Absolutely no CCs as advisors. What do they actually know about the game? Most of the “big ones” don’t even remember what spading a vehicle means, and their crews are already fully aced. The only major CC who actually plays the game like an ordinary player is TEC. Every other CC is fundamentally disconnected from the average experience—they’ll never have to worry about SL, RP, spading vehicles, grinding events, or leveling crews.
It’s like celebrities complaining about how hard quarantine was while living in multimillion-dollar mansions. Completely out of touch, and I’m totally against that.
3 Likes
Absolutely no CCs as advisors. What do they actually know about the game? Most of the “big ones” don’t even remember what spading a vehicle means, and their crews are already fully aced. The only major CC who actually plays the game like an ordinary player is TEC. Every other CC is fundamentally disconnected from the average experience—they’ll never have to worry about SL, RP, spading vehicles, grinding events, or leveling crews.
It’s like celebrities complaining about how hard quarantine was while living in multimillion-dollar mansions. Completely out of touch, and I’m totally against that. That’s all
3 Likes
Why does that matter though? Vehicles are balanced around their spaded states.
I’m apprehensive to the CC advisor idea because that’s the same reason that games like war zone and Apex became absolute dog water
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My honest opinion on ARB is that lower tiers are funner, attackers can actually win you the game there. I won a couple of games by killing ground targets using the Su-6 with the 37mm cannons. Top tier should honestly be considered it’s own category.
IMHO, most players at that BR will focus on enemy planes, and the planes at that BR are too fast for ground attackers to do much before their team dies.
That and the load outs that planes get at that BR aren’t conducive to killing that many ground targets. Sure you get a long range ballistic missile, but you can only really carry enough for like 4-6 ground targets. Whereas at lower BRs you can get many rounds in your cannons that are capable of killing ground targets for a fraction of your total ammo.
With the current ARB maps, I know there are High value ground targets, but they aren’t treated as such as far as I can tell. (artillery, radar station, Ballistic missile launcher, etc.)
And the dogfighting focused players would bitch about any changes that would give ground attackers a purpose, complaining about how the ground attackers are a waste of a teammate currently, and bitching about some other thing if it were changed.
I tried my best. If you want change tell a friend.
Having silver earnt contribute to BR is one of the most braindead things in WT.
The game is PVP 1 life so the only thing that should matter is kills.
Gaijin are too gready
problem no Fox-3: only Fox-3 carriers are 13.3 and above.
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AIM-54 are quite specifics (and were designed to kill bombers not fighters ^^")
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I think we’re doing pretty good so far we have well over a thousand votes
About longer battles, i would love longer battles, the problem is that I know rewards won’t be as good as shorter battles. That’s why I don’t want them. I son’t want the grind to be even longer especially for newer players.
If battlers are longer, rewards should also be “longer”
Last year my polls had 1500 but no response was given.
I don’t think anyone that does that think that’s a fair and balanced strategy. You see, I use Yak-9K in GRB. I don’t think it’s balanced, but I recommend everyone do it so they can grind faster.
Stealth IG is literally useless, but it’s the hole point of 5th gent. RN a F-22 in WT is a fancy F-16.
Deserted, left to its demise of CAS spam
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1 step at a time brother XD