has his account public anymore but he’s accumulated tons about it specifically. The spall liner stuff was from a while ago so let me figure out where that was.
No, that license was amended to be unlimited the next year. Hold up while I try to find stuff since I can’t just go off of Count’s account to find his posts lol
The entire production run of the M1/IP, M1A1/HC/SA/AIM, M1A2/SEP/SEPv2 included 2" Kevlar sheets rubberized into the structural armor of the crew cabin. This provided the entire interior with resistance to spalling , and a method of self sealing smaller breaches in the Kevlar, as the rubber melts during impact and self seals. They found that including Kevlar in the structural armor in this way was also easier on crew operation, due to the lack of Kevlar sheeting liable to get snagged during intensive tasks in the crew compartment. The Liner is found behind the bolted interior casings on almost every interior wall.
Sources
The tank book: The definitive visual history of armoured vehicles. (2023). . Dorling Kindersley Limited.
See attached picture
“The M1 also tried in operations reactive armor over the track skirts to defeat RPGs, mostly encountered in an urban environment, or slat armor (rear and rear fuel cells) against ATGMs. A Kevlar liner prevents any spalling”
“A layer of RHA provides the outer skin to the interlayered composition and the Abrams also features Kevlar spool liners inside the vehicle designed to stop any fragments sheared off internally by blast damage that may otherwise injure the crew.”
I agree with this. I play with the M1A1 AIM constantly and It is performing amazing RN. For realism’s sake, it is expected to have about a 5 second reload in real life though. Even if you moved this thing up to 11.7, would It really change anything? I have been playing at 12.3 because of the F-16C I put in my lineup, and I’ve still been runnning 1.5 KD with this thing. We wanted realism, and we’ve got it. Also doesn’t keep the BVM and the 90M from shitting on them, so whatever about balancing those.
As I said, I’m fine with realistically recreated vehicles if it’s compensated with BR.
That being said, I think M1A1 with 5s reload at 11.0 is a bit too much.