Last stand of Air Realistic Battles

You might think that CC system would be better than the current community feedback system but I would point you to the whole multipath controversy where the community overwhelmingly voted for reducing multipath (which ended up being a positive change) compared to GeneralLee and some of the other youtubers (not sure if Defyn was involved), urging their community members to vote no on reducing multipath.

So as we know currently, if the CC system had been implemented prior to the multipath reduction consideration, the changes wouldn’t have gone through.

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There are multiple 5.7 props that probably should be higher, but cannot be because they cant compete with jets. Most of the 6.0-.7.0 stuff probably shouldnt be seeing anything but the early jets, but should be higher than they currently. etc etc.

I dont play much below 5.7 these days, but to say there is no compression in props is at least untrue for 5.7-7.0 props and as we have seen with the 10.0+ decompression they did. Decompressing only a section doesnt really work imo. To properly decompress 7.0+ I think they need to start at reserve and work up. Sure. I dont see more than maybe 1-2 extra BRs being added to decompress all of 0-7.0. But I can see some decompression.

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Here’s Defyn and what he had to say about multipath.

Spoiler

No one said that there’s no compression.
Evidence of compression has not been shown was the statement; a statement about wanting evidence.

Last time I played 5.7 air my analysis showed no disparity between 5.7s present in any notable manner personally, but I could’ve missed one aircraft.
Especially if the “Spitfire LF Mk9 over-performing climb rate” claims are true and get acted on.

For the gamemode itself made PvP the one major win condition, if not the only cuz I’m seeing matches with 0 frontline ai but 75% tickets these days.

Btw there are guys who teaches bombing, at least in the CN community, covering all the way from low tier to top toxic mig bombings.

At the same time there are shackleton dogfighters etc.

And umm… think about 9.0 su7 and 4.7 f8f etc.

And guess what: they brought 151 damage back without blogs (And probably without explicit codes (nobody knows why, neither how???)) this major update.

Stack of stink codes lol

I second Defyn as well

Maybe CCs are not the way to go forward. I don’t have a real good solution for balancing but there is not much we can chose that would be worse than what Gaijin is doing.

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image

That’s how they did it. They just activated realShatter finally.

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Can they just decompress 9.0-10.7 already? It wouldn’t even take much time compared to adding new content for the mode. It’s still ridiculous that in a single step uptier my p16 is pretty much outclassed in every way by the ariete besides 2 aim9 making it impossible for me to survive. There’s also the f4d which at the SAME RATING which is way better than me.

Let’s not forget them putting more and more planes with flares and r60/9j/p at 10.3 making it impossible to do anything vs them almost. These should be 0.7 away from the best no flare planes minimum being the mirage 3c and the j35d.

Side note: What they really need is to make bombers/attackers more tied to winning the match and make it worthwhile to protect them. Currently destroyed bases/ai don’t impact the ticket score of a team much. Double, even triple the ticket value of what they are currently. I don’t really think its necessary for a sole bomber mode with this easy changing of a sole number in code.

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AIR SIM IS 1000x better gameplay than AIR RB and it hasn’t changed in years. The rewards suck but it has so much potential. Strike Aircraft can actually do their job killing ground targets and ATGMs have a use outside of GROUND RB

Git blame says this was implemented last year? What. According to this it should have been a thing for a year now.

Wonder if we’re looking at the right thing.

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Huh.

All I know is the last time I checked for realShatter on MG151 was early this year during a similar conversation when the Soviet 3 vehicle pack was added where that had realShatter on while the MG151 on planes had it disabled still.

Of course, I didn’t think to save that file cause foresight on these discussions is not something I’m good at.

It’s weird because I was fully expecting it to be true, just got curious and had to see for myself. Based on others’ feedback (and my own experience), Mg151 damage did change compared to a few weeks’ ago so now I’m just plain confused :v.

Could be flight models were updated, or some other information about the planes in another document to make sure realShatter was finally activated on them.

The HE bug could’ve been fixed that was bug reported near the start of the June major update.

To be fair to the developers, i had thought the devs were 100% out of touch with the air rb community but then they had that strategic bombing event earlier this year with the f4’s and mig-21s and that event was kinda spot on with what we were asking for.

  • ground rb spotting mechanics for air
  • multiple respawns
  • objective based game mode

It certainly wasn’t perfect but it was an event that really showed that the developers were somewhat listening to the community.

Id imagine objectives similar to this event could probably be integrated into Sim EC or a potential future RB EC but we’ll see.

Early this year, the devs did release a statement saying that they were looking into adding some form of RB EC. The way they mentioned it sounded like RB EC may only be for weekends which would kinda suck but i guess it would be better than nothing.

Im hoping they give us an update on this soon. It gave me some hope that the devs understand our grievances.

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I think the SEAD event was, despite all of its flaws, the most fun I had in war thunder in a LOOOOOOONG while

So I would like those types of objectives. Convoys, contested airspaces, SEAD objectives, smaller teams for high & top tier to promote team play, and probably a “no indicator” gamemode

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same thought (plus had times in Harrier GR.7), but still some people like to PVP other player that isn’t interested on dogfighting one another (it is damn annoying every single time I want to strike assault units or convoys someone in red team always intercepts or even camping the same grid square) unless you can set Sim server to have no PVP mode

and those same enemy always the one that has highest pvp air kill scores

I don’t think the SEAD event was that fun, mainly because the air defenses themselves added very little to gameplay, it was mainly a “who can spot the enemy first?” kind of exercise.

I do think that the front line in the middle of the map in ARB is completely outdated. If, for example, there was a wall of really agressive AI SPAA units that completely blocked enemy planes and most missiles from passing through instead of a mainly irrelevant frontline of optional targets, then you wouldn´t be able to simply fly forwards, lob a missile and maybe get a kill (it would be intercepted), and you would be forced to rely on either sideclimbing/really high altitude to go around the AA wall, or rely on friendly strike aircraft being able to destroy a few of the SPAA units and open a breach on the wall, or rely on protecting friendly AI bombers that after some time would be able to take down the SPAA.

In short, i think the players have too little influence in how the maps play out, so giving them some options to change the dynamic would naturally make the game more interesting.

Believe me guys, gaijin cannot fix/improve - they can only make things worse

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Yeah that tracks. If only someone could do their job for them.

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