Mate, I’m sorry you understood it as making a laugh of you. It’s absolutely not.
I just simply disagree with logic you applied.
But everyone have different pov, and that’s fine :)
Mate, I’m sorry you understood it as making a laugh of you. It’s absolutely not.
I just simply disagree with logic you applied.
But everyone have different pov, and that’s fine :)
I do not think that the current air rb game mode should go, but it should definitely be complemented with more variety. Even something as simple as the current gamemode, but one in every three games the teams have an extra respawn of their plane would go a long way towards making the game feel more interesting. Or make a weekly or monthly air RB EC mode. But of course those are patchwork answers, something more objective-focused would be ideal.
Funny thing is, on certain layouts of the Zhengzhou map there’s Vehicle targets for the north team that move around and if they reach a bridge they blow it up to halt the advance of the south team’s tanks. And on the Korea map player bombers of the north team could blow up the bridges to accomplish the same. So at some point, early in development, there was some design ideas for map objectives and bespoke AI logic for them. That has obviously been shelved in the years since but you can see the skeleton of it in places.
what did he point out? im curious
Also I think unless Gaijin fixes spotting system ARB will be very unfun. I think everyone loves when they play on a dark map with clouds and suddenly sub 5km Rafale pops up in front, throws MICA at you and all you can do is die.
This is not a suggestion nor discussion. It’s a scream for help.
Snail, the success formula you had - worked before, it got us into the game. But game needs to evolve. You became a virtual museum, forgeting about the fact, that it’s a game in the first place.
We love and hate this game at the same time. I DO understand, that War Thunder is a business after all, and not a charity. Painful grind is a monetization tactics, and I get it. But grind wouldn’t be as painful, if it would be fun.
We didn’t get any new gamemodes in years. Sadly, we actually lost some. “Attack the D point” remember? Do you remember about the “pick up the intellegence from the shot down plane”? The dynamic point in GRB was amazing, but you decided to remove it.
We got modern jets, and we love them. Honestly, I remember, when Bulanikov said, that modern jets will never come, but community wanted it, you added them and now there is literally no mainstream competiton on the market for you (DCS is too hard for many, lets all agree on that)
But modern jets came with old mechnics in mind. What worked for WW2 doesn’t work for F-16 vs Su-27. Moving spawns further will not solve the problem - you just slow down the inevitable furball in the middle.
Furball IS your problem. Furball works for MiG-3 vs Fw190. It works for the Zero vs P-47. But it doesn’t work for modern jets at all. Why? Because speeds have increased, ranges of engagements have increased too. And both Warsaw Pact and NATO had different approach towards building jets. How it happened, that ASB on high tier currently IS THE BEST GAMEMODE IN THE GAME! Because in such gamemode, there is something to do for everyone: CAS and bombers can go for bases, without instantly getting shot, fighters can hunt for eachother. Yet, even SB needs improvement (and I made many suggestion on RU forum. Pretty sure, there is a lot of them on international too).
Guys, time to improve. Try to experiment more outside of 1st april events. Look how community loved the SEAD test. Why? Because everyone are tired of the same “spawn, missile, die, repeat”. After thousands of games, this is getting boring.
Love you, Snail. This is why I’m writing this.
I just wanted a cool sounding title for a desperate state ARB is in.
Actual objective diversity and new armaments to deal with those objectives would be great. Imagine having to protect and escort friendly attackers with specialised weaponry so your team can strike a high value bunker or enemy oil refinery. And on the other hand you have the enemy team that has to protect those objectives.
Liniyka is quite critical of current state of ARB, has interesting ideas and knows much about this game mode, tho he is critical so GJ probably won’t invite him to repairing of anything.
I just hope TEC won’t be contributing because he would bore everyone to death for 30 min saying absolutely nothing and later have absolutely stupid ideas…
I really dislike what ARB became compared to what was about 10 years ago.
Simple example - Nuclear Option. You have a PVP mission, both teams have own objective, ending up with full map control. Why can’t we have the same?
I think people like DEFYN, Bad Karma, MiGan Fox-3 could give Gaijin some nice ideas regarding the state of ARB
Having a lot of diverse objectives scattered around the map and being able to find your own playstyle (bombing, interceptions, strike missiles, SEAD/DEAD) would be great.
And here come the issues with our win condition design and spawn protection for RRR which is left from 1 hour ARB.
I sincerely doubt that defyn is capable of giving any decent input. He is good player but he is terrible at explaining things or even voicing creative critique.
Agree! Tho I know only Defyn.
yes, so that won’t happen, like, ever.
In GRB you need to cap point to win, literally, if you don’t you loose. The amount of people (like me) who ignores caps is huge, as capping doesn’t reward you well enough to be worth the risk most of the time.
For God’s sake, don’t let CC do anything in this game or advise on decisions. They might have some influence, but that’s it. It will do us more harm than good; even the “good” ones have some very bad ideas that, if implemented, would ruin the game. Remember, the new ARB comes from players who couldn’t stand constant defeats and begged for the “balanced,” boring gameplay you have now. This was, unfortunately, reflected in the statistics, so GJ saw it and came with what we have today.
the fix is somewhat simple and it’s already there
also known as “AIR RB EC”
and for battle rating, just make a bracket like SB, so i dont have to fight FOX3 while using my slow ass FOX1
also make marker more consistent like “plane under 5km WILL be identified” not when i look at them OR remove them entirely.
So, tread about “game is bad”, but what you did you do as a community to improve it - creating another tread where you “that’s enough I’m leaving, change somethin”. You need to look at your suggestion forum section where 99% of it it’s just another - gibe plane, gibe tank, gibe boat - useless copypasta walls of text from wikipedia. Devs gave you opportunity to communicatee with them via suggestions, but you wasting it on a “gibe treads” and treads like this, DDOSed viable communication channel(and suggestions moderators, heck new suggestion moderation now days last 2 month cause of this spam int this forum, when in RU forum it lasts couple of days max(cause there “new vehicle” spam is forbidden)) with hundreds of useless gibe treads. If “gameplay changes”, “mode changes” suggestions attracted so much attention as such useless polls treads like this one, you probably get a better game then you have now. For a start you need to change your own attitude to the game and to dialog with devs, selfhostage position with doubtful “demands”(like “CC should decide for the players, cause they are cool”) don’t work.
There are no better arb mode,than grb. Bombing tank mains is so fun.
I have made a thread going into details on what to change a year and a half ago. I have done my part. Now I am just complaining yes.