attackers can absolutely end matches and bombers can extend them, and what was with 2022 wt?
Agreed, people asking for crap like IR-only, guns-only, etc. has no real value in actually fixing the ARB.
That too and not only that, it should bring more options to CAS players as currently they first need to play tanks in order to access their planes in GRB, which doesn’t sound fair to them.
You have some good points but I’m still for ARB being multi spawn mode, as I think it could produce interesting and longer lasting games.
“assumptions” based on 13 years of playing this game,… If gaijin gave us an increase of rewards it’s due to Steam bombing,… but they will get their hands dirty, willing to reduce rewards,… and that’s a given based on what Gaijin ever done with the game. (they’ve already done it lately)
i’m still not agreeing on your part, and that’s my right.
you joined in 2017? good for you,…
well i did in 2013, is this a way to gain any expertise? from your PoV it’s “no”
so it is also “no” in my PoV.
it literally is,… you can check your rewards from Tanks in GRB , and take it to compare with Planes in ARB
you have multispawn in GRB, you don’t in ARB → as simple as that ARB is the mode that give most rewards out of AB/RB modes.
SB Modes are requiring much more from players, to overcome difficulties, but are also played over much longer gameplay time.
per design you said? yes, per design,…
a gamemode of sensible same amount of difficulty (RB) that:
- allows Respawn GRB
- not allows Respawn ARB
Doesn’t get the same amount of reward,…
what’s the difference then? RESPAWN
so yes, they will decrease.
From my 2 latest game in both modes:
ARB - 77% activity -3min and 12 seconds to earn without a premium vehicule, doing 2kills + loosing my plane
2680 RP for next vehicule
9749 Silver lions
that’s
13.96 RP / second
50.78 SL/ second
GRB - 92% activity - 12min46seconds to earn with 1 premium tank (3kills+dead) and 1(1kill) non-premium tank
5834 RP for next vehicule
39506 Silver lions
that’s
7.62 RP / second
51.57 SL/ second
Tell me how it is normal to have similarly less RP in GRB, even if i used a premium vehicule and respawned in GRB?
Please make it concrete.
maybe i’m, yet, i’m explainning what will happen,… Gaijin is not going to let go a system that bring her money,…
Premium account and vehicules are the given solution,…
if you wanna play in this game, without those, you have to become good.
i played like 12 out of 13 years without premium account.
i know that today i could play without any premium vehicule, if i would like to let them rust.
i became good enough to make it through the game economy
and you speak to me about rewards/efforts? like please! i played the game when it worse than it is today! i have knowledge of what happenned, and what Gaijin is making to reduce rewards,… offer them Respawn in ARb, they will kill rewards because you would be able to spawn more.
SO:
When people comes and saygetting respawn in ARB will allow for more rewards, i’m like “nuh-huh” because of experience and game knowledge.
definitly no,… it was demonstrated in EC RB when they’ve made it,…
but let’s go at it again - so imagine:
One team take the advantage in the skies (first 5 minutes in game) - where are they now?
pushing in your territory ; to your airspawns and airfields (with respawn, it might end up in full Airfield spawn, like it was in EC)
so then, what most people from the disadvantaged team would do?
→ Quitting/Leaving the game, and jump in the next one.
and for the most courageous ones, that are trying in anyway?
→ Getting spawn killed, until they quit themselves, or loose the game.
Without larger maps: impossible to get a full area covered with SAM for both teams, that will prevent like 85% players to spawnkill you.
Without thinking Respawn in ARB will lead to even more hatred between players (as today,…)
you all take exemple on SIM battles → please how many rage-quit players, low skill, unaware pilots there is in SIM?
Most of them are experienced if not passionate SIM players.
RB community is FAR Different.
you will never have 14 F-4s bombing bases
and its not 2020 where 6.0 was just 8v8 with 2 fighters on the german side, and its not an issue with germany but its rather just allies having undertiered superprops
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Removing red “idiotmode” (aka Arcade) markers, spreading out ground units on maps, and 1h time limits would encourage things naturally without need for respawns, frankly.
Some nations would get stacked lineups while others are barebones & suffering, just like Ground/Naval have - do we really want more of that?
we have in the past, we still have today with some events requiring bombing time.
Personally I think Simulator’s method of implementing CAS is far superior in regards to modes with tanks, but that is very much off topic for this thread.
what kind of events require bombing time, its literally just score now
only thing you need to bomb for is skins on some bombers
and how low skill players are making a lot of score nowadays?
ah yes,… by taking a F-4 Phantom (fast plane) with a full load of bombs.
F-4 with full bombs, something like this (3x2000lbs+6x1000lbs =12000lbs)
(or the variants with 24x500lbs bombs // 13x1000lbs bombs)
but that’s not only the F-4,… it’s every aircraft with large bomb payloads, and fast speed.
we have the same with premiums F-5C, or Squadron A-4E for secondaries exemple.
you can even find some F-18C’s (“initial” ones) doing the same thing, because they bought an aircraft but don’t know how to fight otherwise,…
what
It’d be a one more incentive to add more vehicles.
Limiting respawns to 2 or 3 could help with this as well.
Not at all what I said. Broadly reached player consensus is fine and there’s plenty of examples of such existing. Like additional BR decompression, futher economy improvements, more tech tree vehicles than premium vehicles with new updates. What I don’t want near such power is someone who makes money off making War Thunder content who already gets special privileges being a partner with and says “it’s okay to ruin one aircraft for the sake of others” when they dont just mean one, they mean dozens they don’t like.
Gaijin: Not a bug
☹️
I am actually interested why you participate in this debate.
Why?
From my pov you have zero passion for Air RB - otherwise you would have played the mode. According to statshark you scored 12 air kills in total in the last 6 months - all in Ground vehicles.
From my pov you are a Ground RB main either just trolling or you are a hidden fan of Air RB trying to have a kind of “coming out”.
If i see such things:
it looks like trolling.
I mean this argumentation is nonsense from multiple aspects. Why?
- Tank players are lousy pilots - thx to the abysmal low economy in Ground RB the overwhelming majority of good / better than average pilots has zero incentive to play there.
- Tank players have to play a tank first before they can use a plane and this doesn’t sound fair to them is a joke. These reta…players have aircraft as power up to score cheap kills vs more or less helpless ground units if they are not good enough to kill them whilst using a tank.
- What options for CAS players?? It make zero difference if Ground RB players use a strike aircraft or a fighter - they will always be clapped by pure pilots. Their unwillingness to learn or improve created the sad state of Air RB - simply because they are so many and are willing to invest money.
See above - what kind of interesting and longer games do you expect?? (Rhetorical question)
Multi spawn just imports this ODL, spawn camping and other Ground RB nonsense into Air RB - just think more than 5 seconds about it.
To be fair I tried the US f18C Early with a good friend’s account, and it’s frankly mid at best, the aim9L’s are very good in an ambush playstyle but I found the AIM7P’s worthless in furballs, its an excellent dogfighter though (not that it matters much at these BR’s). You need to be good to use the F18 well, it’s not easy to fly, especially in uptiers.
So I can understand why some might give up and use it like a bombing truck.
all described there
7P’s never were meant for Furball fight,… but don’t worry - you’re not the first to make the mistake.
by the way, i’ve never seen any AIM-7’s outside of AIM-7P to be able to turn 90° to target me after it was relocking from the decoy,…
i’ve been surprised more than once,…
Decoyed missile, that relocks to kill after 7-12km distance,…
and let’s be honest,… the F-18A should be 12.7 already,… similar missile kit than F-16AJ, with more missiles
F-18C initials should be 13.0,… but premium you know,…
at the same 12.3BR of F-18A, there is the F-4EJ Kai, with 9L and 7F (not even 7M), which have the maneuvrability of a F-4C, coupled with F-16A radar → a flying brick.
oh i wasn’t using them in cluttered areas, I’m aware of their nasty little tendency to chase after friendlies sometimes, my main gripe with them is how slow they are.
What really surprised me though is how good aim9L’s are for long range sneak attacks and side aspect shots, I had like 5 games in the thing and most kills I got were either guns or 9L’s, most aim7P’s i tried were either notched, didnt track for some reason or just missed because theyre too slow.
all AIM-7’s are Mach4 at top speed, but it still needs to gain such speed. (also,… the lower you’re the shorter the range)
