Level is a LOT more than just time served.
It is also map knowledge, vehicle weakness knowledge and crews - which affects reloading (attack ability) and survival.
A 100 level player dropping down to BR 1.0 to employ a fully developed crew makes a huge difference in a battle. These are the players that get 25 kills while the entire opposing team might have 8 or 9.
Slow clap for that player there to boost self-esteem or to pad stats.
To say that level is just time served is not only disingenuous - it is also ignorant. It is a fact that as you progress in levels your crews get better. And better crews give you an advantage. Why else upgrade them?
Level is very highly correlated with time played. Playtime does give you more experience, but it doesn’t guarantee that you will be better at the game.
The players getting 25 kills to zero deaths in low-BR ground arcade battles are NOT recent converts to ground from air. Their player cards can easily reveal this.
Sure there are converts, or players starting a new nation. But many of these Marshals are just seal clubbers with many spaded ground vehicles in the nation they are playing in that specific battle.
But you will have better crews and significantly more map and vehicle knowledge. Players don’t play that long without absorbing at least some key tid-bits of info that help you win - especially when up against novice players.
I’m not suggesting that high-level players should be banned from down-tiering.
I’m just calling out the deniers that try to fluff off level as only time served. it certainly is NOT.
Same for goes for every other BR … they player quality is so low at all BR that 2-3 very good players can outplay an complete enemy team.
This is partly due to the fact that a lot of people don’t take the time to learn the game and then quickly want ‘better’ tanks (Gimma Tiger I and I rule tha battlefäld … ) The German tree in particular suffers massively from bad players who are now also orientating themselves towards other trees in the hope that they themselves are not the problem.
I don’t think anyone really defends seal-clubbing. We just think from experience that player statcard level is a terrible stat to sort players on in terms of their skill in a mode.
The game has features like Pages of History, and new tech trees, that encourage a lot of the low-BR play, too. So I think we have to accept there’s always going to be experienced players playing low BRs sometimes.
Personally I’d like to see the matchmaker try to do more than it does now to take a player’s performance in that mode to balance them across teams, so there’s more equal numbers of good players on both sides. The best stat for this would be your average finishing position relative to your team in prior games in the last 30 days in that mode, which is a stat on everyone’s service record now. It would seem possible to do a quick swap/reshuffle of players once the teams for that match have been set to just checksum the average relative position stats on both sides and make some player swaps to bring them into balance if they’re way off, at least in the modes without sides sorted by nation (so not ground RB, sadly). Personally if I’m a top quintile-of-the-team player, I’d like to know there’s one (and exactly one) other top-quintile across from me… would be fun to have sought them out and neutralized them specifically assuming I can figure out who they are. This would go a fair way toward helping with seal clubbing as the inexperienced players would also be more evenly distributed across two teams.
Given the risks to matchmaking times of any other solution I’ve seen suggested, such as splitting lobbies by experience, that’s the one I’d be partial to anyway.
You are playing the wrong game fella if you have such an issue with two level 100s in a team.I would rather face five level 100s who have no clue than one level 40 who joined a squadron from day one and learned the game as soon as he started it.
The game is full of level 10s at mid tier and old veterans rejoining at level 5 or 6 after being banned on the old an account and I am not seeing every game won by level 100s.
Levels mean nothing.Games are not always won by the highest level player.
If you mean you want some kind of proper matchmaker then say that.
I’ll take a disingenuous post from somebody who has played 43000 games over an arsey newbie whose game playing balls haven’t even dropped yet.
But those high level skilled players will still be stomping all the new players, and driving them out of the game. It’s not like they will just be going to toe-to-toe with the other marshal. They will be seal-clubbing (and padding stats) long before they fight their peer.
Also, let’s get something straight - I’m not talking about a 100 level player starting a new nation - where they will ALSO have a novice crew. I talking about players going into reserve level battles with a maxed out crew just to rack up some obscene K/D ratio. I haven’t started China yet, so I will be a “higher” level player when I do - but my crew will all be novice with no advantages there.
And for those saying crew doesn’t matter - I’ve been recently playing Israel - Vehicles start at Br=6 but the crews start off at the bottom. It is much, much harder to earn scores in initial stages of Israel progression versus another country that started off with BR = 1.0.