A lot of good ideas - but (almost) nobody addresses the elephant in the room - gazillions of players (imho mainly minors) trapped in the hamster wheel called grind.
In other words:
Every somehow experienced player is able to identify weaknesses and flaws of AirRB in its current state, but the proposed solutions are just suited to please them as they don’t consider that they are in the absolute minority.
And the majority is either unable or unwilling to benefit from the proposed changes or adjustments - simply because the complexity increase is not what they prefer.
So without covering the needs of fresh / rookie players every further discussion is a dead end.
The only option / solution is imho an “advanced” Air RB behind a pay wall / subscription fee in order to justify development and maintenance cost of such a mode.
Napalmratte is absolutely not a good source for naval. I must point out he J’s out in a reserve 3 times whenever he gets a map he doesn’t like. Which is shockingly often
The problem I see with having CC with an elevated voice to the developers is the community at large isn’t directly involved. We have precedent on games where CC have in fact hurt games, and negatively impacted games in the face of what people actually want. You’d really have to vet someone to do that, which is why I feel you are better off talking to actual veterans and vehicle operators, as well as community wants. At that point, sadly feedback still has to be taken from the consumer (customer) by the people who make the changes.
Absolutely no CCs as advisors. What do they actually know about the game? Most of the “big ones” don’t even remember what spading a vehicle means, and their crews are already fully aced. The only major CC who actually plays the game like an ordinary player is TEC. Every other CC is fundamentally disconnected from the average experience—they’ll never have to worry about SL, RP, spading vehicles, grinding events, or leveling crews.
It’s like celebrities complaining about how hard quarantine was while living in multimillion-dollar mansions. Completely out of touch, and I’m totally against that.
Absolutely no CCs as advisors. What do they actually know about the game? Most of the “big ones” don’t even remember what spading a vehicle means, and their crews are already fully aced. The only major CC who actually plays the game like an ordinary player is TEC. Every other CC is fundamentally disconnected from the average experience—they’ll never have to worry about SL, RP, spading vehicles, grinding events, or leveling crews.
It’s like celebrities complaining about how hard quarantine was while living in multimillion-dollar mansions. Completely out of touch, and I’m totally against that. That’s all
My honest opinion on ARB is that lower tiers are funner, attackers can actually win you the game there. I won a couple of games by killing ground targets using the Su-6 with the 37mm cannons. Top tier should honestly be considered it’s own category.
IMHO, most players at that BR will focus on enemy planes, and the planes at that BR are too fast for ground attackers to do much before their team dies.
That and the load outs that planes get at that BR aren’t conducive to killing that many ground targets. Sure you get a long range ballistic missile, but you can only really carry enough for like 4-6 ground targets. Whereas at lower BRs you can get many rounds in your cannons that are capable of killing ground targets for a fraction of your total ammo.
With the current ARB maps, I know there are High value ground targets, but they aren’t treated as such as far as I can tell. (artillery, radar station, Ballistic missile launcher, etc.)
And the dogfighting focused players would bitch about any changes that would give ground attackers a purpose, complaining about how the ground attackers are a waste of a teammate currently, and bitching about some other thing if it were changed.