Last stand of Air Realistic Battles

Or even higher tier attack aircraft ai something higher than a mig-15

Wow this is so real. Us 0.2 KB players need to rejoice and fight these lame fighter supremacy nerds!!

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War Thunder air RB used to have some interesting mechanics like in Norway or Wake Island where a team had to defend by destroying the landing crafts and the other attacked and needed to defend their ground forces. I don’t recall the last time i played in such a map but i sure miss it. Nowadays every map feels the same, specific objectives in maps are just sidequests to the real endgoal of ARB (at least the one that defines battles nowadays) which is to destroy the enemy team.
I personally think there should be another mode to ARB so we can get this objectives based maps in the game. And ffs don’t do symetric maps with symetric starting positions, make it harder for one team at the start (obviously not impossible but just slightly). In my opinion this make the game more fun, overcoming a dificult situation definitely is rewarding and shows how skilled a player is.
I want to add as well that bombers should get the biggest rewok in ARB. There are many bombers in the game, widely played by the comunity (its impossible to find a game without a single bomber in it). Do bombing points bigger (like cities or factories or whatever), more meaningfull to the game victory conditions and maybe (this is a wild idea) make long range bombers spawn with ai bombers in formation following them and droping bombs at the same place roughly as the player does. You already have this mecanic in testing grounds and solo misions, why not improving it and make it functional for ARB bombers? It would also increase the survivability of the bomber player since he would be protected by a quasi perfect defence formation, just like AI does on certain maps (which are deadly if you’re not carefull).
And lastly, please, add more specific maps for certain factions. We can still get japan only vs the uk and usa only but these maps are very old and rare to get. War thunder has the player base to lock certain misions to certain factions.

P.s. DECOMPRESSION!!! Why is my R2y2 still 8.0???

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Have we ever gotten an official statement about this? I don’t think gaijin cares at all.

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So people complain the RP/SL gains on Air RB are too low because of 5min matches, yet the same people vote like this (not that this thread will make a difference with Gaijin´s track record):
image

Absolute clown behavior

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I would like respawns so my 500% rp doesnt go to waste bc of a single aim120

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In a world where fair gameplay is optimal, you seem to completelty miss that…

Already have this in the form of bad teammates, and yes the 8vs1 is winnable if you are skilled. Shooting bots “strategically” is not skill.

Last thing we need is the game playing itself. Again this isn’t skill. Unsurprisingly you never hear about the lone bomber winning fights (they arent designed to)

No

Gaijin doesnt need to make a statement addressing this. The ONLY issues with air rb are bugs (including cannon bug), clouds, spotting, airfield AA and the BR system. Otherwise, gamemode is fine.

2 solutions: dodge the missile, or play sim. Sim has respawns.

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old historical battles still exist, i think they need to return, i think players need to suck it up with longer match making in order to have a funner game, if historical matchmaking came back itd make players actually use their brains and learn how to counter enemy teams, at a certain point, lets say 8.7 historical battles can be disabled and the current air battles are what jets use, but for props there needs to be modes similar to historical battles returning, we need tasks and goals to accomplish so the round feels more alive as we play

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Ideally you would start with almost what sim battles are currently.
Airfields, and team-owned grid squares.
having a “Complete this = Win” is a little extreme except for killing all enemy players.

What I think would be interesting is EC sized maps, and more players. Smaller objectives that either ticket bleed OR take out a chunk of tickets.

You could have objectives on the borders like taking out bases or ground units to capture or defend grid squares. The team with the majority grid squares will cause ticket bleed.

For removing chunks of tickets, base bombing and airfield bombing. For fighters, taking out other players or AI strike/bomber groups.

With larger lobbies, this would spread it out more. Still 1 spawn though. Airfields will be important. A single spawn will also let you sit down and play a game ‘real quick’ without a big time commitment.

Anyways, that’s my spitball idea.

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If not CCs then Gaijin could at least have their own internal teams for testing.

Anything is better than the current system of basing changes on stats alone. It hand holds bad players and punishes those that do well, which is why it feels frustrating.

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Air rb ec was a great game mode and should replace this bastardized version of rb we have now which is just ab with no respawns.

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I wonder if anyone from Gaijin will even read this post let alone acknowledge it’s validity.

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Vote with your wallet and they’ll fold
Unfortunately humans are stupid in general so don’t expect much

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Gunna have to disagree with everyone voting yes on CC advisors, as someone who came from Planetside 2 who had a CC take over project lead, all it lead to was problems.

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Same reason Apex and war zone went to hell is that they valued CC opinions too much

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I would like to see Enigma be an advisor CC (if he is willing). Enigma was incredibly influential in the DCS community, and as far as incorporating different aircraft types into a dynamic gamemode in a large scale battle, well, he made it work in DCS. I emplore the community to not just latch on to someone because they have the most subscribers. we need people with experience creating gamemodes in these types of games and Enigma is just the person.
https://www.youtube.com/@Enigma89

For CC, I would like that Tim Variety and Defyn be advisors for Air RB

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clown take

Avar, General Lee and MiGan Fox-3 are very knowledgable about props, early jets and top tier specifically.

DEFYN is extremely knowledgeable across the board. These four are my recommends for CCs

CCs are also the ones that campaigned against the APHE nerf and look at them now

“[Insert X vehicle with autocannon aphe] is too op!!”

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