Last stand of Air Realistic Battles

it’s you whole idea of allowing acces to vote to some people that is absurd,… i tried demonstrating it.

you know that’s uncalled for right? where did i insulted you?

Quoting for truth

I’m saying it’s silly because I don’t want to actually use harsh words cuz you’re not wrong in the fact that it’s not right to insult people just for having a different view

means my opinion is silly, so in fact you insult my PoV of what should be that said overhaul of ARB.

not really what i would call a friendly debate

His only competence lies in reading out update changes over a very bland gameplay.

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Snail, it’s your time to wake up

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Your opinion is no less important or less valid than mine in reality but I think that your opinion on the matter is also silly and hyperbolic to a degree That’s just my opinion though

No. Absolutely not.

In that case, I’d add MiGan Fox -3 + Bad Karma to that team for Air. We have Defyn and Lee for duels/close quarters fights, MiGan/Bad karma for survivability/ long range engagements and Tim for just being a good all rounder. I haven’t heard of Liniyka…

I think my approach would ensure all stakeholders would be given access while minimizing people making accounts for sake of voting.

Thus:

  1. We Pay We Say (must have an active subscription or must have purchased premium within last 60 days). Same as in OSRS. F2Ps don’t get to vote. Is it maybe harsh? Maybe. But this filters out majority of spam accounts and creates a sense of obligation (you don’t pay, why listen? vs paying customers)
  2. Must have played the game enough hours to make sudden spam account less probable. 100 hours to me is a decent breakpoint that’s comparable to OSRS’s 200 total level requirement. In fact, it’s much harsher. 100 hours with reasonable play time ( 3 hours saturday, 3 hours sunday) comes out at 16 weeks’ worth of playing Warthunder. 100 hours at 1 hour day day is 100 days as well.
  3. Must have played the game recently in such a way that you cannot upkeep while playing your own account. By requiring either 15 hours (play on each weekend 2 hours saturday/sunday) or 24 hours (play on each weekend, but 3 hours) you filter out people who are crazy enough to buy premium for an alt, farm that alt up to 100 hours of gameplay and then keep them on retainer to vote to sway polls. This aspect is not included in OSRS and would expand things compared to its own charter.

Why 15/24 hours?

Because reasonably speaking, someone with a job or busy high effort degrees will likely only play on a weekend and playing 3 hours on a saturday & sunday is probably the maximum amount of gaming one should reasonably expect.

The goal is for every reasonable and normal player to be able to vote and filter out bot/spam accounts. That’s the sole goal. Nothing else.

I’d give donut a go. guy might be releasing memes but he pointed out the problem of the game very frequently.

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well!
anyway,…

the current ARB was build on the fact that you can’t respawn,… this would affects not even BR’s but the whole ARB mode, since allowing respawn would make people to play more aircrafts - yes

but at the cost of using 1.0 P-26A aircraft alongside F-5C or F-18C early (if we’re talking of GRB kind of respawn,… it could be an EC one type that allowed to spam the same aircraft over and over for 4 hours straight)

from my pov both are not ideal

This is bad precedent. listening to people who pay the most recent is just asking for bots with 100 GE in the account to vote.

If you really have a throbbing boner with paygating, the least you can do is gate it by the amount of money spent.

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Hey I don’t have a ton of hours in ARB but I’d still like to give my two cents from what I’ve personally experienced.

Decompression is seriously needed because there are a ton of vehicles that are simply overpowered no matter what they face, many that could be good but get constant full uptiers, and many that are only good because of constant downtiers. I think 16.0 would be a good starting point for max plane BR and i think something similar should be implemented into GRB too but that’s another discussion.

I’m a bit torn on the CC as advisors thing. They are very influential to the community which can be good and bad, and if Gaijin pays them enough, they could be manipulated and corrupted.

ARB is way too linear. 99,99% of matches I’ve played end in one of the teams losing all their vehicles. There’s only a select few vehicles that can win a match by other means, one of them being the S.81 which if you have a squad of atleast 2 of them, you are going to win the match if you don’t get shot down, even in an uptier. Killing ground targets contributes enough imo but there’s some setups in matches where killing howitzers and vehicles doesn’t bleed any tickets for some odd reason, and this is one of the many points that needs rectifying. The missions and gameplay suck ass. Apart from the very rare old maps, otherwise its just a TDM with some ground targets that may or may not contribute to the enemy’s tickets. Stuff isnt dynamic enough, a single enemy can turn the tides by just shooting ground targets, if they get lucky enough to be in a mission where it even does something.

I think bombers, strike and interdictor (interceptor?) aircraft are somewhat useful. But they dont play a huge role except for a select few that work like fighters (B7A2, SBD-3, SB2C variants, Yak-2 KABB, just to name a few). We really need missions where these aircraft types can perform in their intended roles, but not alter missions to the point that if you get unlucky with the plane types on your team that you are fucked. Similar to how now, you might get put into a match where its you and 2 other fighters and then 7 bombers on your team but the enemy team is almost entirely made up of fighters.

The win condition mainly just being “kill every enemy” gets boring, as much as i like to see the notification about no enemy players being left, it’s just not the most fun way to end a game.

Please no respawn system. ARB rewards not dying. That’s like one of the 3 main points that distinguish AAB from ARB.

Matches sometimes last long enough, like a single B17 being the only guy left and sitting at 8km up, 30km away from every other player. I don’t want that to stretch on for 30 minutes instead of 10-15.

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That makes some game modes have a bar of entry of three vehicles of similar capabilities or more

Second one can hardly exist if first one isn’t implemented, that is if you don’t want extremely boring and bland gameplay, artificially prolonging match duration by increasing the map size without any need.

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Yes that’s the goal
I’m not saying remove the current ARB game mode but have other ones alongside it people like the current one but there’s way better ones that could be added
Similar to how GRB players want a mode that doesn’t have any CAS options that doesn’t replace the current GRB but is an option to play

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mmmm… I’m kinda on the fence with this. rather than limiting the spawn to 3 vehicles i’d rather have you build a lineup and make it respawn Air Sim style (except you only pay like 1K SL) rather than using SP.

No I mean to prevent one death leave by somebody with a premium and no other vehicle in the lineup limit them to certain game modes where you only have one life for that one premium Ensure that their lineup has three vehicles of similar battle rating / capability to play more diverse modes

RB EC would be the ideal.

I’d likely stick to SB EC at this point, but a year ago I’d have jumped at the chance to play RB EC.

It would hopefully also reduce the amount of CAS spammers in GRB because telling them to come play SBEC if they want to win with strike/bombers doesn’t seem to work

Here’s a video from TrainingDays talking about the significant impact ground-pounders can make in SB-EC.

of course, SB-EC dynamics are not perfectly transferrable to RB-EC (spotting, mouse aim, third person views favour fighters much more than they would bombers), but it’s still a good indicator and answer to maybe reducing CAS prevalence in GRB.

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I have to disagree on that. it’s fine to only bring one vehicle. what is not is when they ODL. With that I propose, rather than using something like SP of GRB or spawn limit of AAB we go with pay to spawn.