Last stand of Air Realistic Battles

oh my 2000 votes in 1 day

would like the option to have the ability to pick if i want que an EC style gamemode/new mode that has respawns and longer games with more variety of objects in ARB or que the same quick deathmatch mode that we have now

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Player density is a real problem. If we gave bombing targets more importance and then spread them out across the map more and also had multiple spawn points I think this problem would be largely solved.

I don’t see how Gaijin can ignore this thread, the ARB problem and the players at this point. I know even if we are going to get a response it’s not going to be instant but I’ll start yelling louder if we don’t get anything next week.

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Okay I was just made aware of this post Gaijin has made yesterday. Some people already asked about some related stuff. Apparently bvvd will answer questions.

https://www.youtube.com/post/UgkxxejXIidTUau70r8vQnlOX70lLHZVfNwW

I want to see back what made war thunder aviation so memorable, I want to see Norway back where allies had to take objective A which was a secondary airfield for the axis powers (Germany) with landing craft for the allies and artillery for the axis,

I want to see wake island back where specifically Americans had to take off and fend against specifically Japanese players and bombers that were attacking Wake island,

I want to see the military excersise map that puts American and British players against each other.

I want to see asymmetic maps and gameplay similar to that event you guys did with phantoms and cobras against mig 21’s

I want to see bombers being useful again, destroying all bases means bombers can destroy the airfield winning the game for their team.

These are the things that made the game memorable and this is the things that players like myself who have been playing for over a decade loved. If any of you see this or care about the community PLEASE bring this all back!

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imma be honest, i never played ARB until the f-106 event because i didn’t like it. Grinding the f-106 in ARB made known to me a side of warthunder that i had heard about and just wrote off to be a exaggeration, the gameplay is repetative, dull, unfair for some planes and overall isn’t fun. Gaijin please fix it

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@MidgetBrit stop jumpscaring me with your profile picture every time I think it’s Smin writing a reply

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What ever happens please do not take CC opinions as any sort of “informed” take. Most CC’s are brain damaged with takes so bad it makes you wonder if democracy is a bad system.

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Only 2 CC’s i would listen too would be defyn and liniyka.

Really comes down to the players. I have seen far too many ground attacker/bomber players act like mindless drones who can’t adjust to what their team is doing. I see prop bomber players fly in a straight line towards a fighter and wonder why they die. I see ground attackers flying straight in to ground pound while there’s still hordes of enemy fighters still up. There absolutely are ways to use these planes effectively, yet you’ll never the vast majority of their users do any tactic that requires a couple braincells.

The biggest issue with ARB honestly is top tier being a slug fest and matches ending in 5 mins. The AF camping situation has also never really been properly addressed as well.

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With BR decompression it is often brought up that decompression would result in longer queue times but I have to say I disagree. There are BR ranges that most just never chose to play unless they have to grind through it because of how dependent their enjoyment will be on the matchmaker 9.7-11.7 in particular where for example; you can face 50g IRCCM missiles in planes that don’t even have flares.

Interesting fact for those newer to the game when the T2 was added (with only 2 aim9E at that time too) BR 10.3 had to be created for it alone because it was too OP to be 10.0 with the F100 and Mig19 now it has double the missile count of significantly better missiles and it’s been moved to 9.7 because they keep adding new things that body the current top tiers and instead of moving the new things up like they did with the T2 they move everything else down which has just resulted in certain vehicles being effectively unplayable.

Now as for top BR I voted 18.0 and that is as a minimum because I believe the decompression needs to extend down to at least around 7.7, I would also be in support of a BR system gaining finer tune of the BR’s by allowing all .0 to .9 through all BR’s as it would allow for those vehicles that are for example slightly too good at X.3 but awful at X.7 to go to .4 or .5 where they wouldn’t get the full up-tiers into X.7+1 but also not be able to bully the vehicles at X.3-1.

Lastly with the player stats I completely agree but I will extend that a vehicle cannot just be compared to the same players average overall it needs to be compared to their average in vehicles of similar role that occupy the same matchmaking range. If someone buys a high tier premium having never played jets let alone one with missiles they should be ignored completely in the statistics because their performance will be influenced more by their lack of experience than the vehicle itself.

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Been typing between matches that’s why it’s taken like 2 hours lmao

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Depending on a base re-work, fighters should suffer significant RP/SL gains for destroying bases/AI units.

I spawn in a strike aircraft, just for all the bases to be hit by fighters that can out-accelerate me to get to the bases.
I have had multiple games where I die because all four bases have been nuked, and I get slammed by a fighter because I’m fully loaded for strike missions.
It was fun playing an attacker when bases instantly respawned, but people were having too much fun and making decent gains. Everybody knows gaijin can’t allow that, so they removed it.

And, with the new carriers being able to be sunk, striking them is 1000% not worth it. You get the same score for destroying 2 AA emplacements compared to a whole ass Forrestal carrier. Same with the destroyers, but they seem to be only equal to a single AA.

Some simple solutions include heavy bases that require multiple aircraft’s worth of planes to damage, or Heavy ordinance such as the FAB-1500 or M118 to damage/ perhaps finishing off the target.

This may be a little too much, but what if some bases required multiple types of ordinance to destroy? Such as bombs + napalm for fuel refineries, Rockets + multiple >250 lb bombs/napalm for barracks/tents, or AP bombs for underground complexes? This would incentivize the addition of cluster munitions & more modern AP munitions. Adding critical points (such as the AF in Sim) to these ‘heavy bases’ would also make smart munitions a more attractive option.

To my knowledge, there are different base models in the files.
Please reply if you have any additional ideas or suggestions for changes to my ideas.
Thanks :)

Or just make the stats they have public, I think that’d be a first great step. IDK why they even keep them private.

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That’s why I like EC RB maps, because I have a massively increased chance of destroying a base in a strike aircraft. You have to play around the furball, which is hard in the small maps. And your top speed tends to be faster than most fighters in most strike craft. (F111, for example)

I have a black statshark with 0.01 monthly kb and i really love bombing. Please let me press space on defenseless bots without better players killing me. I should also be able to win by bombing. Gaijin stop making the game unplayable for us bomber mains!!!

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Don’t see where he was saying the objectives needed to be defenceless, I for one would like to see newer AA in high tier games.

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pve4life!

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CC advisor for ARB? Defyn

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