I would like respawns so my 500% rp doesnt go to waste bc of a single aim120
In a world where fair gameplay is optimal, you seem to completelty miss that…
Already have this in the form of bad teammates, and yes the 8vs1 is winnable if you are skilled. Shooting bots “strategically” is not skill.
Last thing we need is the game playing itself. Again this isn’t skill. Unsurprisingly you never hear about the lone bomber winning fights (they arent designed to)
No
Gaijin doesnt need to make a statement addressing this. The ONLY issues with air rb are bugs (including cannon bug), clouds, spotting, airfield AA and the BR system. Otherwise, gamemode is fine.
2 solutions: dodge the missile, or play sim. Sim has respawns.
old historical battles still exist, i think they need to return, i think players need to suck it up with longer match making in order to have a funner game, if historical matchmaking came back itd make players actually use their brains and learn how to counter enemy teams, at a certain point, lets say 8.7 historical battles can be disabled and the current air battles are what jets use, but for props there needs to be modes similar to historical battles returning, we need tasks and goals to accomplish so the round feels more alive as we play
Ideally you would start with almost what sim battles are currently.
Airfields, and team-owned grid squares.
having a “Complete this = Win” is a little extreme except for killing all enemy players.
What I think would be interesting is EC sized maps, and more players. Smaller objectives that either ticket bleed OR take out a chunk of tickets.
You could have objectives on the borders like taking out bases or ground units to capture or defend grid squares. The team with the majority grid squares will cause ticket bleed.
For removing chunks of tickets, base bombing and airfield bombing. For fighters, taking out other players or AI strike/bomber groups.
With larger lobbies, this would spread it out more. Still 1 spawn though. Airfields will be important. A single spawn will also let you sit down and play a game ‘real quick’ without a big time commitment.
Anyways, that’s my spitball idea.
If not CCs then Gaijin could at least have their own internal teams for testing.
Anything is better than the current system of basing changes on stats alone. It hand holds bad players and punishes those that do well, which is why it feels frustrating.
Air rb ec was a great game mode and should replace this bastardized version of rb we have now which is just ab with no respawns.
I wonder if anyone from Gaijin will even read this post let alone acknowledge it’s validity.
Vote with your wallet and they’ll fold
Unfortunately humans are stupid in general so don’t expect much
Gunna have to disagree with everyone voting yes on CC advisors, as someone who came from Planetside 2 who had a CC take over project lead, all it lead to was problems.
Same reason Apex and war zone went to hell is that they valued CC opinions too much
I would like to see Enigma be an advisor CC (if he is willing). Enigma was incredibly influential in the DCS community, and as far as incorporating different aircraft types into a dynamic gamemode in a large scale battle, well, he made it work in DCS. I emplore the community to not just latch on to someone because they have the most subscribers. we need people with experience creating gamemodes in these types of games and Enigma is just the person.
https://www.youtube.com/@Enigma89
For CC, I would like that Tim Variety and Defyn be advisors for Air RB
clown take
Avar, General Lee and MiGan Fox-3 are very knowledgable about props, early jets and top tier specifically.
DEFYN is extremely knowledgeable across the board. These four are my recommends for CCs
CCs are also the ones that campaigned against the APHE nerf and look at them now
“[Insert X vehicle with autocannon aphe] is too op!!”
Absolutely not. Defyn shouldn’t be let anywhere near game changing decisions. Honestly, no CC should.
I can’t believe I forgot that one!
their latest single!: “Don’t nerf APHE. (Autocannon APHE is breaking the game UPTIER IT NOW!)”
A few more and we will have a full album of CCs greatest hits!
I have asked a few times over the last year and a half if something is going to be done about ARB or if a new mode will be added and the responses have been negative every time.
I feel the same. I am bored of warthunder. Its always the same deathmatch. The games look more like time trials where teams kill each others before the match end by itself.
This game has so much potential. I don’t understand why gaijin don’t see this. They went from an obscure plane game to near AAA level (its more active than gta5 and call of duty !). The community is massive, and there is so much to do with the content we have.
I feel like gaijin try to end this game because they think people aren’t interested anymore but NO gaijin, if you care a little bit more about your game i promise you you will celebrate its 20th anniversary and even more !
But if you don’t, of course people will go somewhere else, and for now, that’s what you chose. With a little bit of work on gameplay, your game could become an absolute reference in game history.
Overpriced premiums don’t help in anyway.
Tho if the gameplay was better i would be happy to put money in the game !
I beg you to fix it 🙏. Else, don’t be surprised if people are moving to other games.
I am glad that you replied here. Imho you are way too smart to come with this claim. The mode was until 2019/2020 at least at prop BRs always a PvPvE mix.
The gazillions of tankers and their needs for Ground RB and kids looking / grinding for Mach 2 jets they can’t handle needed a low skill grinding tool - that’s why we received respawning bases and bombers got nerfed - the shooter driven kids were (and are still) unable or unwilling to perform things more complex than point & click.
As above - at least in theory a PvPvE mode.
A short reminder:
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The sole purpose of aerial warfare is to support and protect own ground troops and preventing the enemy from doing the same.
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The PvP battle at prop BRs is one of the 2 win conditions - the other is PvE by inflicting more damage to enemy ai ground forces (=PvE) within 25 minutes than the opposing team.
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Therefore aircraft optimized for PvE activities like strike aircraft or bombers win wars - the sole purpose of fighters is to cover own aircraft and to intercept enemy strike aircraft and bombers.
But - the game play / setup is somehow stuck in the Korean war era - whilst we have since March 2020 the F-4 Es which can in the wt meta/world everything better.
And yes, the game became nothing more than a plain vehicle based shooter - Air RB stands out due to his “one match, one life” approach. But if players rush as fast as they can through prop BRs the idea behind this approach (learn and improve) is futile as long as reckless gameplay gets rewarded and repair cost are (almost) non existent.
Some years ago we had props which required 2 kills in case of a win and 3 kills in case of a defeat if you got killed, this required to get better…
You refer to (almost) unbeatable hit-scan af aaa at prop BRs - and not to often useless af aaa (SAMs) at jet BRs
Why? Quite simple:
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Gaijin gives a sh*t about fighter mains crying in the forum or on their yt channels about too strong af aaa. Most guys just forget why steamrolls are happening and that the MM decides the overwhelming majority of battles.
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Af aaa is necessary for reaming repairing PvE planes - their concept includes multiple attack runs.
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Af aaa gives rookie players a false sense of security - so the medium bomber feels encouraged to start a 2nd run and gets then farmed - or af aaa kills overambitious fighter rookies unable to kill anything non-stationary.
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As soon as you get near jet BRs gaijin starts to earn real money so the less effective af aaa via SAMs is just another crutch for ret…rookies to score kills.
But the most convincing point is that every player is thrown into a team of random strangers - if i got paired with a bunch of kids teamkilling each other on the runway and follow the mantra “climbing is for p*ssies” you find yourself very quick playing 1 vs 10.
That means:
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It doesn’t matter if i fly circles in a P-47 at 8 km - or in a Me 410 at 80 meters above my airfield. As long as the enemy team has a severe ticket disadvantage and i have a realistic chance to win this is a legit strategy.
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This “af aaa is too strong” nonsense comes mainly from pathetic low lifes flying fighters only which have not realized that gaijin gives a sh*t on their crying and opinions.
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They also don’t understand that the MM and nation allocation decides the majority of matches - the sole exceptions are squadded mouse aim aces like from the DONE squad.
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Every somehow experienced player knows that getting kills today is way easier than 5 or 6 years ago. The decrease of average player skill is so dramatic that i can’t believe what i have to witness every day…
As written above:
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Bombers were sacrificed to create a cheap zero skill grinding tool called base bombing. Even the ticket impact decreases over time. The lowest value i have seen was 40 tickets for a base kill. If you play the map [Air Battles] Moscow a base kill gives you 87 tickets, a small pillbox or a player kill is worth 100 tickets.
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There are objectives - but unfortunately just on older maps and some newer ones which are based on old designs. You can for example kill the first 3 vehicles of the middle column coming from the West (Stalingrad map) in order to deny a capture of your B point…and you can deny the reduction or your tickets by that.
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The problem is that just vets are aware of such small things - whilst the rookie player chases higher and faster enemies and complains then about ticket defeats.
As written above: Gaijin has transformed prop Air RB into a low skill grinding tool this mess in order to accelerate (rookie) player progress to way more profitable jet BRs and created the illusion that this fast progress would be sustainable - just in order to open their wallets.
Do you really belief in what you wrote?
A lot of your vids show an extremely deep understanding of things happening at gaijin (Eva Elfie😉) and you assume that gaijin with being >10 years in the market and collected billions of user behaviour pattern data of millions of players would not be able to determine a strategy to maximize profits and offer their primary customers (minors with access to credit cards and/or mini/micro transactions exactly what they want?
Imho you just gave evidence why it makes no sense to listen to player demands or CCs if economic topics are relevant - mainly because (almost) everybody tries to push his own agenda and assumes gaijin would be interested in the minority of passionate long time players despite they earn way more money with the gazillions of rookies…
Have a good one!