Last stand of Air Realistic Battles

I genuinely hope this never ever happens. It’s always horrible players suggesting this idea too.

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AND TODAY

I was told by fellow duelists that 151 is dead again

Haven’t verified it myself yet, but would be too hilarious if it’s true

I don’t think they understand that this will make the game harder for them, not easier.

Curiously the no markers concept has a lot of support on reddit, I wonder why :^)

Don’t forget: Mystere IVA is one of the worst jets in the game and faces F-104, F106, MiG-21, F-100. MiG-15 and F-86A are 0.7BR lower. Disgusting

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Let’s break the legend here:
Mystère IVA (8.7), same as most it’s contemporaries (MiG-17A/F-86F2 - both 8.7)
MD452IIA (8.0) same as the contemporary aircraf of early Mig-15 (8.0) and F-86A(8.0)
MD452IIC (8.3) is an upgraded variant, same as MiG-15bis (8.3) and F-86F25 (8.3)

to recall things a bit better, the entry of service of all the quoted aircraft here:
MD452IIA - 1951 (short prototype serie also used by french airforces)
MD452IIC - 1952 (variant of previous aircraft)
Mystère IV - 1955
F-86A5 - 1949
F-86F25 - 1953
F-86F2 - 1952 (short serie of aircrafts - made out of Older F-86E or early F-86F-1 batchs)
MiG-15 “early” - 1948
MiG15Bis - 1952
MiG-17A - 1953

But if you want a true model of disparity for balance:
Japan F-4EJ Kai (12.3) (imagine the flight model of F-4C, with F-16A blk 10 radar, AIM-9L and AIM-7F)
F-18A (12.3) (AIM-7M + AIM-9L)
F-16A blk 10 (12.3) (AIM-9L only, but a 6 times better flight model)

is it really that bad…?

I was looking forward to it :(

it’s not bad,… he’s just angry dealing with Mach2 jets that are at higher BR.

me too man, me too. it’s bad

it has probably the worst energy retention of any aircraft in the game(bleeds minimum 200mph on any form of maneuver), it’s an 8.0 aircraft that faces 9.7 most of its games

take Hunter F.1, plays the same.

I have played both F.1 and F.6 from stock, both enjoyable planes with strengths but still slightly overtiered. Their energy retention is still nowhere near as bad as Mystere IVA.

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I stopped before the french tree was added, the mystere series always interested me and I remember some hype in the old forum about them coming to the game. Shame they screwed that up royally.

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I’ve always thought that one of the bigger issues ARB has is the lack of multi spawns. Judging by the poll, many others think that multi spawn isn’t such a stretch either.

It pretty much is as you want to shut down my opinion solely based on something you think is “limited” experience. I’ve played more than enough of ARB to have my opinion on it, you just have to accept that, no matter if our opinions agree or not.

That’s exactly the problem you aren’t seeing as you’re too focused on the symptom.
CAS players need to seek fun in GRB as the ARB offers pretty bland gameplay for those vehicle types.

You spawn in, rush to the predetermined, “dumb” spots that you can bomb for score while having little to no impact on the match itself.
Give them dynamic targets that impact the game and fun of playing CAS in ARB will increase drastically.

It’s crazy how the “tanker” can see things better than some Air veteran.

There’s a big difference between fixing stuff for economic benefits and for player enjoyment. Those two aren’t mutually inclusive.

Whole types of aircraft being almost completely useless in an Air mode is indeed a problem.

i have it, still stock, and testflying it,… it plays as good as MiG-17A

better acceleration in mid speed, turns better than MD452’s.
and 30mm are still quite easy to lead (or maybe i played a bit too much those 30mm’s,…)

i think it’s more a way to use the aircraft problem than a real trouble.

MD452’s weren’t good dogfighters either, but this Mystère IV(8.7) is clearly more enjoyable than Hunter F.1 (8.7) - i’m perfectly sure that 8.7 is the right place for Mystère IV

I don’t think it turns better than MD.452, but even if it does dogfights or any sort of maneuver to get guns on target(especially under-nose mounted cannons like Mystere) require more than a single turn - when one turn bleeds ALL your energy, and I mean all of it, it doesn’t matter if it turns marginally better. The acceleration is very poor, has no afterburner… 30mm have decent velocity. Everything else at this BR is just miles better - I would take stock Hunter F.1 over IVA any day, I am even ditching the IVA now and going back to playing my Ouragan to grind. It just feels better.

Why do ground mains always demand this? Why yes i would love 0 visibility!!! It’s very skill to ambush people that have no way of knowing you’re there!!!

With as ridiculous as the demands are, it SHOULD be ignored.

No because the alternative is shooting/bombing bots which is both unskilled and not fun.

I do, because skill matters even with the bugs and rather poor balancing.

Not an issue, it’s a good thing actually. I should not need to pound bots to win the pvp game.

Nah, i say remove all pve impact. It’s just outright not skill or strategy. All pve does is tend to the “grindfest” mode noobs who just want CAS for their ground. The tank mains DON’T care about air RB, and only care about RP.

Maybe we don’t want the mode getting nuked by ground grinders.

I meant to be referencing WW2 bombing missions, but yes being able to mindlessly press spacebar for a free win is BAD and should NEVER return. Not in any capacity.

Mid-map AA got removed because it was cancer. Rightfully so. And if tickets really become as influential as they used to be, a few attackers can easily just end the game before everyone else gets to do anything because they have airspawns about 8-10km ahead of everyone else. I don’t think allowing a bunch of AI to decide the game is good for health of the mode or enjoyment.

Which they weren’t meant to do… If you want the bombers to stick together, ditch AI and just remove 3 of the 4 bases.

It’s not fun because that just changes the gameplay from defending yourself and killing enemy fighters that are also out to kill you… to chasing bombers all game.
Regardless bomber survivability probably won’t change a bit knowing the players that use them. A huge amount of bombers i see in props and even jets just dive toward the base at maximum speed then get swarmed by fighters. Their choice to go die at that point.

Terrain matters. Most of the fighting happens below 1km above the ground also.

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I really hope that Gaijin adds RB EC so that everyone can see how acutely awful the game mode is and it’s many flaws. Port the game mode and rewards structure directly over from sim and laugh as the game implodes.

Most of the people that advocate for EC have not played it and don’t realize what happens to the game mode when taken to its logical conclusion.

You know what rotating BRs with fixed brackets cause? Flavor of the day planes that people only play when in down tiers. Oh it’s a 9.0 day? Time to break out the Ariete and slam everything in the game. 8.3 day? I hope you like chasing Sea Vixen around and playing with yourself.

Attackers get to be useful? Have fun getting slammed by fighters as soon as you take off. Think the game is going to be dynamic and your team will rally to push back? Nope. They are going to leave the game to find an easy non-competitive lobby to click on PvE objectives without opposition.

There are whole regions of sim that are basically purely brainless PvE grinding. And because of self-selection of grinding means that the overall rewards have been driven lower and lower.

Oh you think EC will force dynamic BVR gameplay for top tier jets? I hope you love Denmark, multipathing, and having one side basically automatically lose due to spawn locations.

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can’t fathom how some people think this specific sentence is some kind of mythos. I GRIND THE ENTIRE WEAPONRY. I WANT TO USE ALL OF THEM.

YES there are so many garbage vehicles in that rating thanks to T2 and crew

I think it’s wild that ground top br is still 12

I’m so glad I wasn’t around when that stupid thing got added.

I’m sure Juno, Eurus and co abused the hell out of it as much as they could though.