I still miss any valid point which would make a multi-spawn layout of Air RB a smart idea. Air RB is a PvPvE mode with focus on PvP and basically a contest of aircraft choices and understanding of game mechanics.
Referring to poll numbers is irrelevant as the ability to click on a “Yes” or “No” does not imply that these players would have an understanding of how this game mode works. If they are mindless grinders it seems logical that they want multiple spawns to rush to bases - it doesn’t matter if they use a Mach 2 F-4S or a Ju 288.
Imho you mix up symptoms with the root cause.
-
The popularity of CAS aircraft in wt is based on the different ways gaijin implemented aircraft and tanks which makes them in Ground RB way superior (except a few BR ranges) to players in ground vehicles.
-
Without the possibility to get cheap tank player kills in Ground RB there is besides some famous exceptions (Ju-87, Il-2, Tornado, Su-7, A-10 & Su-25) no real cult about those aircraft; plane enthusiasm is mainly connected to fighters and bombers.
-
The current layout or Air RB with ground units in a straight line allows a toddler to participate - but there is little to zero point in using them in Air RB. Why? Because you play a vehicle based shooter. And those CAS aircraft needed irl fighter cover to do their job.
That’s why gaijin stated that player kills would be the ultimate goal (={s}kill bonus) of playing wt. Therefore really passionate pilots in strike fighters are rather rare - just based on the fact that they sacrifice a lot of their survival chances in order to have a bigger payload vs ground units.
This is actually the major misconception - as long as Air RB is a plain shooter all newer maps are engagement optimized. That means that the design facilitates player interactions as fast as possible.
The idea of dynamic targets is not new, we had this in the past. But the current player material is simply not smart enough to use tactics or strategy - and has zero patience.
Example from a rare match on Norway:
Summary
Last topic:
Nobody denies that Air RB became a missile slinging / trade in head-ons slaughtering surrounded by grinders performing useless base bombing tasks.
-
But almost everybody denies that fun is highly subjective and that gaijin created this game not based on their passion for aerial warfare - they want to earn money.
-
So you wont change anything as long as lobbies are filled with masses of players on selfish grinding tours in order to research aircraft their can’t handle and a way too large part of the players sees the purpose of this game in unlocking stuff in TTs instead of playing the game right now.
-
Everything in this mode is following a clear strategy to reduce entry barriers for rookies (which are clearly their target customers) - and this whole thread is increasing the complexity for these players.
I mean you need no degree in Quantum Physics to understand why non-fighters got nerfed - the average fighter pilot progressed way too fast at lower ranks and is unable or unwilling to improve. So they crawled towards the tail with way too low excess speeds and got farmed by manual gunners.
Years ago you saw hordes of A6M5s swarming Be-6s - and they died like flies. You see similar things now with the Chinese version of the plane…




