Last stand of Air Realistic Battles

Defyn, Bad Karma and gamerino would be nice as advisors.

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I can’t wait for gaijin to do absolutely nothing with this…😑

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Would be quite funny indeed.

Optimally we can put RB flight model in Arcade and call it a day while air RB got replaced wholly with air EC. but ppl play Arcade so…

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Warthunder mission and map makers coming from elementary school. they dont know how to make maps, missions etc. in my opininon , fresh start with mission and map makers is good choice, for example, why dont u try to include helicopters in air rb and air sim ? why dont you reward enough for completin in game missions . why there isnt any dynamic missions in rb ? is it because bosses arent allowing them to do ? thanks for reading ( i dont know if , is it place to write this )

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Yeah, true, but applying this logic to whole game, we would have to have one res GRB games as well. That I can really imagine 😂 I think sim is where single res games would have more sense, and as we know… It’s the opposite 🤣

Gajin could at least scatter all NPC objectives around the whole map. Right now we have rather big maps, but it won’t matter, cause the objectives are mostly in a tiny square in the map center. Everyone flying there. With objectives scattered, everything would be a bit more complex and last longer than now.

Also NPC planes shouldn’t spot player brackets to players.

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This thread looks like so many others:

A lot of good ideas - but (almost) nobody addresses the elephant in the room - gazillions of players (imho mainly minors) trapped in the hamster wheel called grind.

In other words:

  1. Every somehow experienced player is able to identify weaknesses and flaws of AirRB in its current state, but the proposed solutions are just suited to please them as they don’t consider that they are in the absolute minority.

  2. And the majority is either unable or unwilling to benefit from the proposed changes or adjustments - simply because the complexity increase is not what they prefer.

So without covering the needs of fresh / rookie players every further discussion is a dead end.

The only option / solution is imho an “advanced” Air RB behind a pay wall / subscription fee in order to justify development and maintenance cost of such a mode.

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If you go to my linked thread you will find that we have discussed the grind and less experienced players.

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i’ve voted for 16.0, not 20.0, which is stupid.(if you’ve followed the discussion with @MotorolaCRO , you would have known already)

here’s the takei gave for 16.0.

basically at each point where compression is the most seen.

Napalmratte is absolutely not a good source for naval. I must point out he J’s out in a reserve 3 times whenever he gets a map he doesn’t like. Which is shockingly often

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GRB is completely different per design of gameplay.

you’re trying to laugh at me: fine,…
but try to make sense.

Add empty BRs in between and Hidden Stats will do the job. Rome wasnt built in a day. Neither do compression nor decompression

Honestly a based strategy, I don’t care that he does that.

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Why is SU-33 13.0 lol

in air rb? what br do you think it should be?

Atleast 13.3, considering it can take 12 missiles lol

The problem I see with having CC with an elevated voice to the developers is the community at large isn’t directly involved. We have precedent on games where CC have in fact hurt games, and negatively impacted games in the face of what people actually want. You’d really have to vet someone to do that, which is why I feel you are better off talking to actual veterans and vehicle operators, as well as community wants. At that point, sadly feedback still has to be taken from the consumer (customer) by the people who make the changes.

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+1 very good outlining the tip of the iceberg for gamemode’s problem. Hopefully sim can get some love too

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I don’t know in my opinion it can only do so much with the r27 ER and ET lacking ARH missiles at 13+ is already pretty rough