One thing which should be noted is the abhorrently high disparity between teams in terms of aircraft BR and types. It’s very well within possibility that a 10.3 game will have 1 10.3 vehicle on one side and 5 on the other. Why is this so?
On another note 6.0 German teams often have HALF of their 8-man teams be Ju 288’s, which ruins the game for both sides, especially if it’s a downtier. The German fighters are outnumbered and have to bend backwards to succeed, the enemy fighters have an exceptionally bad time trying to intercept/catch up to 288’s. Everyone looses (except for 288’s).
Many games have unsymetrical maps and there is a disparity of skill amongst players in all of them. I understand the fact that a team has a starting advantage over the other is unatractive, specially in a game mode where you only have 1 life. But nevertheless it makes a situation interesting, creates strategies. Nowadays ARB is just the same thing over and over with diferent skins (maps) which have 0 to no effect on the gameplay itself besides the ambient temperature.
I think you focus too much on fighter gameplay. I don’t mean this in a despective way but arcade battles where introduced specially to just do “the fighting part” and shoot down enemy planes. I get it doesn’t feel the same since its all too arcady, however I think, Gaijin should do a seperate gamemode. One for “misions” where the game plays itself as you say (like if it was regular war, we are in the most realistic war game there is according to gaijin LOL) and planes are there to change the outcome. The second one should be planes just fight eachother, like a csgo type gameplay, same conditions, same probabilities of winning, only skill matters. I believe its the only way we can satistfy the tryhard fighter part of the comunity and the ones that enjoy playing with unconventional planes like strike aircraft, bombers and more.
Regarding the skill needed to destroy ai i grant you this one, everyone can pick an AD 2 and destroy artillery pieces. What i really mean by skill in this situation is going to destroy AI while at the same time avoiding things like enemy fighters or AAA, and spetially achieving the endgoal by changing the predefined outcome of the battle. This of course is incompatible with what fighters want in ARB, I myself, hate when tickets bleed and i end up loosing a winable dogfight just because of time passing by.
Lastly bombers, yes, its annoying to climb to the stratosphere to catch a camping bomber. Yes, bombers do nothing in ARB but reducing the team’s ability to kill enemy fighters. Yes bombers where not designed to hunt for planes. However bombers needed to go in a defensive formation to survive, this cannot be achieved if players have to compete for small bombing sites scatered all around the battlefield. They wheren’t suposed to enter a battlefield head on either as it is right now in air battles.
Adding AI bombers that follow you should increase the probability of bombers defeating enemy planes (and contributing to the actual main goal of the battle as it is ight now). By increasing the size of the bombing points we make player bombers go together in a defensive formation and make it trickier for interceptors and fighters rather than just being free kills on the map.
By making bombers stronger and more meaningfull in a game the objective of players change. Fighters must now protect at all cost the bombers in high altitude dogfights from enemy interceptors. Tell me that doesn’t require skill and isn’t fun gameplay??
you’re thinking that Air-RB should get respawn for rewards,… but yet, it would KILL rewards even more.
have you played arcade - you can respawn there - ?
make the RP time difference
also i have no problem with RB rewards, they’re fine for those who plays the game as it should
(sure the current mode is not for mid-map rushing players that dies from a single AIM-120 because of them being clueless, @gfdsa_killer)
but it requires knowledge, and most of all AWARENESS
let’s take a look back and learn why they can’t win game single handedly anymore:
back in the days, bombers were spammed because they could destroy all bases and the airfield (which was an objective back in the day to win the game).
but then, fighter players cried that games lasted 3 minutes, and they can’t do a thing (true)
→ so gaijin made bombers to be completely useless planes,
Results: impossible to win anygame with them, unless flying 12000m and gunning down every other players.
so,… they were designed to win games, but not anymore.
it’s due to the fighter population that the game ended up as a TDM gamemode.
I simply cannot understand the thought process of people that voted No on that question.
The single spawn system singlehandedly stops ARB from ever becoming an interesting mode with plenty of things to do.
The guy that is fighting tooth and nail against half the people in this thread is pretty much the people who voted “No” in a nutshell. Like, 25mins with multiple respawns is a great middle ground for all of this
i’m not agreeing,… RB mode could already be an intersting mode, with better objectives , while remainning a single spawn gamemode,…
it would require people to “think” and that’s what most don’t want.
but adding Multiple spawn will decrease rewards to similar levels of what we have for Arcade
(Sim is way different, because of the difficulty that is fairly increased)
the problem lies in-between those 2 majors differences between SIM community (that are mainly not filled with Mid-Map rushing players), and arcade/RB (most exclusively filled with mid-map rushing players)
Even with current EC SIM respawn: many loosing players will quit before the end of a battle.
and thinking of it, with the mind of a current RB player, it will only be worse with RB if we allow that.
If we were to get a GRB respawn system:
many games would fastly end up in 2vs2 or 1vs9 situations aswell
If we were to get an AB Air respawn system, the team with the most aircraft in the lineup will have far greater chances to win the game - as Air AB today
So all in all,… Respawn is not a good idea.
as such, adding better maps, with new objectives that gives an edge or not to your team, will improve the RB mode, without needing the respawn capacity:
or even things like:
and for all of that to work in RB mode, maybe some tactical team rewards and/or system needs to be implemented as well.
My brother in christ it literally has nothing to do with the respawns, on Sim EC you get planes with way better rewards and you can respawn, I joined in 2017 and as far as I remember, Air RB earns you way more than AB because Gaijin´s game design. Even worse today, where you earn dogwater because of the Economy nerf rework.
Holy whine. Get back to your feet and wipe that damn tear off your cheek.
This thread exists to address the game issues. Insulting reward to effort ratio is also part of the issue. If you can’t acknowledge something as basic as low overall payout that plague all mode as THE problem to fix and instead uses it as leverage to only water your side of the lawn instead of making sure that everybody, get equal access to water then you are nothing but a selfish prick.
You are what is wrong with War Thunder player on all level. Tunnel-visioned selfish manchild with 0 sense of camaraderie that would definitely jump to the last boat and leave everyone to drown as long as you’re warm and dry.
How damn hard it is for you to propose an “overall reward rework” that does not shaft multi-spawn game mode? Hard enough that you broke a leg doing that? Grow up a bit and save some of that water for everyone.
Not that I would have a specific problem with CCs being advisors, but it’s really not their job to have to do such a thing. There are Gaijin employees who should work as proper community managers. If those managers decide to be CCs, that’s up to them, but “outsourcing” community management is one way to ensure no accountability.
We shouldn’t need people who already have lives and jobs to be pressured by their communities into doing another job for a giant company. Kind of like I’ve seen Defyn mentioned, he took a step back from the game for a reason.
My god not this again. You damn people keep talking whining about “but reward small” rather than proposing that an overall reward rework that does not shaft multi-spawn game mode.
War Thunder player and sucking off status quo. name a duo with better synergy than this.