Last stand of Air Realistic Battles

I am actually interested why you participate in this debate.

Why?

From my pov you have zero passion for Air RB - otherwise you would have played the mode. According to statshark you scored 12 air kills in total in the last 6 months - all in Ground vehicles.

From my pov you are a Ground RB main either just trolling or you are a hidden fan of Air RB trying to have a kind of “coming out”.

If i see such things:

it looks like trolling.

I mean this argumentation is nonsense from multiple aspects. Why?

  1. Tank players are lousy pilots - thx to the abysmal low economy in Ground RB the overwhelming majority of good / better than average pilots has zero incentive to play there.
  2. Tank players have to play a tank first before they can use a plane and this doesn’t sound fair to them is a joke. These reta…players have aircraft as power up to score cheap kills vs more or less helpless ground units if they are not good enough to kill them whilst using a tank.
  3. What options for CAS players?? It make zero difference if Ground RB players use a strike aircraft or a fighter - they will always be clapped by pure pilots. Their unwillingness to learn or improve created the sad state of Air RB - simply because they are so many and are willing to invest money.

See above - what kind of interesting and longer games do you expect?? (Rhetorical question)

Multi spawn just imports this ODL, spawn camping and other Ground RB nonsense into Air RB - just think more than 5 seconds about it.

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To be fair I tried the US f18C Early with a good friend’s account, and it’s frankly mid at best, the aim9L’s are very good in an ambush playstyle but I found the AIM7P’s worthless in furballs, its an excellent dogfighter though (not that it matters much at these BR’s). You need to be good to use the F18 well, it’s not easy to fly, especially in uptiers.

So I can understand why some might give up and use it like a bombing truck.

all described there
7P’s never were meant for Furball fight,… but don’t worry - you’re not the first to make the mistake.

by the way, i’ve never seen any AIM-7’s outside of AIM-7P to be able to turn 90° to target me after it was relocking from the decoy,…
i’ve been surprised more than once,…
Decoyed missile, that relocks to kill after 7-12km distance,…

and let’s be honest,… the F-18A should be 12.7 already,… similar missile kit than F-16AJ, with more missiles
F-18C initials should be 13.0,… but premium you know,…

at the same 12.3BR of F-18A, there is the F-4EJ Kai, with 9L and 7F (not even 7M), which have the maneuvrability of a F-4C, coupled with F-16A radar → a flying brick.

oh i wasn’t using them in cluttered areas, I’m aware of their nasty little tendency to chase after friendlies sometimes, my main gripe with them is how slow they are.

What really surprised me though is how good aim9L’s are for long range sneak attacks and side aspect shots, I had like 5 games in the thing and most kills I got were either guns or 9L’s, most aim7P’s i tried were either notched, didnt track for some reason or just missed because theyre too slow.

all AIM-7’s are Mach4 at top speed, but it still needs to gain such speed. (also,… the lower you’re the shorter the range)

Maybe, but their impulse is much longer so they take much longer to get to speed than other radar missiles found at the same BR’s.

I didnt play low, my friends are experienced and told me to fly as high as I could to control the boards and gain position.

try to use Super 530F/D,… those are very long to speed up.

oh, those are french missiles right? I’m not there yet, I guess I’ll compare once I get a mirage or something.

Peak gameplay where attackers get to be relevant. (You lose the game.)

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idk if its posted already but zenturion7 has promoted the thread on his yt so the message can be spread further

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in game there is no difference between the F and M, IRL it was a CW seeker head but in game all AIM-7s have said CW seeker

Not anymore. The meme is dead.

I have asked MatAWG and Zenturion to promote the thread as I think this is a serious issue.

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I’ve played very little WT in the last months due to various reasons.
That said, I’ve played and reached top tier air in 2025, gathering over 300 games at rank 8 with various vehicles.

Your post is just a lazy try of gatekeeping me from having an opinion and impact in this thread, as I seemingly didn’t “pass” your special requirements, which is a highly delusional behavior from someone that usually had decent posts. Bottom line, I’ve played more than enough ARB to have an opinion about it, you like it or not.

I won’t even comment on your baseless trolling accusations.

I wasn’t talking about tank players, rather CAS players and players that enjoy playing certain type of aircraft that are useless in the current ARB. They need to have something smart to do in this mode, as otherwise they’re stuck with GRB and tanks they might don’t even want to play in the first place.

I see someone lost the power of reading comprehension over night.

I thought about it for more than 5 seconds and it still sounds better than current ARB.
I’ve played who knows how many really amazing GRB matches where people were fighting tooth and nail till the very end, which was made possible by the fact you can spawn multiple times. People can choose what to spawn and at what time, increasing the complexity and fun of the mode.

Current ARB (and especially top tier) is already sort of a Fighters Only mode where bringing anything else is detrimental to you and your team, which is further amplified by the single spawn nature of the game mode. Games are bland and predictable, with everyone joining the furball and dying in the first 3 minutes. No meaningful objective, barely any tactics, just slinging and headbutting missiles. What a great game mode.
Having only one spawn greatly limits what can happen in the mode, so until you remove that hard cap there’s very limited room for improvement.

Just because you don’t agree with me doesn’t mean I can’t have an opinion about the mode or that I’m trolling, so how about you take a step back and get off your high horse ?

Air Arcade is not an “idiotmode” and removing removing markers in Air RB outside BRs with functional radar is a no-go due to various reasons. The most obvious is the IFF topic - we have certain vehicles spread across the nations (P-51s, P-47s, 109 E/F/Gs, Spitfires, B-25s…) at any BRs.

And even within BRs with radar for all: Ever thought why there are barely cheaters with wallhacks or aimbots in Air RB? The markers make those cheats rather useless, that’s why you see them in Ground RB and read from time time about them in Air SB threads.

But the most obvious things is that you assume that Air RB would be broken and needs to get fixed. The game mode Air RB looks like the overwhelming majority of paying customers wants it to be. Otherwise gaijin would have adopted or changed it.

The A-10, Su-25 and F-104 did absolutely deserve to get ruined
These were overpowered low-skill aircraft with no counterplay
It’s difficult to imagine anyone defend this in good faith

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ARB is broken and does need to get fixed.

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3000 votes! WOW! It’s going to be crazy if this is ignored

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Not to toot my own horn as I had a lot of help but this is also the third most liked (in terms of first/original post likes) thread on the forum out of all currently visible threads (old dev server sections are hidden).

It would be crazy to ignore this.

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Don’t get your hopes up, getting 3k votes on your poll still represents a very small part of the community.

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