You’re dividing it by too much I said 10 game modes purely as an example number You’re just pulling 140 out of thin air
because you’re not suppose “normally” to rush mid-map like any COD/BF players would
10 is too much imo. as of now 4 mode for air alone is already good.
RB EC
Arcade RB
Sim
I’m in favour of removing Arcade altogether but ig people like it.
So optimally there’s 3 gamemode. same as usual.
By game modes I mean objective styles and win conditions that you could filter for and queue for many at the same time like in many fps games where you can queue for both team deathmatch, domination, and capture the flag all at the same time
Make the differences between these conditions large enough to be unique and not a bunch of small changes
that’s the upmost problem i see in your proposal, let’s be honest.
That’s game mode though. CTF, DOM, TDM, FFA, Gun game is game mode. just like MP and BR is 2 different game mode, CTF-DOM-TDM is 3 game mode.
Rather than queueing for win condition I would rather have you queue for maps where each maps has different win conditions.
I could see that but it could get a bit repetitive if you keep getting the same map that has only the same objectives
well… narrow the map queue? I don’t see why you gotta queue for those maps. Again i too would rather have it work like SIM where people play in lobbies than getting matched in MM.
Also, how would one incorporate BVR into the game mode as right now it’s one of the dumbest playstyles in the entire game ?
Game mode where both teams have an AWACS on a very large map they have to escort?
One game mode for all solutions is needed.
To a degree I could see that but I think it would be better to MM by objective type on top of having ARB EC as a option
I think that’s too complex of a solution that have more chances of backfiring massively than working as expected.
We could also take enduring confrontation and add more diverse objective types to that as well
it works in SIM because Sim players are much better in term of mentality than Arcade/RB players.
when RB EC was available, i played it and i had a high number of match where:
so i’m not really a fan of what EC can be for RB and AB
I’m for a mode that encompasses everything, such as ground pounding, dogfights, BVR, etc.
My question was mostly aimed at how to make BVR be at least somewhat interesting.
I agree with the vast majority of this. The current game modes suck.
Gaijin really needs to revamp their Enduring Confrontation game mode and add a Realistic Enduring Confrontation mode.
The game modes for Air are just not at all applicable to the current state of the game. They made sense years ago but today they feel like they’re still in a beta stage.
Some of the problem would be updating objectives when it comes to higher battle ratings and increasing the overall map size
i’ve got some ideas, but not full proposal that could be added today:
-
add more space to maps (current ones are handkerchiefs, with nothing interesting because it’s always a bit of plains with Ground units AI on it) which would give time for Teamplan (alongside AWACS and Ground Radar)
→ Add AWACS at high tier [10.0+] (give Full UI over your ennemies (distance/height/aircraft type), until your AWACS is shotdown by said ennemy)
→ Add Ground radar [5.0+] (that gives only ennemy plots on your map , until destroyed)
→ Effective SAM [11.0+] on each farthest sides (which give a “no-no” area, until destroyed)
[those 3 are easy to model and make in-game]
→ can add air refueling (in future) -
spread spawn to 4 airfields (4 aircrafts per aifields) (which would spread the battle, even with “rush-mid map” type of players)
-
have AI GT all over the place, not with a Singular line of demarcation, but much more “W” Form type:
Trains (undefended or defended)
Convoys (Spaags’s and SAM type ZSU-23-4 M4)
Entrenched areas on hill tops (Spaags’s and SAM type ZSU-23-4 M4)
Ships [highseas coastal and river ones] (no SAM from ships untils Anti-ship missiles are added)
In generally this is what confuses me most about queue time complaints.
Which is better?
20 minutes of action with decision making, dynamic changes in odds of success that engage you fully for the full time with ~5 minutes to take off/land/fly to encounter…
But! You need to queue for 3 minutes or so.
OR
~5-7 minutes of gameplay INCLUDING taking off and flying out
But! queue is over in 30 seconds
(Current gameplay at jet BRs the last time I touched my F8s and kfir and F5))
The answer is obvious to me (first case)