1º Current system rewards more RP and SP by staying in match even if I do less. If I engage, destroy 3 enemies and die in the first 2 minutes I make less RP and SL than destroying a base, 2 pillboxes and fly idle in the map the hole match.
2º ARB above 8.7 becomes repetitive, boring and the compression becomes obvious. The only good planes to fly are fighters and if it’s not a figther it behaves like one(example: Harriers). Maps need to become bigger but the objectives are still the same, all in one area and the effective rewards becomes only bases and light pillboxes. Shooting 20 ground vehicles, 3 bot planes wont make a significant difference in the outcome of the match and you do not make significant points. 20 minutes waisted for 415 points and a loss.
3º 4 engine bombers and bombers above 8.3 just becomes easy prey. And the reward for shooting down enemy planes with gunners are the same as shooting with a fighter. Witch is a lot harder to acomplish.
the abrams is a great tank, your anger is justified but directed at the wrong target.
Clickbait lvl 20 players ruin top tier, the fault is on gaijin for breaking their promises
Can’t say what the max BR should be because you need to sit and think for a long time to give answer to that, what I do know that every stabilized MT/OBT should be moved 1.3 BR away from everything WW2/Earlly post-WW2. They shouldd NEVER see each other under any circumstances. There will be numerous exceptions but generaly the rule stands. 7.7 is currently dead as you 95% see FULL uptiers against fully stabilized MBTs it is not even funny. It’s not technological gap between those vehicles, it’s a technological abyss.
Bombers are almost 100% useless right now. Strike aircraft get an airspawn in front of bombers and reach bases faster than bombers can.
Even if there are no strike aircraft on their team, it’s still difficult for bombers to reach the bases, because enemy planes usually intercept them before they get there. For example, with the B-66B I’ve seen many bombers destroyed before they could even do anything.
Bombers need their own game mode where they only fight against AI, similar to Heli PvE battles. Alternatively, their airspawn should be moved much closer to the center of the battlefield so they at least have a chance to bomb something. This special airspawn should only work if the bomber is carrying bombs, and not if it is equipped with weapons like the AA-20 Nord.
It’s not even here and you make assumptions. Stealth is going to play an insane part. The F117 already cannot be detected above 20-30km for most radars. The F22 has far better stealth, and now couple that with more than F15E levels of speed, an AESA radar, and the 120D you can fire from tens of nautical miles away.
ARB is a team deathmatch mode. It’s from 1996 at its worst. One life, and after death, it’s not the next round. It’s the next fight.
ARB needs to be made like ASB. Respawns. Objectives that will impact the battle. NPCs that will fight, not just be whipping boys.
Right now, it’s not a game mode—it’s a mode for upgrading planes to play them in TRB or TSB.
you do realize these people find the issues and exploit them to bring attention to it. CC’s jobs are to play the game, literally. And while playing the game (as a job, mind you) they find things. I’d assume any worker would want its workplace to be better so taking the advice of CC’s would be better for the gameplay of War Thunder
hi, is this yellow statshark thread? i am here because i am looking for like minded individuals, are there any yellows or ornages here that i can talk to? i am being bullied by greens