Last stand of Air Realistic Battles

I don’t think the SEAD event was that fun, mainly because the air defenses themselves added very little to gameplay, it was mainly a “who can spot the enemy first?” kind of exercise.

I do think that the front line in the middle of the map in ARB is completely outdated. If, for example, there was a wall of really agressive AI SPAA units that completely blocked enemy planes and most missiles from passing through instead of a mainly irrelevant frontline of optional targets, then you wouldn´t be able to simply fly forwards, lob a missile and maybe get a kill (it would be intercepted), and you would be forced to rely on either sideclimbing/really high altitude to go around the AA wall, or rely on friendly strike aircraft being able to destroy a few of the SPAA units and open a breach on the wall, or rely on protecting friendly AI bombers that after some time would be able to take down the SPAA.

In short, i think the players have too little influence in how the maps play out, so giving them some options to change the dynamic would naturally make the game more interesting.

Believe me guys, gaijin cannot fix/improve - they can only make things worse

1 Like

Yeah that tracks. If only someone could do their job for them.

2 Likes

This is all great, but unfortunately it does not matter, because Gaijin as a company has proven they do not care about their product anymore. Ground RB has ended up in the same state as ARB. I was originally a top tier ARB player, but ever since ARH missiles were introduced I quit ARB for GRB, and now that has become just as frustrating to play.

GRB is arguably even more flawed, and it comes down to things as simple as why am I playing my Type 10 on a World War 2 map. That should not be happening in a game that calls itself “realistic.” It kills immersion and highlights how disconnected the design choices have become.

The bigger issue is that Gaijin only reacts when there is enough backlash, never because they are genuinely invested in improving the game. That is why ARB is where it is, and why GRB is quickly following the same path. They do not make changes out of vision or care, only out of pressure.

Until that changes, until the developer starts caring about the actual health of the game instead of short-term profit and damage control, both ARB and GRB will continue to feel abandoned.

1 Like

It’s been said for years now. Enduring Confrontation is the game mode that answers virtually every question regarding dynamic gameplay and the role of bombers and attackers, while still keeping fighters relevant. There are dedicated ground bases and modular airfields to bomb, convoys to destroy, front line battles with ground units that control a dynamic front line. Heck, in the last major update, they raised the ticket impact of bombing in Air Sim, so matches are over faster. Bombing is the primary way to win. Heck, sim even has a server browser, so we can see what matches are available. This neatly eliminates any kind of wait time.

The mode is right there and ready to go, so why on earth aren’t they using it?

7 Likes

I doubt one spawn modes will ever truly last 10-20m on average.

looking at the vote i thought this was an old post
post 10 hours ago with almost 700 votes is crazy

5 Likes

At least most people are not too bad judging the need of decompression (certainly not for the same reason though):
image

Going from current 14.3 to 16.0 is 5 BR steps that
1 BR Step in Low Propellers era (around 3.0)
1 BR Step in High Propellers era (around 5.7)
3 more BR Steps required in JET ERA (around 9.3/9.7 ; 12.0 and 13.0/13.3 )

3 Likes

The horrible state of the game extends to ground maybe even more so.
People paying close to 15 bucks a month for premium to get a game with servers that don’t even function in professional way is bad enough. The game has so many bugs that are ignored as well with very little attention given to them while all focus seems to be adding more money grab slop.
Endless full uptiers trying to goad people into buying premium stuff, even when you have already spent hundreds on the game over the years. Endless awful match modes, terrible maps.
Glacially slow progress in vehicle research even with premium. I simply do not feel it’s worth it to pay for premium once you get to about 8 BR in ground, the progress is so slow even with premium that I’m not inclined to pay for it again.

I suggest you buying 180 days for 20 bucks when it’s on sale.

3 Likes

15 bucks a month isn’t a bad price to pay for a subscription to something that you use a lot imo, it’s that you don’t get much of any thing at this point for that money. Even if it was 3 dollars, it wouldn’t be worth it.
Recently I was playing a rank 8.7 ground vehicle with recently subscribed premium, I have something like 80 matches with 90 kills and 60% win rate, and I still have something like 9 modules left to research. Insane.

I only play this game for about a month a year. I play for a month, get disgusted with the state of it, uninstall. 11 months later I’ve forgotten about everything that’s wrong with it, reinstall, play for a month and then my patience runs out once again and I uninstall.

20bucks for 6months is better,… that’s what he says

I was not referring to the damage, i was referring to the SD fuse (self-destruction) nerf which lasted more than a year. The 3 seconds (for air targets) were not implemented, gaijin had implemented a “distance travelled” mechanic which made high speed and long range engagements impossible.

But actually you are correct:

It looks like that gaijin had silently removed the SD mechanic from mineshells.

Thx for bringing this to my attention!👍

if you want to cry about the game, it’s not in this thread to do so,…

here it’s about Air Realistic Battle, we speak of gamemode, not Game economy

I would love to see an enduring confrontation style gameplay loop brought to realistic battles.

The lower pressure, hop in hop out is nice, as well as the unlimited lives.

It’s a lot nicer to be able to get back into eh same match after a failed sortie instead of having to start all over again from the hanger.

The larger maps with lower player counts also allows for more 1v1 situations where players are allowed space to breathe and handle individual engagements.

EC also allows for bombers, strike aircraft, and interceptors to all have roles, as although kills are important, the biggest effects are done by striking ground targets.

Defyn for advising balance pls

I think it’s because people are really upset this time around. I made a related thread last year that goes more into detail of what I would like in an ARB rework and it took a lot more time to get this level of responses.

Also it might be because I involved the press immediately.

2 Likes

I stopped playing CS like 20 years ago. For a reason. I also play Tarkov and Tarkov Arena. And i never touch “Defuse” games. Just because you don’t found complain don’t mean they don’t exist.

No. Space bards spammer shouldnt be necessary to win. It create two problem that the game has already fix.

And I’m totally against CC advising. That its worst thing that could happens to any game. Already experience that in others game. And its the worst. We already have stupid change that the “community” wanted for ARB just to be Change back.

The only thing i can agree with you. Its that ARB need a EC mode for toptier… But Gaijin has refuse it for years.

Air RB needs a change, as does ground RB.

These modes are stale, unfun and repetitive.

1 Like

For a CC Advisor I gotta go with sussy Defyn for sure, absolute top of the class when it comes to Air RB

To Gaijin:

If you need ANY evidence that Air RB EC would do the gamemode WONDERS, you just need to add it alongside Naval EC on the weekends (and can do it in a permanent way if you are so worried about queue times) and I guarantee you players would flock to the mode whenever is available.

Honestly even the PvE section for Air and Ground could use a rework as well, Heli´s have PvE EC, why cant the rest do the same? (even if the mode has nerfed rewards)