Low-Level Players in High Ranks

Yeah, it’s pretty common to get utterly lobotomized teams, so getting out of there as soon as possible is pretty much the only sane option you have. It happening on a daily (or even hourly) basis is a clear sign that our MM is in shambles and needed a complete overhaul yesterday.

Gaijin chose the wrong business model when it comes to monetizing the game and as a result game quality is suffering greatly. Only thing worse are the people that defend this.

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Stop to cry, both teams has the same problem, so is equal for everybody

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So to get faster research you must first do the research.

I mean i get what you mean, and im also in many ways got angry on the 1-premium-tank-players in the team. But for the most part both teams get those players in close amounts, so that “weakened team” logic is unusable here :/
also its financial suicide, no one does that.

same as the ingame top determins it. Some way. Winrates, KD ratios, ect ect ect.
Matchmaker by any means should keep that in mind at least in some form to not make teams full of newbies fight agains teams full of lvl100 elder orc-lich warriors :/

I’d say, for air at least, there’s no such thing as “more complicated mechanics.”

Modern jets automate flying, gunnery, spotting. Difficulty becomes decision making.

WW2 props require maximal focus on just keeping the thing flying properly, actually aiming your guns and visual spotting. In exchange, decision making is much smaller scale and intimate.

At least with Realistic/Full-real controls.

If anything, letting people go into using the weaponry/gameplay they want rather than forcing them to grind through gameplay sections they don’t like benefits people who actually want to have fun at lower brackets - fewer suicide bombers, fewer people who focus on “as much RP as fast as possible” at cost of teamplay and coordination. Fewer changes by gaijin to change prop tier knife combat to cater to people wanting supersonic missile gameplay.

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Just buy 6 premiums. Problem solved.

Just what gaijin wants

not really

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Maybe not complicated but certainly there are more mechanics to learn for top tier than low tier.

That’s fair, but the tech tree does slowly introduce mechanics like radar, missiles, etc; It’s a simple fact that someone who goes through the tech tree normally will have more experience and prior knowledge than someone who buys a premium at a low level.

Would be interesting to see if Gaijin gave the same weight to capturing points as with Kills.
IMO Caps are at least as important as kills.
Not sure though if Gaijin even tracks capture point metrics. I don’t think StatShark has those metrics.

In any case, I doubt Gaijin would modify MM that way. It would add time to queue, and from what I’ve seen Gaijin doesn’t really care if there is imbalance on the teams.

Thats wrong for Air
notching,multipathing properly,missile knowledge,planes knowledge,missile selection based on specific scenarios

All things making a low level at 14.0 just a free kill
All things that a normal player who grinded and learned the slow and hard way would know at least in theory what to do,something that low levels wont know

Maybe at ground top tier you “”“COULD”“” say that as for most the part,all you have to know its the map a bit,your tank and the weaksposts in general of tanks (the main ones)
Turret cheeks,machine gun port,lower plate,cupolas ect…
And still they will struggle

Your statement has the same impact if i would claim this:

  • Players playing mainly Ground RB significantly weaken Air RB and are the main reason for losses.
    Or:
  • Players playing props just in order to grind jets significantly weaken…
  • Players performing base bombing in Mach 2 jets significantly weaken…

Your request:

is looking for a solution for an issue which is from gaijin’s pov a non- issue - it is a deliberate design choice in order to earn money.

I invested a lot of time to train my son to play props properly - and assisted in getting the necessary training to use and evade missiles etc. It boils down that he could use his training at prop BRs just in the jet bracket up to 9.0/9.3 - regarding situational awareness, positioning and target prioritisation - then his previous experience was outside the earned crew XP worthless.

The game play between props and Mach 2 jets is completely different, same as requirements to participate and to play it with moderate success - at least outside simulator modes.

Imho a lot of really good players play Air Arcade at top tier - the game play is insanely fast and requires amazing reflexes, terrain usage, broad know-how about all involved weapon systems and a hell of experience.

In props (RB) you get killed by mistakes which happened usually minutes before you got killed - in jets (RB) you get killed by a plain sensory overload. So the idea that you ask for minimum levels (which says nothing about quality) to enter matches at certain ranks is at least for aircraft a non-starter.

Imho this player nailed it:

…but i do not share his view on complexity - the game is just requiring different skills at high/top BRs. Gaijin is taking 70-80€ for premiums from fresh players without giving them the tools or support (like tutorials) to use them properly.

See above - there is no learning transfer between props and jets - the sole advantage of experienced prop players boils down to crew XP. All other topics you mentioned are universal topics (how to fight what kind of enemies with which weapon systems) and stuff which could be covered with useful /& helpful tutorials.

I would claim the opposite - the decisive factor in Ground RB is positioning, target identification and the ability & willingness to win a war of attrition (line-up AND ability to earn necessary SP).

The necessary crew skills for a proper target identification (just remember the threads about getting killed by “invisible” tanks) and having the option to “out-spawn” enemies are clear advantages of Ground RB vs Air RB in case an experienced player meets a rookie.

This whole idea of gate keeping / minimum requirements would make sense if there would be no need to play brackets (WW 2/ Cold War / Modern Era) players have to play (in order to get to their desired vehicles) and if the majority of players would not see the purpose of playing wt in unlocking vehicles they can’t handle.

No grind = playing for fun…

Yes really.

Want 2020s MBTs? Rank VIII.

Want Cold War? Rank VI.

Want Postwar? Rank V.

Want WW2? Rank II-IV.

Want Interwar? Rank I.

That’s what Ranks are about; historical periods. Not muh skill, not muh experience. Just whichever tech you like more.

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ranks are more about the economy like how much RP a tank costs

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does that mean i lead to my team losing? i have 3 solid respawns (T80 U E1, T80UD, 2S38 +BTR 80A) i have been playing top teir for some time now, and, i feel like i know how to play to a good standard

The main issue with people buying premiums for GRB is one death leaving. Your a bit low level wise but overall you seem somewhat decent. I wouldn’t consider you a part of the main problem area. The people who are level 5 and buy one premium, die, then leave immediately have been the main issue for grb.

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Which its what im asking since the start of my all accounts
You either keep the premium vehicles as it is but make the tutorials obligatory when you step in something new or remove the feature to buy INSTANTLY top tier stuff
These days,we do have more tutorials…but for the most part they go under the radar since the game doesnt show you at all
Still they shove something new in those tutorials
There is a learning curve from props to jets,even if it slightly

That is the same thing for Air battles,positioning,target identification so you know what to do against the other plane
Crew skill does apply to air too,even tho its might be ?easier? if you wanna say it to indentify a plane since there are that many per br bracket

EDIT

(That many per br brackets) meaning that there arent as many planes as there are tanks

And in exchange, at prop BRs you have various left-turning tendencies, adverse yaw/proverse roll, gunnery.

If you take an RB player and give them a jet with SB controls, they’ll be fine. If you give them a WW2 fighter without previous understanding of aerodynamics/piloting, you get… Fw190s cosplaying as turtles, spitfires spinning, 109s randomly falling out of the sky.

Which is harder? They’re orthogonal.

Just because someone is a great BVR/Jet player does not necessarily mean they’re good at WW2 fighter combat. Chances are, they’ll crash the plane.

Inversely, take someone with 330 hours of WW2 fighters with relative competence and drop them into a 11.3-12.3 lobby and chances are they’ll keep dying to SARH missiles to the face and all-aspects tossed at them by someone with 10 hours of total playtime doing things that work reliable against someone with guns but not against missiles.

Not many people play SIM battle anyway
If you put GRB player on a ARB it would do ok if he have basic knowledge

New players should be locked into arcade battles until a specific level. So they learn how to play and win.