In terms of playing a “full” match of Air AB and the same time on Sim, I know the economy there is on even a worse state
Not that I would have a specific problem with CCs being advisors, but it’s really not their job to have to do such a thing. There are Gaijin employees who should work as proper community managers. If those managers decide to be CCs, that’s up to them, but “outsourcing” community management is one way to ensure no accountability.
We shouldn’t need people who already have lives and jobs to be pressured by their communities into doing another job for a giant company. Kind of like I’ve seen Defyn mentioned, he took a step back from the game for a reason.
Adding respawns to air rb is like making it into an entirely new mode
Imagine if ground rb only had 1 spawn, it would be entirely different from what it is now
Also the only reason why air rb rewards are so good is because it’s a no respawn mission
What this entire post is asking for is Air RB EC (which was tested in the past) and decompression
Air RB is fine as the primary PVP mode however there need to be more PVE focused options
My god not this again. You damn people keep talking whining about “but reward small” rather than proposing that an overall reward rework that does not shaft multi-spawn game mode.
War Thunder player and sucking off status quo. name a duo with better synergy than this.
Last time there was a reward rework, the community voted to nerf rewards accross the board
This again.
Y’all beyond saving. literally the guy from the “flooded house, boat, chopper and god” story.
And ?
What’s so weird in changing the mode from the ground up if it’s evident it doesn’t work with current settings ?
ARB should encompass both PvP and PvE at the same time.
Source ?
Because there’s still people that enjoy the current mode?
So the bases and ai targets don’t exist in air rb?
You also have people that don’t enjoy the current mode ?
Just imagine how bad our electronics would be if designers just opted to stick with all of their original ideas and made zero updates that change things from the base.
PvE impact should be much bigger as there is a whole class of planes that is literally built to do just that.
That’s not what nerfing rewards across the board looks like.
Want not have both as filterable options?
Because these people are selfish snakes with severe case of tunnel vision. The least they can do, in case of “bad reward” is advocate for better reward but being the kind of people they are they just use the bad state of the game as leverage to shot down other idea rather than seeing those issues as actual problem that is detrimental to players.
I doubt most people truly enjoy the current mode - rather they tolerate it because there is no better option.
Doesn’t every round amounting to just the same dogfights over and over on a different color palette not get boring?
Unless destroying them is under no uncertain circumstances required to win matches, frankly no, they don’t practically exist.
Fighters currently can win games while completely ignoring both. This is the source of the mode’s issues.
Multi spawn modes would make things much more interesting, you’d have more things to engage and to actually play both A2A and A2G in the same game.
We definitely don’t need bigger maps, just better placement of things around them.
was that one of those votes like where Gaijin asked “do you want repair cost based on how strong a plane is or it’s rank?” and every one voted rank because the 30k SL repair cost planes where unaffordable to play for most people and people wanted to be able to play them… and Gaijin responded by INCREASING EVERYTHING to 30k?
To be honest, what they enjoy or not shouldn’t matter while one class of aircraft is almost useless in the given game mode. That fact alone should make Gaijin to rework ARB.
Fighter jocks malding their mode (which currently should be called Fighters Only) might change to suit all aircraft types equally shouldn’t concern anyone.
That would be the ideal solution to this
I dont see how using your skill to win a match is an issue
The fact that you can’t see how bomber and attacker are thoroughly useless in current iteration of ARB says everything about you as a person. Again with leveraging a bad game design for your own enjoyment. You lot deserves 2022 war thunder.
So say you have 14 F-4Ss bombing on your team after a sale. Is losing then a skill issue?
Or you are playing Germany 6.0 and half your team is in bombers. Is losing a skill issue? Seems like it is according to you.
Frankly, its worse than this.
Three of four major classes of aircraft are at best playable and at worst totally irrelevant (heavy fighters, attackers, and bombers). And of the purebred fighters that are playable, maybe a third of them are “meta-centric” enough to actually be considered “good.”
I too support totally upending the mode to support all plane classes, while intentionally not introducing a separate pure dogfight mode. We don’t need 3-5 different aircraft modes - just a single intelligently-made and GOOD one that everybody has actual value in.
Fixing the near-total-irrelevance of everything but meta fighters will also help the CAS spam issues in Ground RB, because now many of those attackers will have somewhere else to go.