I wish Gaijin would finally fix the spikes on all vehicles. Then 90% of the rockets wouldn’t be lost.
Cause im not interested.
If i want to play with Sabra Tanks i can just wait for Gaijin to add them to Israel Tech tree.
If i want to fly with my F-4/16 i can just use my Us/Israel versions.
If i want to use A-129 Mangusta i can just grind Italien Tech tree.
Last but not least if i want to play with Altay Tank i prefer to use orijinal one, AKA K2 Black Panther.
Aside from some light vehicles and air defence systems Turkish Tech Tree does bring nothing new or special into the table, at least in my book.
So safe to say, i’ll pass.
I see your point and am not being argumentative, mind you. Just stating that I’d prefer it as it has quite a lot of light vehicles and unique mods that I’d like to see in the game, so I’d say agree to disagree.
Personal preferences can be different and i can respect that.
If majority wants it and Gaijin cares to listen and decides to add Turkish Tree then its compeletly fine in my book.
Its just not in my priority list, thats all.
Oh yeah, that’s totally understandable, and I agree with you! I think there’s a couple more tech trees to arrive before Turkiye, although from what I’ve seen, a considerable amount of people want it in the game. More want other tech trees first, so it’s safe to say it’ll be some time before we get it.
He came too late
well that wont happen as only western vehicles use them xD
What do you expect when one of the devs say its his favourite nation
Both leos have the same thing, if you slightly move it on the 2a7V you get the same breach only shot what does this show?
If you pitch up the impact like you and i do here it result in a severe damage to both, raise it so the vehicle barrel is straight ahead and it result in just the breach being taken out with maybe a crew member.
Spoiler
Yes i fully expect this to be ignored and for the swedish bias to still be claimed but i dont see much of a difference when hit. Both vehicles have nearly identical results to being penned.
Breach mm difference seems to be slight based on 1-5° angle difference but after testing both results lead to simlar conclusion of vehicle deaths.
Here’s a look at Leo 2s mantlet armor:
(This time it’s actually fine for public use since it’s from a book so no bonks for me, however it has also been dumbed somewhat and as such, a few details are missing).
To keep the long story short: it should be far better protected than it currently is in WT.
meanwhile russian breaches? STALINIUM!
I just drove the Puma on the Dev Server.
It’s no better than the one on 10.0, in fact it’s worse, because it’s ranked on 10.7 by the spikes that don’t work. 👎🏻
This type of ATGM is the best in reality and the worst in the game. Gaijin should really start turning a hit into a kill and not this nonsense that’s currently programmed.
I hope they fix this error before they equip another vehicle with useless spikes.
3 shots at optimal distance and no penetration
Edit: I also have to say something positive, they have finally made better visors available as standard.
not even a attacker so 100% useless thing
So song about Germany op aircraft continues instantly
How is that useless?
It’s 9.0 and in rank 6, it wouldn’t get an airspawn to begin with.
it not a boomer or attacker so no it wont have airspawn and 2 AIM9B 4 bomb (2X1000KG 2X400KG) no countermeasures
and not even have ccip