Low-Level Players in High Ranks

And what specific metrics are you grouping by?

I am a huge advocate for SBMM but I don’t think the full on SBMM is the way to go. That would create massive wait times and someone doesn’t want to spend 8+ minutes waiting for a match… I think instead it should try to group together players of the same average K/D and work it’s way out. So like try to split 0.6 k/d equally across the teams and if there’s under 16 of these players add a few 1.0 k/d and so on

our barely balanced game would become incredibly meta oriented

…and how would sbmm work with, for example, bombers?

its just not viable in WT

WR, kills, assists, caps, …

I never said we’d need 20 different ranks, but there should be something in place that doesn’t allow extremely bad players match up with/against really good people.

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It isn’t meta oriented already ?

Same as how it would work on tanks.

It pretty much is but Gaijin needs to get up from their ass and actually start working on gameplay related things.

I once had a battle on Poland where I was the only person on C cap. Literally our entire team except maybe 1 guy went to A and despite me having to hold back about 5-6 players on C we lost because the entirety of our A side team got killed immediately.
I was at a loss for words how such a thing can even happen.

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Just because i’m lv100 doesn’t mean I’m a good player

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Because it is largely the premium warriors who 1DL and here and there it’s people with lineups.

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Yeah, it’s pretty common to get utterly lobotomized teams, so getting out of there as soon as possible is pretty much the only sane option you have. It happening on a daily (or even hourly) basis is a clear sign that our MM is in shambles and needed a complete overhaul yesterday.

Gaijin chose the wrong business model when it comes to monetizing the game and as a result game quality is suffering greatly. Only thing worse are the people that defend this.

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Stop to cry, both teams has the same problem, so is equal for everybody

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So to get faster research you must first do the research.

I mean i get what you mean, and im also in many ways got angry on the 1-premium-tank-players in the team. But for the most part both teams get those players in close amounts, so that “weakened team” logic is unusable here :/
also its financial suicide, no one does that.

same as the ingame top determins it. Some way. Winrates, KD ratios, ect ect ect.
Matchmaker by any means should keep that in mind at least in some form to not make teams full of newbies fight agains teams full of lvl100 elder orc-lich warriors :/

I’d say, for air at least, there’s no such thing as “more complicated mechanics.”

Modern jets automate flying, gunnery, spotting. Difficulty becomes decision making.

WW2 props require maximal focus on just keeping the thing flying properly, actually aiming your guns and visual spotting. In exchange, decision making is much smaller scale and intimate.

At least with Realistic/Full-real controls.

If anything, letting people go into using the weaponry/gameplay they want rather than forcing them to grind through gameplay sections they don’t like benefits people who actually want to have fun at lower brackets - fewer suicide bombers, fewer people who focus on “as much RP as fast as possible” at cost of teamplay and coordination. Fewer changes by gaijin to change prop tier knife combat to cater to people wanting supersonic missile gameplay.

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Just buy 6 premiums. Problem solved.

Just what gaijin wants

not really

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Maybe not complicated but certainly there are more mechanics to learn for top tier than low tier.

That’s fair, but the tech tree does slowly introduce mechanics like radar, missiles, etc; It’s a simple fact that someone who goes through the tech tree normally will have more experience and prior knowledge than someone who buys a premium at a low level.

Would be interesting to see if Gaijin gave the same weight to capturing points as with Kills.
IMO Caps are at least as important as kills.
Not sure though if Gaijin even tracks capture point metrics. I don’t think StatShark has those metrics.

In any case, I doubt Gaijin would modify MM that way. It would add time to queue, and from what I’ve seen Gaijin doesn’t really care if there is imbalance on the teams.

Thats wrong for Air
notching,multipathing properly,missile knowledge,planes knowledge,missile selection based on specific scenarios

All things making a low level at 14.0 just a free kill
All things that a normal player who grinded and learned the slow and hard way would know at least in theory what to do,something that low levels wont know

Maybe at ground top tier you “”“COULD”“” say that as for most the part,all you have to know its the map a bit,your tank and the weaksposts in general of tanks (the main ones)
Turret cheeks,machine gun port,lower plate,cupolas ect…
And still they will struggle