Limit on map bans?

If you’re going to necro a thread, reading through it first would be a good idea.

So there’s 86 Air RB maps. If we pretend they’re all available at all BRs, which I’ll note they’re not, giving every player just two map maps can lead to 64 of 86 maps being banned.

And naturally, if we all had three map bans we would be left with negative-ten maps.

There is a legit way to avoid unwanted maps whidout crew lock

Should it not be "There are 86 maps on RB and we cant get 86 maps to play one after the other? "

That is 86 maps that should be played before we see the first one again.

you liar

What?

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Unlimited ban would great or remove map filter all together

Man I want to punch your math teacher in the face if I ever see him.
How did you come up with that conclusion? It baffles me tbh.

What we know or assume to be true is that if you ban some maps you get longer queue time and we also know that there is a map rotation system at work.

This means that the MM system picks a certain map at each point in time for the players to play. If players ban a map, it doesn’t affect the MM at all. (stupid people asking: why? because if we had people banning a map and everyone has different preference, all maps would be banned and no one could get into a match)

Now we can say for sure that if a player bans a map, when that map is picked by MM, the player’s account (or game client) doesn’t apply for contribution in a match in that map and simply waits for the next map that MM picks and also isn’t the banned map which is the reason behind the longer queue time, only for that person alone.

If my assumptiona are correct then:
Conclusion : If I want to ban maps, I have to wait longer and I’m fine with that.

I counted the 16 maps that affect high tier and top tier air RB because I rarely play or care about anything below 8.3 .

Here is the list : (AH : Alternate History ,O : Operation)

  • [AH] Afghanistan 4.3+
  • [O] Afghanistan 10.7+
  • [O] Rocky Canyon 10.7+
  • [O] Golan Heights 1.7+
  • [O] Golan Heights (air spawns) 10.7+
  • [O] Kamchatka 1.7+
  • [O] Pyrenees 4.3+
  • [O] City 3.7+
  • [O] Southeastern city 7.7+
  • [O] Rocky Pillars 1.7+
  • [O] Vietnam 10.7+
  • [O] Battle for Vietnam 1.7+
  • [O] Sinai 1.7+
  • [O] Moscow 1.7+
  • [O] Spain 10.7+
  • [AH] Spain 4.3+

Out of all the 16 maps above, I only like to play 6 of them and I don’t mind playing another 2 less often.

Likes :

  1. [O] Afghanistan 10.7+ -------- It’s big, full of mountains and hills and some flat plains with all being at high elevation. I Love it.
  2. [O] Rocky Canyon 10.7+ ----- It’s big, has a huge mountain and some valleys.
  3. [O] Kamchatka 1.7+ ------------ It’s big, beautiful, has some mountains and lots of flat plains. It’s fine.
  4. [O] Pyrenees 4.3+ --------------- It’s big enough (if gaijin stops shrinking it) with good map features. Airfield positions are great.
  5. [O] Rocky Pillars 1.7±----------- It’s big, very beautiful and has some mountain cover. It’s fine.
  6. [O] Spain 10.7±--------------------- It’s not that big (gaijin shrank it by about 30km) but it’s good. It’s has hills with some low elevation good for sneaking around.

See Less Often :

  1. [O] Golan Heights (air spawns) 10.7+ ----- This one only because it has air spawns.
  2. [O] Vietnam 10.7+ ------------------------------------ CAN IT GET ANY FLATTER ???

These two I want to see less often and it’s only because they are just FLAT AF.
The rest just belong in the dumpster especially these :

Hates :

  1. [AH] Afghanistan 4.3+
  2. [O] City 3.7+
  3. [O] Southeastern city 7.7+
  4. [AH] Spain 4.3+

I absolutely freakin hate these BS four maps. They are the bane of my existence because of how small, flat and boring they are yet they appear most often and I’m really tired of that. It sucks that I can only ban one of them and not all.

I always return to hangar when map rotation picks these and will go play something else from some other nation to either avoid crew lock or wait it out.
You could kind of say that I have banned these maps by myself but if there was the option to ban them and not get them it’d be very nice, it feels bad to walk away and put my team in a disadvantage but I do it nevertheless.
I put myself and my fun above all else.

The rest of the maps I didn’t mention belong in the dislike list.

All that said, I’d like to have the option to like or dislike every map as a feedback to devs without affecting anything and to have the option to ban at least 8 maps and more if gaijin adds more new maps BECAUSE I’M PAYING AND BUYING PREMIUM TIME.

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If WT had every map it owned in proper rotation you would see the maps you hate rarely and maybe once a day.How many hours would it take to roll though every version of every map?

Then you add the maps you like because you would only get to play them once a day maybe. I could tolerate losing my map ban if that were to happen and I could tolerate the few maps I cant stand if I only see them once every four or eight hours or whatever.

Bruh, thats not how it works, most of the players simply quit the match if they got map that they hate but cant ban it since there is only 1 ban option.
Not to mention even a “good map” can be bad if you are playing certain lineup or full uptier against tanks with LRF and thermals

It works how Gaijin say it works and that is it.You debate it and complain about but how it works is up to the War Thunder people.They may listen or they may not.

Huh?
Bro you can have like 5bans and it still wont change a thing.
I would say playing in platoon with 2 diffrent nations have bigger impact on the mm.

Also it is not players fault that most of the maps are garbage so why players should be punished and forced to play on map they dont like

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Are sure you are not confused and addressing the wrong person here?

Gayjin will never allow to play the map you like

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What was actually said about how bans work: “We are limiting the “Exclude” feature only for Premium account owners as the excluded maps will increase the battle queuing time if all players in a queue have different maps and missions excluded. In such a situation, the matching system will try to find matches for a few players looking for specific maps instead of many players waiting for normal rotation.”

On the “Dislike” feature: “The “Dislike” feature will be available to all players - if a few players from the matching queue have the same mission or location marked as unwanted, the location will be skipped, and the new location will be selected.” (link)

People can read that as they will. I would draw two conclusions: they have done that math and even allowing everyone only one ban would make queue times unmanageable at least some of the time. At least, that is their argument for limiting it to one ban and only for premium players. Also that the pool of players is formed before any individual map restrictions are imposed (otherwise Dislike couldn’t work as described; note it doesn’t say that the players with the dislikes or bans will be removed to the next pool and replaced, it says the pool will move on to the next map in the rotation and the player group stays the same). So yes, if everyone’s a premium player, and everyone were to ban a different map, it could well be possible today to completely prevent a queue from triggering at all, assuming there are fewer map choices available to that pool than premium players.

You just wrote a big paragraph on what I said in a few words. So do you want to share your thoughts about it?

TLDR? Your assumptions don’t match the evidence.

They actually do. Gaijin’s concern is that(at that time when player count and number of maps were low) by allowing players to ban more than one map, they will ban a lot of maps, why? because even they know how freakin shit their maps are and they freakin suck at making maps and balancing them and players would certainly ban a lot of these stupid maps, so they wanted to cut short on their work and get away free. Now that player count is much higher than back then and they have a total of 6 - 8 good and playable maps, they can increase the number of bans but they don’t plan on doing that 'cause they don’t even give a shit about premium players, let alone f2p players.
By doing this, they are stabbing themselves in the back without realizing.

Imagine those of us who pay for premium time are not given any choice besides just ONE useless, meaningless and ineffective one to be completely ignored by their MM system. What would f2p players think? Would they even consider buying premium after reading/knowing this? I don’t think so.

I mean what’s the point of this fake pReMiUm time anyways?
It only adds plus 100% (= +1) to the RP results of every match, which btw doesn’t mean doubling it, and even worse than that adding only plus 50% (= +0.5) to the SL.
Man these guys don’t even show mercy to their paying customers, let alone f2p’s.
For example your vehicle’s RP multiplier is 200%, by activating premium time it’s multiplier goes up to 300%, NOT 400 … which is a total scam.
How it is : 1x (200%) → 1x (200% + 100%) = 300%
How it should be : 1*(200%) → 1x2x (200%) = 400%

They don’t show mercy even to the paying customer.

Because then nations with leopards would ban every city map, and it would be russia vs russia every game.

So… you made two checkable assertions in your reply to @BleedingUranium :

  1. That banning a map only affected your individual queue time, not everybody’s queue time in that match pool; and
  2. That the player who bans a map is kicked from pool-to-pool, not that the pool goes map-to-map until it finds one the pool accepts.

I am just noting these are both opposite statements to what Gaijin told us about how it worked when it was added in 2019, which remains the only real evidence available to us on this issue.

Your stated belief in that post that they couldn’t possibly be so stupid as to have designed something into War Thunder as they’ve described, because what they’ve described could possibly totally break the game experience for some players, is super-cute. (insert “first-time?” hanging gif here). :)

So, you’re being unnecessarily rude, but I don’t mind pointing out the problems with your argument again yet one more time. You just keep being a little rage monkey if you want, son.

Re “86 maps.” But you said yourself above there’s only 16 in the BR range you like to play. 16v16 games with 1 map ban per player (or even half the players) could potentially remove all maps from rotation, if the code allowed it to. Ignoring you also get to ban a different map for every environment if you’re premium (not just 1 out of 86) so how many maps there are in all modes combined is not the useful number for the combinatorics here you think it is.

You also said above that banning a map would have no effect on others’ queue time (“the longer queue time, only for that person alone”, your words). But here you say even in your own theory about how this works, it would actually have a perceptible effect on everybody (“worst case 10 seconds”) without acknowledging you’re now contradicting your own previous statement.

Those mistakes are just because you’re clearly not a coherent or logical person, that’s fine. More importantly for other people, however, is that you keep claiming the matchmaker selecting the map you ban just bounces you as the “banner” from that player pool on to the next one. I quoted Gaijin telling us it does not in fact work that way, that the match pool stays the same group of players, and only the map choice changes to the next one in the rotation, cycling until it finds one they can all live with.

This is the core reason Gaijin has given why the game cannot currently support more than one ban per Premium player. But your brain can’t seem to process this at all, and so you’re instead continuing to assume the matchmaker actually works much differently and better for these purposes than what they’ve told us (on no evidence other than your belief Gaijin’s matchmaking code can’t possibly be that bad, it seems) and they’ve just been lying to us about that when they could have given out more bans at any time. For the last five years. For some reason.

What Gaijin has said quite clearly, several times now is, if there are any more map bans and dislikes in a given player pool then there are today, there is a growing mathematical risk with the matchmaking code they use that no map is acceptable, more pools can never resolve to a game (and presumably everybody eventually gets dumped back to the common pool to be re-selected, or some players just are selected by another pool they’re in that can still successfully trigger and those departures then alter the ban balance) and that failstate is what will drag out the player wait time for everyone in that pool. The wait time to shuffle through all possible maps and run that check is going to be instantaneous. What adds to the wait is the pool can’t launch a game for anyone if those conditions are met, and so they will all just sit and watch the timer spin.

I’ve given you several opportunities now to offer anything in support of your rather bizarre contention about why Gaijin would be lying to us about all this, but all you have offered in return is insults because I guess your lizard brain has dimly perceived someone is making you look rather silly on the internet today. So, I think we’re done here.

EDIT:… aaaaand shadowbanned. Nope, we can throw this to the mods, idm. All I did here was respond to someone who raged out on everyone who challenged him in this thread with insults and nerdrage, and pointed out they were being infantile. If calling out the trolls for trolling is against the rules, you don’t really have any forum rules at all.