Low-Level Players in High Ranks

Your statement has the same impact if i would claim this:

  • Players playing mainly Ground RB significantly weaken Air RB and are the main reason for losses.
    Or:
  • Players playing props just in order to grind jets significantly weaken…
  • Players performing base bombing in Mach 2 jets significantly weaken…

Your request:

is looking for a solution for an issue which is from gaijin’s pov a non- issue - it is a deliberate design choice in order to earn money.

I invested a lot of time to train my son to play props properly - and assisted in getting the necessary training to use and evade missiles etc. It boils down that he could use his training at prop BRs just in the jet bracket up to 9.0/9.3 - regarding situational awareness, positioning and target prioritisation - then his previous experience was outside the earned crew XP worthless.

The game play between props and Mach 2 jets is completely different, same as requirements to participate and to play it with moderate success - at least outside simulator modes.

Imho a lot of really good players play Air Arcade at top tier - the game play is insanely fast and requires amazing reflexes, terrain usage, broad know-how about all involved weapon systems and a hell of experience.

In props (RB) you get killed by mistakes which happened usually minutes before you got killed - in jets (RB) you get killed by a plain sensory overload. So the idea that you ask for minimum levels (which says nothing about quality) to enter matches at certain ranks is at least for aircraft a non-starter.

Imho this player nailed it:

…but i do not share his view on complexity - the game is just requiring different skills at high/top BRs. Gaijin is taking 70-80€ for premiums from fresh players without giving them the tools or support (like tutorials) to use them properly.

See above - there is no learning transfer between props and jets - the sole advantage of experienced prop players boils down to crew XP. All other topics you mentioned are universal topics (how to fight what kind of enemies with which weapon systems) and stuff which could be covered with useful /& helpful tutorials.

I would claim the opposite - the decisive factor in Ground RB is positioning, target identification and the ability & willingness to win a war of attrition (line-up AND ability to earn necessary SP).

The necessary crew skills for a proper target identification (just remember the threads about getting killed by “invisible” tanks) and having the option to “out-spawn” enemies are clear advantages of Ground RB vs Air RB in case an experienced player meets a rookie.

This whole idea of gate keeping / minimum requirements would make sense if there would be no need to play brackets (WW 2/ Cold War / Modern Era) players have to play (in order to get to their desired vehicles) and if the majority of players would not see the purpose of playing wt in unlocking vehicles they can’t handle.

No grind = playing for fun…

Yes really.

Want 2020s MBTs? Rank VIII.

Want Cold War? Rank VI.

Want Postwar? Rank V.

Want WW2? Rank II-IV.

Want Interwar? Rank I.

That’s what Ranks are about; historical periods. Not muh skill, not muh experience. Just whichever tech you like more.

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ranks are more about the economy like how much RP a tank costs

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does that mean i lead to my team losing? i have 3 solid respawns (T80 U E1, T80UD, 2S38 +BTR 80A) i have been playing top teir for some time now, and, i feel like i know how to play to a good standard

The main issue with people buying premiums for GRB is one death leaving. Your a bit low level wise but overall you seem somewhat decent. I wouldn’t consider you a part of the main problem area. The people who are level 5 and buy one premium, die, then leave immediately have been the main issue for grb.

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Which its what im asking since the start of my all accounts
You either keep the premium vehicles as it is but make the tutorials obligatory when you step in something new or remove the feature to buy INSTANTLY top tier stuff
These days,we do have more tutorials…but for the most part they go under the radar since the game doesnt show you at all
Still they shove something new in those tutorials
There is a learning curve from props to jets,even if it slightly

That is the same thing for Air battles,positioning,target identification so you know what to do against the other plane
Crew skill does apply to air too,even tho its might be ?easier? if you wanna say it to indentify a plane since there are that many per br bracket

EDIT

(That many per br brackets) meaning that there arent as many planes as there are tanks

And in exchange, at prop BRs you have various left-turning tendencies, adverse yaw/proverse roll, gunnery.

If you take an RB player and give them a jet with SB controls, they’ll be fine. If you give them a WW2 fighter without previous understanding of aerodynamics/piloting, you get… Fw190s cosplaying as turtles, spitfires spinning, 109s randomly falling out of the sky.

Which is harder? They’re orthogonal.

Just because someone is a great BVR/Jet player does not necessarily mean they’re good at WW2 fighter combat. Chances are, they’ll crash the plane.

Inversely, take someone with 330 hours of WW2 fighters with relative competence and drop them into a 11.3-12.3 lobby and chances are they’ll keep dying to SARH missiles to the face and all-aspects tossed at them by someone with 10 hours of total playtime doing things that work reliable against someone with guns but not against missiles.

Not many people play SIM battle anyway
If you put GRB player on a ARB it would do ok if he have basic knowledge

New players should be locked into arcade battles until a specific level. So they learn how to play and win.

Disagree. I wanted to get a friend to play Warthunder with me. Sim.

Warthunder insisted they play arcade.

Good luck playing biplane arcade with Stick & throttle as a new player. It’s way too overwhelming. And they refused to use mouse aim because “Plane game.”

This significantly increased their level of frustration compared to being able to jump straight into RB (still at a massive disadvantage) or sim and skip over arcade.

Anyone who thinks 1DL is a premium player problem clearly does not play the game enough lol. Its so pathetic at top tier with people who have full lineups leaving after one death. These players and their garbage mindset have ruined top tier.

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Exactly. All you have to do is dive a bit into communities, such as Reddit, YouTube, etc… and you will find the REAL elephant in the room being literally open about it;

“Oh, I just leave after 1 death if I don’t like the map lol. Not wasting my time there.”
“Oh, I just leave after 1 death if I consider my team undeserving of my support’s worth lol. Totally not a part of the problem, nope, nope.”
“Oh, I just leave after 1 death if it’s a full uptier lol. Not even going to bother with that.”


I don’t refer enough times to this particular case where someone made a thread to whine about “their whole team being Premium Noobs one-death leaving”. I fact-checked and proved that practically ALL of them were actually Level 100 players, most of them, with full lineups.

It did not stop the “bruh low level 1DL’rs” narrative, though. Because truth does not matter.

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My favourite excuse someone had in the thread I made was, if they can’t spawn a plane, they lost the match and just leave.

Tbf, they do have a point there.

Warthunder GRB has a lot of maps that are “yeah, no.”

Mostly single cap weird things like that alaska and cargo port map. Playing those is just an exercise in raising one’s own blood pressure.

Altho it’s not 1dl. It’s 0dl.

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I guess some of us are part of a small percentage that just deal with the map and try to do the best we can.

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In my opinion they are not.

I’m pretty sure they monitor more stats than it’s shown on SS.

Truth is that premium warriors do in fact 1DL a big bunch and decrease the quality of matches. Totally and easily preventable which is why people are getting upset over those.

All 1DL decrease the quality of matches. Not just premium players.

The amount of times I’ve had games where majority of my team is top tier tech tree vehicles that one death leave is on par with premium players.

I think you just want a reason to blame premium players only when its a community wide issue that’s not INCLUSIVE to one ‘group’ of players.

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I do not want to play some maps too but i dont quit out instantly
I simply spawn,rush in with a bit of strategy just by pressing W and i shoot,i either make 8 kills or 1 kill to respawn in my other vehicle to do the same,all this till i finish my sp and i can leave

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Screenshot 2025-11-19 193252

The game barely started and look how many left…happends quite too many times now to be honest
I dont wanna shit on player but they do this on themselfs