Skill in a bomber is hard to measure - it depends mainly on the played bomber type and the pilot experience.
Whilst skill playing a fighter boils down to killing the right targets at the right point in time skillful gameplay of bombers depends on a combination of soft factors and his ability to interact with enemy fighters.
-
Bombing a base was never a problem in the past. In the old world with destructible airfields skill was always a matter of making it through the fighter screen often multiple times with decreasing survival chances and make it back to the airfield.
-
In the current environment skill as a bomber pilot is reduced to a smart relative and absolute positioning vs the enemy team and the manual gunner skills / quality of defensive weapons - but only if he is piloting a high performance (relative for its BR) bomber like the Ju 88 A-1, B-18B or the G8N1.
-
Seeing each match at prop BRs 4 bombers flying straight to a base and pressing spacebar has nothing to do with skill. If i watch replays i see that around 80-90% of these pilots get killed whilst they are in bombardier view.
-
If a today a bomber pilot is able to drag 1-3 interceptors out of the center, kill one of them and damage 1 or 2 others (forcing them to repair) he is way more valuable than the guys performing suicide / Ploesti bombing runs or the average fighter pilot who sees trading in a FCH as viable strategy.
Classic bomber gameplay died years ago - Why?
-
Gaijin has done almost everything they can to weaken bombers - countless open and hidden nerfs, Increasing bomber BRs and decreasing fighter BRs or adding ridiculous artificial spread of defensive fire (Q3/4 2022).
-
The way too low contrails and the increase of lobbies to 16 vs 16 fits into this strategy, same a nerfs regarding base multipliers.
Therefore there is zero incentive even for experienced pilots to play any kind of bomber above BR 3.0 as the invested time is usually not worth the outcome.