Last stand of Air Realistic Battles

we agree on that, but that’s mostly due to players all rushing mid-maps (or at high tier, being already at Fox-3 distance from one another in 15seconds after spawn)

More AI ground targets more AI attack aircraft and larger bomber formations as well as other objectives like recon could be added to EC maybe give helicopters some utility in the ground battles that push the frontline boundaries be it either player controlled or AI

more like AI, than players - or allow 4 more spawn for players in helis per lobby? with increased Reward (for once)

like 16+4vs16+4

(PS: what do you think of the AWACS/Radar idea that i gave above?)

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Actually really like the AWACS idea
This is part of what I mean by more diverse objectives
I wouldnt say have players that are only in helicopters but definitely limit how many jump into helicopters at any one given time Plus this would give helicopters more utility outside of GRB and the current dreadful implementation of helicopter EC

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i was keeping my view on a “no respawn” - which is why i didn’t go for the limitation

(limitation seems/feels restrictive for EC type ARB mode)

I kind of like the system you see has where you can utilize a whole lineup though and maybe have EC specific vehicles that you can control if you want kind of like how GRB has the predator drones maybe add recon vehicles and such for different battle ratings and nations to do other side objectives but this is all just spitball ideas
Maybe the maps also have cruise missile launchers or very long-range artillery that can affect the ground battle also that would be good to take out

more like future ideas (alike air refueling in my own list)

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As I see people like giving bombers more importance.

Having lineups and respawns doesn’t lock a player into a specific role they choose when they queued up. I think these work well together.

I am talking respawns similar to air sim and not like grb. Idk about SL cost. I personally don’t care.

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5K max. current SL to spawn cost in mode that allow SL spawn are ridiculous

Or maybe even add a way to have logistics bombing be important like taking out bridges and railroads and stuff

could go with train idea of mine.

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and if you get 3 kills, J-out and respawn for effecitve grind : yeepee!

I remember when they added the feature of tank permanenece
(Tank wrecks did not despawn after the user stopped spectating his own corspe)
In the main menu there was a poll (Url redirect) Asking if this change affected your performance and other metrics.

It has been done before

Hard disagree for several reasons not withstanding the fact that the CC question was basically snuck into the post without any detailed explanation that goes along with it like the other questions in the post.

  1. CC videos are already often forwarded to developers as feedback for developers.
  2. A lot of the currently popular CCs roll in the same social circle, and oftentimes have a lot of the same opinions, and are at times exclusionary to certain members of the community. Some of them engage in bullying behaviors, corralling users/members to have the same opinion as theirs and coordinating their opinions. Their feedback being amplified greater than it currently is would not be good for the game. This does not go for all content creators but a great deal of them.
  3. Some of the most popular CCs already tried to coordinate and manipulate threads regarding lowering multipath which they said would lead to deterioration of the game.
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I am not. I find it to be too linearly designed with little thought put into anything but TDM gameplay. The TDM gameplay itself isn’t that good either because of the airspawns above 10.7, cluttered map design, skinny maps, and poor spawn point choice.

I don’t think any mode like that is currently needed. They should be useful to win in all modes, but you shouldn’t need them. Air sim gets this balance well done, because you can win fully on either fighters or bombers, but you don’t need either of them win.

It’s not a bad win condition, but we need more than just that.

That’s something we need for RB EC, and not regular air RB. Ideally RB EC would fill the niche of longer matches, while air RB will fill the 10-20m match length.

I agree.

I’d also like to see multipathing reworked, as well as more spread out players.

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the CCs i would like to have as advisors are tims variety and snazzy comet

Fair enough. I though CCs would be better than whatever developers are cooking since we know it’s trash and the community already shot down a test for a realistic overhaul of an existing feature.

To be honest having the entire community decide on things is also an awful idea. You would have to filter out a very specific profile but not to narrow so that you have enough people for objective decisions.

I thought that maybe some CCs that are invested in ARB would be something players that are realistically unfit to balance things might accept as a compromise.

This post was flagged by the community and is temporarily hidden.

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Bare mininum.

But I would really like something more.

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AI assisted?
The following criticisms are not a dismissal of your post.
They are not disagreement with you or your intentions.
They are criticisms of specifically the things mentioned, with intent for your opinions to become stronger.

Low RP/SL is definitely an untruth at this time, the economy rework in 2023 made it impossible to go negative when playing average.

“insane copy paste” is such an obvious untruth.
Tusk Force had 12 - 15 copy-paste out of 55 added vehicles.

“Overall BR compression” is misleading because we know that 0.3 BRs of BR compression will cause negative impacts to 2.3+ BRs of vehicles.

And while in the context of air RB, there is confirmed compression at 9.3 and 13.0 causing issues for aircraft ranging from 7.0 - of course 13.0, no one has provided evidence of compression at a prop BR.

If there is any other compression between 7.0 - 13.0 it’s impossible to spot because of 9.3 and 13.0’s compression.

Out of all of the preface, “questionable BR placements” is definitely a fact.
Currently the Battle Pass costs 2500GE for over $80 of paypack in in-game content.

No other objections. I think you could’ve made a better post, and I of course love your posts in general
@themadseventeen
My criticisms are not dismissal of your post, just a desire for you to make your opinions much stronger.
After all, I agree that decompression is necessary.
I agree that their AI overhaul needs to come, and I hope they get it done as fast as possible. [This is game mode foundation. PVPVE is also the only way we’ll get longer matches; give players enough time and they’ll optimize the fun out of things.]

Overall an okay post with only some minor gripes, thank you for your perspective @themadseventeen