Last stand of Air Realistic Battles

@TheLionDoesWHAT forgot to reply to the post. mb

Yeah idk about the CC idea anymore at this point to be honest. It could work with a select few skilled and knowledgeable CCs but electing those as advisors would probably be impossible if every player had their say. Limiting the voting power to a certain group of players would also probably not work as it would create chaos in the community. If it were up to me I would certainly hard limit who can vote. The fact that people who don’t even play GRB could vote on the APHE test is baffling. Limiting the voting power to “good” players that actually play the game would probably be really unpopular since most players aren’t “good”. And yes before anyone else asks, no the average player is not capable and thus should not have any say in the balancing of the game.

I deliberately didn’t mention any bugs. Yes it’s ruining prop tiers but the consensus on the issue is pretty clear since it’s obviously not working correctly. I gave Gaijin the benefit of the doubt that they would fix objectively broken things in the game. Given that they didn’t I have little hope for any subjective (read not bug fixes) changes to be made.

Most people are commenting about the CC thing. I would really like to see what you and others think about the rest of the post. The CC thing is just a tiny part of it.

Thank you for your feedback.

don’t forget that most of them lack the perspective of a regular player - they GE the mods and play with maxxed crew skills

not only that, some of them are absolute brainlets that just spread misinformation non stop

tbf vehicles should not be balanced around their non spaded state.

I don’t think I have been clear about this in the original post even though it’s in the same section. I only wanted CCs to advise on the balancing. Not game mechanics. Not the grind. Not future additions or anything like that.

true, but there is definitely not enough stink being raised about the stock modules/crews, which is what the CC’s usually ignore

honestly? solid post! personally, i would love to see longer matches and better (more) gamemodes, the current TDM gets incredibly boring

something like dedicated escort/intercept objectives could really shake up the gameplay in a good way, like making strike aircraft actually valuable (make destroying bases actually do something), making fighters do fighter things (and let them go multirole if there are no strikers)

but anything would be good at this point, ANYTHING that is different from the same 16v16 brainless furballing and missile spam

Spoiler

btw there is a bit of a typo in the opening post:

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I agree. I did talk a bit about that in my other thread I linked. I didn’t want to fragment this discussion too much. You’ll notice I didn’t name any planes that would need rebalancing either since that would just devolve the thread into a warzone about those planes.

lol I didn’t notice that. It’s here to stay now since editing the post will nuke the poll results

Np for the feedback, since you want some more input on the rest of the post there’s a few more things I disagree with. It’s mainly the purpose of bomber aircraft as well as the rewards people get from matches. I’m gonna be real rewards aren’t that much of an issue, sl gain could be improved a little bit to match up more with rp but overall they’re pretty decent as long as you don’t suck absolutely horrid at the game. The gripe I do have with rewards is that I can get a 4 kill game and an 8 kill game and the rewards will vary by like 25%, the dropoff makes it very unrewarding to attempt to high frag. Also for the use of bombers in matches I’m gonna be real 99.9% of air players don’t play bombers for fun, I don’t think they should be removed from the game but I really don’t see how they could be changed to make them actually needed without making everything else an absolutely chore for people playing fighters, like making them needed to end matches when you might have lost all of them, whoever climbs the highest and gets to the bombers first is just gonna automatically win. Anyways that’s kinda it for my take on that, also the making multiple respawns thing in air rb is a really bad idea, having people spawn in with drastically less altitude and speed just leads to them getting killed faster.

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Thanks.

I am not sure if we have different things in mind when it comes to what the changed/new mode would look like but when I read the issues you find it it doesn’t match with what I imagine.

I think we need some sort of custom mission that people can play instead of just reading words here on the forum. Problem is I have very little experience with the CDK and not a lot of free time in the near future to learn it. I tried last year but it’s a lot.

Would you playtest it if we manage to make a custom mission implementing the vision?

Yeah and also rewards. Idk if there’s anything we can do about that. I omitted reward talk on purpose as it’s not directly related to the gamemode and because I don’t think Gaijin will do anything to them.

yeah I’d playtest it, I’m gonna be honest though there will probably be a lot of people in the playtest that might end up wanting to guide it in the wrong direction because they want it to pertain to their skill issues. Btw if you want to contact me easier my disc is tofulikesbread

I think so. They should be in the datamines. I haven’t looked too deep into them though. Same with the CDK in general. I don’t have a lot of time right now to deal with that.

timestamped with the ARBEC question

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What a dissapointmen of Q&A, half the video is:
-User: “Are you guys going to do something with [x]”
-BVVD: No, lmao.

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gajin-gajin-snail

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This post was flagged by the community and is temporarily hidden.

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Damn they hid it, that is fair one though

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The most hot take I have is respawning is ARB. Because maybe we would see a lot more variety in matches.
I did suggest about a naval aircraft only mode to try add more variety to ARB
second hot take is replacing ARB’s spotting system with ASB’s marker where they pop up if you are near an enemy so you know the exact model of plane, and no more spotting via teammates(they should still be marked, only enemy markers should be changed, oh yeah AI planes also spot players), I just don’t like having 4 idiots chasing me down becuase their brain goes "RED MARKER!, RED MARKER!, KILL!, KILL!, KILL!), teach people situational awareness early on, maybe now you can actually use sneak tactics, maybe early USA prop players will learn to be sneaky and look around them every once in a while

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If we could have EC style lobbies with re spawning like it is in sim but that wont happen lol
BVVD: Players didnt like when we tested EC in ARB so we wont add it
Also gaijin: just added the EC maps without the same mission/game structure in normal ARB and lacked all objectives and all features

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I got and idea, have you played ground arcade recently? if you didn’t, after dropping their bombs planes can fly to an “exit zone” for a reward and no repair cost, what if they put that in ARB. bombers can still be useful after 1 bombing run , they won’t run away since it’s just dumb, they are even locked at a certain altitude!

worst part about it is how afraid gaijin are to affect queue times with making changes. pls gaijin if you actually cared and made something solid you wouldnt have to worry about queue times

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Gaijin is just paralyzed with fear so they don’t want to touch anything until it’s (almost) too late

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repair cost are high for planes in ARB, doesn’t make sense to me, tank player have multiple chances to try and break that repair cost, planes (ARB, don’t know arcade handles) only get 1, maybe airfield AA will make sense, protecting newly spawned players
maybe add separate repairs for ground and air, another thing gaijin can tweak all it want for balancing

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