Last stand of Air Realistic Battles

Make your own. I don’t play GRB in capacity to give constructive feedback.

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Dang… i guess just wait

That is true, but Gaigin usually ignores polls about game balance.

If ARB needs balance I’m sure they will make the connection that maybe GRB also needs balance, it’s better to pass this one first to center the people’s attention and don’t make this a fight of GRB vs ARB.

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Kay, i just feel something wrong about my self
My bad

I thought this was going to be about the last guy on the enemy team just camping his airfield AA.

No clue why this is still possible.

Airfield AA should protect planes from being attacked while repairing not create a no fly zone above the airfield that players can abuse.

So I thought this “Last Stand” was about disabling AA when there’s only guy left or no aircraft in need for repair.

I don’t know why Gaijin decided to add even stronger Airfield AA. basically having a no fly zone in player vs player is very unfun and airfield camping is even easier to do now. Players who managed their resources better (fuel, ammo, missiles or were not damaged) are being punished and cannot engage an enemy that has made mistakes can get a clean start just because of this mechanic. I think its plainly unfun and now AAA is super easy to abuse in your favour.
AAA should only work untill plane finishes repairs or is rearmed. After that it should be fair game.

Mate, I’m sorry you understood it as making a laugh of you. It’s absolutely not.

I just simply disagree with logic you applied.

But everyone have different pov, and that’s fine :)

I do not think that the current air rb game mode should go, but it should definitely be complemented with more variety. Even something as simple as the current gamemode, but one in every three games the teams have an extra respawn of their plane would go a long way towards making the game feel more interesting. Or make a weekly or monthly air RB EC mode. But of course those are patchwork answers, something more objective-focused would be ideal.

Funny thing is, on certain layouts of the Zhengzhou map there’s Vehicle targets for the north team that move around and if they reach a bridge they blow it up to halt the advance of the south team’s tanks. And on the Korea map player bombers of the north team could blow up the bridges to accomplish the same. So at some point, early in development, there was some design ideas for map objectives and bespoke AI logic for them. That has obviously been shelved in the years since but you can see the skeleton of it in places.

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what did he point out? im curious

Also I think unless Gaijin fixes spotting system ARB will be very unfun. I think everyone loves when they play on a dark map with clouds and suddenly sub 5km Rafale pops up in front, throws MICA at you and all you can do is die.

This is not a suggestion nor discussion. It’s a scream for help.

Snail, the success formula you had - worked before, it got us into the game. But game needs to evolve. You became a virtual museum, forgeting about the fact, that it’s a game in the first place.

We love and hate this game at the same time. I DO understand, that War Thunder is a business after all, and not a charity. Painful grind is a monetization tactics, and I get it. But grind wouldn’t be as painful, if it would be fun.

We didn’t get any new gamemodes in years. Sadly, we actually lost some. “Attack the D point” remember? Do you remember about the “pick up the intellegence from the shot down plane”? The dynamic point in GRB was amazing, but you decided to remove it.

We got modern jets, and we love them. Honestly, I remember, when Bulanikov said, that modern jets will never come, but community wanted it, you added them and now there is literally no mainstream competiton on the market for you (DCS is too hard for many, lets all agree on that)
But modern jets came with old mechnics in mind. What worked for WW2 doesn’t work for F-16 vs Su-27. Moving spawns further will not solve the problem - you just slow down the inevitable furball in the middle.

Furball IS your problem. Furball works for MiG-3 vs Fw190. It works for the Zero vs P-47. But it doesn’t work for modern jets at all. Why? Because speeds have increased, ranges of engagements have increased too. And both Warsaw Pact and NATO had different approach towards building jets. How it happened, that ASB on high tier currently IS THE BEST GAMEMODE IN THE GAME! Because in such gamemode, there is something to do for everyone: CAS and bombers can go for bases, without instantly getting shot, fighters can hunt for eachother. Yet, even SB needs improvement (and I made many suggestion on RU forum. Pretty sure, there is a lot of them on international too).

Guys, time to improve. Try to experiment more outside of 1st april events. Look how community loved the SEAD test. Why? Because everyone are tired of the same “spawn, missile, die, repeat”. After thousands of games, this is getting boring.

Love you, Snail. This is why I’m writing this.

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I just wanted a cool sounding title for a desperate state ARB is in.

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Actual objective diversity and new armaments to deal with those objectives would be great. Imagine having to protect and escort friendly attackers with specialised weaponry so your team can strike a high value bunker or enemy oil refinery. And on the other hand you have the enemy team that has to protect those objectives.

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Liniyka is quite critical of current state of ARB, has interesting ideas and knows much about this game mode, tho he is critical so GJ probably won’t invite him to repairing of anything.
I just hope TEC won’t be contributing because he would bore everyone to death for 30 min saying absolutely nothing and later have absolutely stupid ideas…

I really dislike what ARB became compared to what was about 10 years ago.

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Simple example - Nuclear Option. You have a PVP mission, both teams have own objective, ending up with full map control. Why can’t we have the same?

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I think people like DEFYN, Bad Karma, MiGan Fox-3 could give Gaijin some nice ideas regarding the state of ARB

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Having a lot of diverse objectives scattered around the map and being able to find your own playstyle (bombing, interceptions, strike missiles, SEAD/DEAD) would be great.

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And here come the issues with our win condition design and spawn protection for RRR which is left from 1 hour ARB.

I sincerely doubt that defyn is capable of giving any decent input. He is good player but he is terrible at explaining things or even voicing creative critique.

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