ARB is definitely limited by all of those, but Gaijin doesn’t want to change anything because they’re happy with their earnings. From their business standpoint it might look that ARB is fine, but gameplay wise it really isn’t. That’s the key difference between my and your standpoint.
You’re stuck in your mindset that most new players are some dumb apes that can’t do more than simplest of tasks. Rookie players are just playing the cards they’ve been dealt, so they are stuck with very limited options to begin with.
SL/RP gains from bombing is solely Gaijin’s fault for being unable or unwilling to give us a proper reason to spawn something other than a fighter in ARB.
I think if they want everything on a silver platter that “advice” should be paid for, as you’re basically doing their job at that point.
Gaijin is very lazy to change anything, they’re in their groove just spamming out vehicles for people to buy. The real fall of the game will start the moment they stop having new shiny things to add, that is if the fundamentals of the game aren’t changed by then.
You might import problems but you might also solve issues that are already present in the mode.
Players will find other players without any objectives, which is easily seen in the current ARB and all out furballs between fighters.
Impactful objectives among other things definitely add to the game being more engaging to play, but as all things like that it introduces balancing issues that must be solved in advance, which is something Gaijin doesn’t want or know how to do, so we’re here stuck with an archaic, braindead mode made a decade ago.
Don’t blame it on new players being dumb apes, blame it on Gaijin and their inability to actually do something else that isn’t releasing premium copypaste slop.