I’ll start by saying I don’t play arcade, so this advise is coming from experience in realistic, though it should still hold true
DM13 is your best round. It’s got high velocity, good penetration, decent spalling, and isn’t stopped by bushes and fences. It should be your main round.
DM12 has higher penetration, especially at long range or high angles. Pack 3-5 shells to deal with the toughest opponents- though DO NOT use against composite armor such as on the T-64, T-72, AM-1, of Chieftain Mk 10, nor against ERA.
DM512 is quite nice and has excellent spalling. Pack 3-5 to use against SPAA, light tanks, and armoured cars, or to bash in cupolas or counter side-scraping. Can also be used for indirect fire from a safe position.
you defo dont have as much experience with HEATFS as i do…
And?
RESPECT THE HEAT!!!
lol
Are u okay?
yep.
If using APDS or HEAT-FS, any T-54 or T-55 can be temporarily disabled by shooting next to the gun, on its right side. That will be near the gunner optic, and will at least take out the gunner.
If using HEAT-FS and it is not an uparmored T-55 (as in, the T-55AM-1 or AMD-1) you can also shoot the front of the hull. Left side has ammo, right side has the driver.
I recommend using HEAT-FS but carrying a small amount of APDS for longer range shots (due to higher shell velocity) or to punch through modules that may be in the way, like someone’s engine so you can hit the crew on the other side.
HESH should be ignored entirely.
*note that this is all from YOUR point of view
As for tactics, stay at long range as much as possible - this means 800m and beyond. Use your mobility to get into a good position early and don’t be an easy target! Don’t stay outside of cover for very long, identify possible targets before you peek out, fire, and get back into cover. See if anyone is staring at where you just fired from and act accordingly.
If you’re in a city or close range map, bring something else instead.
APDS is better in 99% of the times.
Nope.
HESH is still a more than capable shell against certain heavy tanks.
Before the nerf, sure, no question about it. Right now, after the APDS nerf? Nah. 105mm HEATFS has way better postpen, can overpressure stuff like PT-76-57s from a turret hit, and will not have any difficulties against very angled armor or overlapping plates.
That being a Conqueror, you can shoot him in most of its frontal profile with HEAT-FS with great results. No need to go for a risky turret roof shot.
Thanks for confirming that you have zero clue about the thing you talk about.
The 105mm APDS are great, and was not really nerfed.
17pdr/83mm APDS was massively nerfed, yes, but not these ones.
The APDS in the Leo has:
- faster speed
- does more damage
- goes through objects
HEAT is an optionar round when you face something like an IS-7 or Object 279.
Only if you hit bellow the half height of the turret.
You shoot higher, and OP will not trigger.
But with HESH, no matter where you hit it, it is going to trigger OP.
Not only that, but APDS will also 1shot it either by crew knockout, or ammo explosion if you hit center mass.
Nor will the APDS.
I’d like to see you 1shot a Conqueror with HEAT in hulldown :)
It is not just that tank. This is usefuly for a lot more:
T29, T30, T34, M103, Conqueror, IS-3, IS-4, even Object 279…
Also it is effective against a T32 if you shoot it in the cupola, or either the driver’s or the MG operator’s hatch.
It also triggers OP if you hit the commander’s optic (only on the first M60) or rangefinder on M60s, or even the cupola as a whole.
I see Ho-Ri Production in the title but no one talking about it in the posts lol so what’s up with the Ho-Ri?
How do I kill it in the front
oh wait damn HESH can go through this guy LMFAO
With the Leopard I, will need to use the HEATFS and shoot it multiple times. Will hardly ever die in 1 shot mainly due to where the ammo is stored.
1st shot: Shoot the Right cheek on the face (Gunner and Loader)
2nd shot: Shoot the Left cheek (Commander and Loader) Or Kill the Gun
3rd Shot: Shoot the Right cheek again (kill the replaced Gunner and Loader)
or
Can just immobilize it but shooting the lower part of the front where the driver, driver assistant (machine gunner) is at and transmission. Then can flank it and shoot its lower back side of the tank where the ammo is stored.
In the end, all you can do is bully, kill crew 1 by 1 with HEATFS it until it dies. That’s how hard it is to kill it sometimes when in Hull Down position. There are moments where HEATFS rounds penned but missed my crew while in Hull Down position.
USA mains: of course bro that’s how it’s supposed to be irl! since we only play USA we don’t give a shit about other nations, nor do I care if their vehicles perform like shit, you just don’t make my favorite vehicles weak ok?
You clearly haven’t played a tank that fires both in any appreciable quantity. In the Type 74 C the difference is night and day and I took it out all the way up to 9.3 with the other Type 74s. It was one of the tanks I played the most on the grind to the Type 90.
Also it’s funny that you mention APDS being faster but then you simp over HESH which is even slower than HEATFS.
Which requires you to have HESH already loaded… and why would you lol
HEATFS does 95% what HESH will do against soft targets, but you’re not useless against heavier armor.
T29, T30, and T34 can be easily defeated by a shot to the mantlet to disable it, and then into the right side of the turret to blow the ammo.
M103 you can just kinda shoot wherever lol it doesn’t have that much armor against 105mm HEATFS
IS-3 IS-4 literally anywhere in the hull or a flat spot on the turret, it’s not hard
Not sure on 279, haven’t looked at its armor layout in a while. Probably best to stay in concealment and wait for a better shot than just the front. Gunner optic might work though.
As for Conqueror turret, shoot anywhere that’s mostly flat and you’ll do pretty good damage. I’ve never struggled against one when I had 105mm HEATFS available. Worst case, his breech is out and he’s temporarily useless.
T32 literally shoot anywhere lol
By the way, APDS has a nasty habit of shattering on overlapping plates. Like the many videos I’ve seen of Leopard 1 mantlets just eating APDS like it was nothing.
I have a lot of experience with L7 APDS and sufficient with the HEAT. And the HEAT is dogshit as a main shell.
Because HESH is also a situational shell just like HEAT?! Maybe?! Maybe?
I am also not “simping” over it. Just pointing out it’s advantages over both HEAT and APDS.
Your actios of trying to make it sound that i “simp” over it shows that you just feel defeated, and instead of admitting it, you double down.
As i said, APDS can reliably 1shot that tank, or at least disable it. Then, you can just load in that shell to finish it off.
Before going at an enemy, you can load the best shell. It is tactical thinking. Good situational awearness helps a lot with this.
Nor is HESH useless. While HEAT is good against thick armor, even if angled, but that’s pretty much all what it is useful.
You shoot an angled side of a tank with a few mm sideskirts, and there is a high chance of HEAT doing nothing. While APDS (even the first gen ones) will more than happily go through it.
APDS penning the front of a tank will most of the time have enough enery left to go through the crew compartment, and knock out the engine and/or transmission, resulting in a mobility kill.
HEAT? Yeah, nothing. All you need is a fuel tank in the front to fully stop it. Even if there is no fuel, the jet will not reach far enough and/or will not have enough energy to get a mobility kill.
Whic is not reliable becuase they have 2 piece ammo → it is bugged where ammo has a high chance to just black out and do nothing elese.
None of which will get you a 1shot kill. If in the meantime of slowly picking their crew apart a second enemy appears, they will get their gunner back, and now you fight 2 enemies.
Even the soviet 100mm APDS, which is the worst gen 2 APDS (acts like gen 1, likely bugged) will reliably pen the mantlet. Proper gen 2 (105mm L7) and gen 3 (Chieftain) will have absolutely no problems with that.
Nah, def not germany is one of my favorite nations and has a ton of great 8.x vehicls the tam and the Jk foldered with it are some actual monsters, pair it with the df105 and the germ USH and its a stupid fun lineup, also 1+ for gepard cause its a great spaa/TD. The 9.7 scene is also pretty strong, leopard 2k, t72m1, leo 1a5, gepard a1, weisal 1a2, rad 90, begal panzer. Like its just a great line up with a ton of unique and fun vehicles. The line past is a bit weird cause they need more 10.x stuff but the 11.7 is starting to fill out, they just need a good fast light tank, the PUMA isnt bad, its pretty survivable and if played correctly is kind of a beast. Overall they need more lights around 10.x but its a fairly solid nation.
I’m not gonna bother with the rest because clearly you’ve been using a different DM13 APDS than what I’ve used. It still sucks and I’m not changing my ammo load as HEAT-FS is just better.
Against the russian heavies at least, you can easily get a 1-shot kill as their small size was paid for with a horrid crew and ammo layout. The rest is just cold war ammo doing what it does best, not being APHE and not creating a ball of death.
Title got changed.