Absolutely not. Defyn shouldn’t be let anywhere near game changing decisions. Honestly, no CC should.
I can’t believe I forgot that one!
their latest single!: “Don’t nerf APHE. (Autocannon APHE is breaking the game UPTIER IT NOW!)”
A few more and we will have a full album of CCs greatest hits!
I have asked a few times over the last year and a half if something is going to be done about ARB or if a new mode will be added and the responses have been negative every time.
I feel the same. I am bored of warthunder. Its always the same deathmatch. The games look more like time trials where teams kill each others before the match end by itself.
This game has so much potential. I don’t understand why gaijin don’t see this. They went from an obscure plane game to near AAA level (its more active than gta5 and call of duty !). The community is massive, and there is so much to do with the content we have.
I feel like gaijin try to end this game because they think people aren’t interested anymore but NO gaijin, if you care a little bit more about your game i promise you you will celebrate its 20th anniversary and even more !
But if you don’t, of course people will go somewhere else, and for now, that’s what you chose. With a little bit of work on gameplay, your game could become an absolute reference in game history.
Overpriced premiums don’t help in anyway.
Tho if the gameplay was better i would be happy to put money in the game !
I beg you to fix it 🙏. Else, don’t be surprised if people are moving to other games.
I am glad that you replied here. Imho you are way too smart to come with this claim. The mode was until 2019/2020 at least at prop BRs always a PvPvE mix.
The gazillions of tankers and their needs for Ground RB and kids looking / grinding for Mach 2 jets they can’t handle needed a low skill grinding tool - that’s why we received respawning bases and bombers got nerfed - the shooter driven kids were (and are still) unable or unwilling to perform things more complex than point & click.
As above - at least in theory a PvPvE mode.
A short reminder:
-
The sole purpose of aerial warfare is to support and protect own ground troops and preventing the enemy from doing the same.
-
The PvP battle at prop BRs is one of the 2 win conditions - the other is PvE by inflicting more damage to enemy ai ground forces (=PvE) within 25 minutes than the opposing team.
-
Therefore aircraft optimized for PvE activities like strike aircraft or bombers win wars - the sole purpose of fighters is to cover own aircraft and to intercept enemy strike aircraft and bombers.
But - the game play / setup is somehow stuck in the Korean war era - whilst we have since March 2020 the F-4 Es which can in the wt meta/world everything better.
And yes, the game became nothing more than a plain vehicle based shooter - Air RB stands out due to his “one match, one life” approach. But if players rush as fast as they can through prop BRs the idea behind this approach (learn and improve) is futile as long as reckless gameplay gets rewarded and repair cost are (almost) non existent.
Some years ago we had props which required 2 kills in case of a win and 3 kills in case of a defeat if you got killed, this required to get better…
You refer to (almost) unbeatable hit-scan af aaa at prop BRs - and not to often useless af aaa (SAMs) at jet BRs
Why? Quite simple:
-
Gaijin gives a sh*t about fighter mains crying in the forum or on their yt channels about too strong af aaa. Most guys just forget why steamrolls are happening and that the MM decides the overwhelming majority of battles.
-
Af aaa is necessary for reaming repairing PvE planes - their concept includes multiple attack runs.
-
Af aaa gives rookie players a false sense of security - so the medium bomber feels encouraged to start a 2nd run and gets then farmed - or af aaa kills overambitious fighter rookies unable to kill anything non-stationary.
-
As soon as you get near jet BRs gaijin starts to earn real money so the less effective af aaa via SAMs is just another crutch for ret…rookies to score kills.
But the most convincing point is that every player is thrown into a team of random strangers - if i got paired with a bunch of kids teamkilling each other on the runway and follow the mantra “climbing is for p*ssies” you find yourself very quick playing 1 vs 10.
That means:
-
It doesn’t matter if i fly circles in a P-47 at 8 km - or in a Me 410 at 80 meters above my airfield. As long as the enemy team has a severe ticket disadvantage and i have a realistic chance to win this is a legit strategy.
-
This “af aaa is too strong” nonsense comes mainly from pathetic low lifes flying fighters only which have not realized that gaijin gives a sh*t on their crying and opinions.
-
They also don’t understand that the MM and nation allocation decides the majority of matches - the sole exceptions are squadded mouse aim aces like from the DONE squad.
-
Every somehow experienced player knows that getting kills today is way easier than 5 or 6 years ago. The decrease of average player skill is so dramatic that i can’t believe what i have to witness every day…
As written above:
-
Bombers were sacrificed to create a cheap zero skill grinding tool called base bombing. Even the ticket impact decreases over time. The lowest value i have seen was 40 tickets for a base kill. If you play the map [Air Battles] Moscow a base kill gives you 87 tickets, a small pillbox or a player kill is worth 100 tickets.
-
There are objectives - but unfortunately just on older maps and some newer ones which are based on old designs. You can for example kill the first 3 vehicles of the middle column coming from the West (Stalingrad map) in order to deny a capture of your B point…and you can deny the reduction or your tickets by that.
-
The problem is that just vets are aware of such small things - whilst the rookie player chases higher and faster enemies and complains then about ticket defeats.
As written above: Gaijin has transformed prop Air RB into a low skill grinding tool this mess in order to accelerate (rookie) player progress to way more profitable jet BRs and created the illusion that this fast progress would be sustainable - just in order to open their wallets.
Do you really belief in what you wrote?
A lot of your vids show an extremely deep understanding of things happening at gaijin (Eva Elfie😉) and you assume that gaijin with being >10 years in the market and collected billions of user behaviour pattern data of millions of players would not be able to determine a strategy to maximize profits and offer their primary customers (minors with access to credit cards and/or mini/micro transactions exactly what they want?
Imho you just gave evidence why it makes no sense to listen to player demands or CCs if economic topics are relevant - mainly because (almost) everybody tries to push his own agenda and assumes gaijin would be interested in the minority of passionate long time players despite they earn way more money with the gazillions of rookies…
Have a good one!
One thing which should be noted is the abhorrently high disparity between teams in terms of aircraft BR and types. It’s very well within possibility that a 10.3 game will have 1 10.3 vehicle on one side and 5 on the other. Why is this so?
On another note 6.0 German teams often have HALF of their 8-man teams be Ju 288’s, which ruins the game for both sides, especially if it’s a downtier. The German fighters are outnumbered and have to bend backwards to succeed, the enemy fighters have an exceptionally bad time trying to intercept/catch up to 288’s. Everyone looses (except for 288’s).
Many games have unsymetrical maps and there is a disparity of skill amongst players in all of them. I understand the fact that a team has a starting advantage over the other is unatractive, specially in a game mode where you only have 1 life. But nevertheless it makes a situation interesting, creates strategies. Nowadays ARB is just the same thing over and over with diferent skins (maps) which have 0 to no effect on the gameplay itself besides the ambient temperature.
I think you focus too much on fighter gameplay. I don’t mean this in a despective way but arcade battles where introduced specially to just do “the fighting part” and shoot down enemy planes. I get it doesn’t feel the same since its all too arcady, however I think, Gaijin should do a seperate gamemode. One for “misions” where the game plays itself as you say (like if it was regular war, we are in the most realistic war game there is according to gaijin LOL) and planes are there to change the outcome. The second one should be planes just fight eachother, like a csgo type gameplay, same conditions, same probabilities of winning, only skill matters. I believe its the only way we can satistfy the tryhard fighter part of the comunity and the ones that enjoy playing with unconventional planes like strike aircraft, bombers and more.
Regarding the skill needed to destroy ai i grant you this one, everyone can pick an AD 2 and destroy artillery pieces. What i really mean by skill in this situation is going to destroy AI while at the same time avoiding things like enemy fighters or AAA, and spetially achieving the endgoal by changing the predefined outcome of the battle. This of course is incompatible with what fighters want in ARB, I myself, hate when tickets bleed and i end up loosing a winable dogfight just because of time passing by.
Lastly bombers, yes, its annoying to climb to the stratosphere to catch a camping bomber. Yes, bombers do nothing in ARB but reducing the team’s ability to kill enemy fighters. Yes bombers where not designed to hunt for planes. However bombers needed to go in a defensive formation to survive, this cannot be achieved if players have to compete for small bombing sites scatered all around the battlefield. They wheren’t suposed to enter a battlefield head on either as it is right now in air battles.
Adding AI bombers that follow you should increase the probability of bombers defeating enemy planes (and contributing to the actual main goal of the battle as it is ight now). By increasing the size of the bombing points we make player bombers go together in a defensive formation and make it trickier for interceptors and fighters rather than just being free kills on the map.
By making bombers stronger and more meaningfull in a game the objective of players change. Fighters must now protect at all cost the bombers in high altitude dogfights from enemy interceptors. Tell me that doesn’t require skill and isn’t fun gameplay??
This brings us to the conclusion no one should be let close to game changing decisions, especially not the majority of people on this forum.
you’re thinking that Air-RB should get respawn for rewards,… but yet, it would KILL rewards even more.
have you played arcade - you can respawn there - ?
make the RP time difference
also i have no problem with RB rewards, they’re fine for those who plays the game as it should
(sure the current mode is not for mid-map rushing players that dies from a single AIM-120 because of them being clueless, @gfdsa_killer)
but it requires knowledge, and most of all AWARENESS
let’s take a look back and learn why they can’t win game single handedly anymore:
back in the days, bombers were spammed because they could destroy all bases and the airfield (which was an objective back in the day to win the game).
but then, fighter players cried that games lasted 3 minutes, and they can’t do a thing (true)
→ so gaijin made bombers to be completely useless planes,
Results: impossible to win anygame with them, unless flying 12000m and gunning down every other players.
so,… they were designed to win games, but not anymore.
it’s due to the fighter population that the game ended up as a TDM gamemode.
Me when I get to shoot all aspect IR missiles against flareless planes = :)
Me when my flareless plane gets slammed by IR missiles = :(
I simply cannot understand the thought process of people that voted No on that question.
The single spawn system singlehandedly stops ARB from ever becoming an interesting mode with plenty of things to do.
Mfw you have 2 years in this game and you dont even realize that AB rewards are significantly worse than RB rewards…
You “Air RB purists” are really something
The guy that is fighting tooth and nail against half the people in this thread is pretty much the people who voted “No” in a nutshell. Like, 25mins with multiple respawns is a great middle ground for all of this
i’m not agreeing,… RB mode could already be an intersting mode, with better objectives , while remainning a single spawn gamemode,…
it would require people to “think” and that’s what most don’t want.
but adding Multiple spawn will decrease rewards to similar levels of what we have for Arcade
(Sim is way different, because of the difficulty that is fairly increased)
the problem lies in-between those 2 majors differences between SIM community (that are mainly not filled with Mid-Map rushing players), and arcade/RB (most exclusively filled with mid-map rushing players)
Even with current EC SIM respawn: many loosing players will quit before the end of a battle.
and thinking of it, with the mind of a current RB player, it will only be worse with RB if we allow that.
If we were to get a GRB respawn system:
many games would fastly end up in 2vs2 or 1vs9 situations aswell
If we were to get an AB Air respawn system, the team with the most aircraft in the lineup will have far greater chances to win the game - as Air AB today
So all in all,… Respawn is not a good idea.
as such, adding better maps, with new objectives that gives an edge or not to your team, will improve the RB mode, without needing the respawn capacity:
or even things like:
and for all of that to work in RB mode, maybe some tactical team rewards and/or system needs to be implemented as well.
read again,… i said:
Air Arcade Rewards sucks because Respawn
so :
if Air RB is getting Respawn, the mode will have a reward decrease with it.
My brother in christ it literally has nothing to do with the respawns, on Sim EC you get planes with way better rewards and you can respawn, I joined in 2017 and as far as I remember, Air RB earns you way more than AB because Gaijin´s game design. Even worse today, where you earn dogwater because of the Economy nerf rework.
Please stop with these assumptions. 😭
I already told you why this is ridiculous.
calling Air Sim rewards way better than ARB is definitely something
“hAvE YoU sEeN Ab rEwArD”
Holy whine. Get back to your feet and wipe that damn tear off your cheek.
This thread exists to address the game issues. Insulting reward to effort ratio is also part of the issue. If you can’t acknowledge something as basic as low overall payout that plague all mode as THE problem to fix and instead uses it as leverage to only water your side of the lawn instead of making sure that everybody, get equal access to water then you are nothing but a selfish prick.
You are what is wrong with War Thunder player on all level. Tunnel-visioned selfish manchild with 0 sense of camaraderie that would definitely jump to the last boat and leave everyone to drown as long as you’re warm and dry.
How damn hard it is for you to propose an “overall reward rework” that does not shaft multi-spawn game mode? Hard enough that you broke a leg doing that? Grow up a bit and save some of that water for everyone.