Limit on map bans?

Perhaps, but whilst I can get rid of the map I hate the most, I am still forced to play many maps that I dont perticular enjoy, even quitting a match after getting a perticular map I disliked 3 times in a row.

1 ban by default
1-2 additional bans for Premium
Dislikes to have a heavier influence than they do
maybe even likes need a small influence as well

would not be the end of the world and would be rather nice.

This. So much THIS I can’t take it. I’d love it if it worked like I just thought of and I know I’m not the first person to think of it like this.

Everyone gets 4 map “bans” that work with a very simple chain of of priority
If i’m playing solo, there’s 1 map I don’t ever want to play & 3 maps I want to see less often
If I’m playing with 1 other person there’s 2 maps we don’t ever want to play & 2 maps we like to see less often
And so on untill it caps out at full 4 player squad with 4 banned maps and no less frequent maps.

And for some reason the worst maps get picked the most. Like you get Severesk-13 three times in a row.

give like 20 map ban i’ll thank gaijin with all my heart

How about they make the maps better and lose the map ban and reduce the queue times.

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Because math. One single ban per player already means potentially thirty-two maps banned in a single 16v16 match.

Four per player would be up to one hundred twenty-eight.

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Simple, don’t match those players all together. I just want to be able to ban 1 map as a no premium player.

The matchmaker is quite bad in general, and it could use some fixing. Currently certain maps are spammed, and some I haven’t got in forever, and it doesn’t help that some are BR limited when they shouldn’t be, or the limits are too high/low.

I’m pretty sure it doesn’t stop 32 players from joining a battle just because 1 person has a map banned, more like it would make that player wait in que for another map

No pay ,no say.

2 Likes

They’ve explained that’s not how it works, several times now. The teams are made and then the map is chosen based on dislikes and bans from the players in that match.

2 Likes

Map bans slow the queue times.
I have premium currently and have no map ban and it makes zero differnce to me.
A map is a map. I like some more than others but as long as Gaijin leave them alone for long enough I figure them out eventually and that is quite satisfying.

I hate seeing so many good maps go because so many bitched about them.
I also see the red lines were due to “player input”.

Maybe Gaijin should ditch the player input, return all maps to how they were 2 years ago, drop the map ban for all and get every map they have ever made on a proper rotation.

3 Likes

There are 86 maps in air RB and we can only ban 1? Gaijin needs a harsh lesson to respect paying players by giving them some power in their gameplay.
Out of 86 maps I think 10 or 12 would be a good number.
But they won’t do it because they need someone beating them into submission and threatening them with death to make them actually do something.

I don’t give a shit about queue times, I want power because I’m paying.

Except that I believe there is ONE map pool for everyone, not for individual players. So you couldn’t simply remove a map from that pool simply because one player has it banned. From my understanding, even banning a map is not a 100% guarantee that a player will NEVER see/play that map. The odds are quite a bit higher than any other maps, but not impossible to come across. Disliking maps does not affect how many times a player will see/play that map either. It does however give Gaijin a lot of data about what maps players do/do not like and they can use this info to make better maps in the future, pull and rework some maps and so on. I think it would benefit them a lot more if they were to “fine tune” that like/dislike/ban selection. As for me, I find most maps to be playable and even fun a good deal of the time, but find certain aspects unenjoyable.
Example: I play a lot of Air AB, generally prop games around 4.7 BR, I only dislike getting certain maps because they are clearly made for jets/RB or much higher BR planes then the ones I have in my line up. Even in an “uptier” I should not be seeing Spain, Mountain Valleys and a few other like that. And that’s because they have the spawn points so far back and the ground targets spread out to a degree you end up spending 60% - 70% of your time flying from the spawn to get near any action . . . counterproductive, scoring nerf and frankly . . just not that much to enjoy about that. If I wanted to spend all my game time flying around sightseeing and waiting to even see a target . . I’d play Air RB . . .lol. Just an example, but you see it in tanks, like 7.7 and higher BR on Ash River, a small early WW II era tank map that is fun, but not with the higher BR stuff on it. Naval too . . . Encounter maps at higher BRs(I don’t really like Encounter map layouts at all really) where you spawn in and have 6 - 8 even 10 ships pummeling you the second you spawn . . . it’s just not fun.
But with this very basic and simplistic map ban system in place, there is absolutely no way to get any of that kind of info across to the Devs, so . . . they just don’t know. Must be difficult to develop a game with so limited info/data I would think, especially with the maps . . . but it is what it is

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If you’re going to necro a thread, reading through it first would be a good idea.

So there’s 86 Air RB maps. If we pretend they’re all available at all BRs, which I’ll note they’re not, giving every player just two map maps can lead to 64 of 86 maps being banned.

And naturally, if we all had three map bans we would be left with negative-ten maps.

There is a legit way to avoid unwanted maps whidout crew lock

Should it not be "There are 86 maps on RB and we cant get 86 maps to play one after the other? "

That is 86 maps that should be played before we see the first one again.

you liar

What?

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Unlimited ban would great or remove map filter all together

Man I want to punch your math teacher in the face if I ever see him.
How did you come up with that conclusion? It baffles me tbh.

What we know or assume to be true is that if you ban some maps you get longer queue time and we also know that there is a map rotation system at work.

This means that the MM system picks a certain map at each point in time for the players to play. If players ban a map, it doesn’t affect the MM at all. (stupid people asking: why? because if we had people banning a map and everyone has different preference, all maps would be banned and no one could get into a match)

Now we can say for sure that if a player bans a map, when that map is picked by MM, the player’s account (or game client) doesn’t apply for contribution in a match in that map and simply waits for the next map that MM picks and also isn’t the banned map which is the reason behind the longer queue time, only for that person alone.

If my assumptiona are correct then:
Conclusion : If I want to ban maps, I have to wait longer and I’m fine with that.

I counted the 16 maps that affect high tier and top tier air RB because I rarely play or care about anything below 8.3 .

Here is the list : (AH : Alternate History ,O : Operation)

  • [AH] Afghanistan 4.3+
  • [O] Afghanistan 10.7+
  • [O] Rocky Canyon 10.7+
  • [O] Golan Heights 1.7+
  • [O] Golan Heights (air spawns) 10.7+
  • [O] Kamchatka 1.7+
  • [O] Pyrenees 4.3+
  • [O] City 3.7+
  • [O] Southeastern city 7.7+
  • [O] Rocky Pillars 1.7+
  • [O] Vietnam 10.7+
  • [O] Battle for Vietnam 1.7+
  • [O] Sinai 1.7+
  • [O] Moscow 1.7+
  • [O] Spain 10.7+
  • [AH] Spain 4.3+

Out of all the 16 maps above, I only like to play 6 of them and I don’t mind playing another 2 less often.

Likes :

  1. [O] Afghanistan 10.7+ -------- It’s big, full of mountains and hills and some flat plains with all being at high elevation. I Love it.
  2. [O] Rocky Canyon 10.7+ ----- It’s big, has a huge mountain and some valleys.
  3. [O] Kamchatka 1.7+ ------------ It’s big, beautiful, has some mountains and lots of flat plains. It’s fine.
  4. [O] Pyrenees 4.3+ --------------- It’s big enough (if gaijin stops shrinking it) with good map features. Airfield positions are great.
  5. [O] Rocky Pillars 1.7±----------- It’s big, very beautiful and has some mountain cover. It’s fine.
  6. [O] Spain 10.7±--------------------- It’s not that big (gaijin shrank it by about 30km) but it’s good. It’s has hills with some low elevation good for sneaking around.

See Less Often :

  1. [O] Golan Heights (air spawns) 10.7+ ----- This one only because it has air spawns.
  2. [O] Vietnam 10.7+ ------------------------------------ CAN IT GET ANY FLATTER ???

These two I want to see less often and it’s only because they are just FLAT AF.
The rest just belong in the dumpster especially these :

Hates :

  1. [AH] Afghanistan 4.3+
  2. [O] City 3.7+
  3. [O] Southeastern city 7.7+
  4. [AH] Spain 4.3+

I absolutely freakin hate these BS four maps. They are the bane of my existence because of how small, flat and boring they are yet they appear most often and I’m really tired of that. It sucks that I can only ban one of them and not all.

I always return to hangar when map rotation picks these and will go play something else from some other nation to either avoid crew lock or wait it out.
You could kind of say that I have banned these maps by myself but if there was the option to ban them and not get them it’d be very nice, it feels bad to walk away and put my team in a disadvantage but I do it nevertheless.
I put myself and my fun above all else.

The rest of the maps I didn’t mention belong in the dislike list.

All that said, I’d like to have the option to like or dislike every map as a feedback to devs without affecting anything and to have the option to ban at least 8 maps and more if gaijin adds more new maps BECAUSE I’M PAYING AND BUYING PREMIUM TIME.

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