Last stand of Air Realistic Battles

Some of these ideas regarding radar AWACS and SAMs would also give utility to electronics warfare aircraft (and stealth aircraft when more are added) and maybe we’ll get a more varied selection of ECMs if any of this is implemented

Try to be respectful, I don’t want this thread locked for flaming and insulting.

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The reason here is simple - most real engagements were decided by one pilot surprising the other. This fact is partially why the rule “speed allows one to set the rules of engagement” became so absolute.

IDGAF about what some people do with their gameplay - I stopped playing like a sweat years ago.

No, it looks the way it does thanks to the objective setup and snail’s unwillingness to change it. Fighters don’t need to care about nonfighters and vice versa. Lack of well-thought-out gameplay for nonfighters leads to guffawing about “lack of skill” from certain people (including a few in this thread), leading to neutering of nonfighter relevance, which leads to less people playing them, creating even less incentive for snail to give them more interesting gameplay.

And this is due partly to snail’s lack of vision and also due to incessant screaming of certain users (including some in this very thread) about how “skill-less” nonfighters are any time they even begin to become relevant in the game mode. Such folk have actively prevented developments which could have led to actually intelligent objectives for bombers and attackers.

I started the game on Air modes, man - I only play mostly Ground these days because Air RB is boring. Only a modest portion of purebred fighters are actually relevant to the majority of matches, precisely because there is little to no ability to surprise people.

Much of the reason that speed was more important than maneuverability in reality was because of surprise attack possibility. Removing this possibility from everyone just because you personally don’t like it is incredibly selfish.

I want to be able to use speed-centric planes to jump more maneuverable opponents before they can react. I want to be able to have more uninterrupted 1v1s. I want to be able to have dogfights where the other guy can’t use “Target Tracking Cam: Enemy” to simultaneously stare locked-on at the nearest guy while maneuvering in perfect sync with every movement of the guy behind. I want to be able to have necessary time to get proper firing solutions that aren’t just quarter-second snapshots. All that is only doubly as important in time periods where aircraft guns are not working well (such as 1.59 and much more recently).

I want to be able to use bombers without being lit up across the map just because a single random enemy bomber flies within 5km of me. I want to be able to use a ground attack plane without being lit up across the map because some AI attacker flies within 5km of me.

I want to see gameplay which is not just inclusive of all plane classes, but gameplay that requires all plane classes to win every single match.

This of course means that fighters cannot be allowed to win games by themselves by PvP TDM alone.

Different people have different definitions of fun.

Mine is simple: I want to be able to use as many planes as possible in their correct roles as possible, where every plane class has its specialized role it does that does not step on the toes of the others on their own team.

If I fly a fighter, I want to clear the air of enemy aircraft and then go help clean up the actual objective after the dogfight is complete. Most real dogfights happened to either 1) clear the way for/escort attackers & bombers to a given objective that’s not in the air or 2) preventing the enemy side from doing the same.

If I fly a bomber/attacker, I want to be able to swoop in to do an important objective after the dogfight is done like happened most of the time in reality, while having to potentially contend with some air defenses and bomber-killer aircraft.

If I fly a dedicated bomber-hunter/attacker-hunter (like a Do-217N), I want to see my objective actually matter.

Some planes’ entire main role is currently PvE, they must be allowed to matter and not be automatic “less-than” fighters.

Just because fighters require more “skill” right now does not mean that bombers and attackers can’t get more intelligently-designed objectives in the future. But so long as objectives remain zero-sum, there is no incentive to come up with anything better.

I do not desire to stop you from having your fun, man, as at the end fo the day, this is a game. However, you having your definition of “fun” should not stop other people from having theirs.

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If you want to play a game mode where ground attackers actually matter…then you should just switch to SB EC where we don’t have a problem with toxic fighter mains.

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Many people are wanting RB EC, which would be an exact copy of SB EC other than the different controls and 3rd person camera.

I too would like to see this. EC of course has its own separate issues (noscope convoy SPAAG with wildly higher accuracy than the best SPAAG players could dream of among them), but its frankly a better base for further development than the dead end of Air RB.

I also have no particular dislike, let alone hatred, for “toxic fighter mains,” provided them having their fun does not prevent me and everyone who wishes to play differently from having theirs. IDGAF what people do for fun in this game if they aren’t automatically trampling on everyone else’s fun by doing so.

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EC has at least more potential for development than Air RB in its current state does.

I should know, I spaded damn near all my heavy bombers there (actually landing after every run unless shot down).

Sounds more like the entire uptier-downtier system in general is just FUBAR. Which it frankly is regardless of game mode, vehicle type, or BR range.

Bad objective design, quite plainly. With how powerful top tier weapons get, even current RB EC maps are nowhere near big and diverse enough. I remember fondly in prior RB EC events for prop tiers that there was in fact lots of back & forth. Especially in the markerless one.

Snailgorithm is not particularly smart. Most people are aware of this.

Bad maps can always be changed. Also Denmark probably is a better case to develop into a Full Combined Arms EC mode, if I must be frank, where we have all vehicle types.

Many of these people have not played EC or only fondly remember PvE lobbies with only fighter opposition provided by bots. Any of the old Napalmratte RB EC videos will highlight how dead the game mode was at the time.

EC has not potential in Gaijins free to play model because being able to cherry-pick vastly favorable circumstances causes people to exploit the economy. We see this every single time there is an aircraft event in sim and it’s just players rocket bombing airfields and trying to force PvE-only lobbies.

Except in practice, me having fun comes directly at the cost of you having fun. This is why most EC lobbies with active players will eventually turn pretty one sided once someone gets a PvP advantage. This doesn’t apply to just top tier either; this is also prevalent in prop tier games.

This idea that EC is actually gentlemanly 1v1s in isolation or that attackers / bombers don’t get farmed by PvP players is mostly a fantasy. The most common outcome following a merge in Sim EC is either winning very quickly or whoever gets third partied first loses.

And what happens once you are not having fun? You leave the game to find a new one that is hopefully more devoid of PvP players.