Last stand of Air Realistic Battles

I agree. I did talk a bit about that in my other thread I linked. I didn’t want to fragment this discussion too much. You’ll notice I didn’t name any planes that would need rebalancing either since that would just devolve the thread into a warzone about those planes.

lol I didn’t notice that. It’s here to stay now since editing the post will nuke the poll results

Np for the feedback, since you want some more input on the rest of the post there’s a few more things I disagree with. It’s mainly the purpose of bomber aircraft as well as the rewards people get from matches. I’m gonna be real rewards aren’t that much of an issue, sl gain could be improved a little bit to match up more with rp but overall they’re pretty decent as long as you don’t suck absolutely horrid at the game. The gripe I do have with rewards is that I can get a 4 kill game and an 8 kill game and the rewards will vary by like 25%, the dropoff makes it very unrewarding to attempt to high frag. Also for the use of bombers in matches I’m gonna be real 99.9% of air players don’t play bombers for fun, I don’t think they should be removed from the game but I really don’t see how they could be changed to make them actually needed without making everything else an absolutely chore for people playing fighters, like making them needed to end matches when you might have lost all of them, whoever climbs the highest and gets to the bombers first is just gonna automatically win. Anyways that’s kinda it for my take on that, also the making multiple respawns thing in air rb is a really bad idea, having people spawn in with drastically less altitude and speed just leads to them getting killed faster.

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Thanks.

I am not sure if we have different things in mind when it comes to what the changed/new mode would look like but when I read the issues you find it it doesn’t match with what I imagine.

I think we need some sort of custom mission that people can play instead of just reading words here on the forum. Problem is I have very little experience with the CDK and not a lot of free time in the near future to learn it. I tried last year but it’s a lot.

Would you playtest it if we manage to make a custom mission implementing the vision?

Yeah and also rewards. Idk if there’s anything we can do about that. I omitted reward talk on purpose as it’s not directly related to the gamemode and because I don’t think Gaijin will do anything to them.

yeah I’d playtest it, I’m gonna be honest though there will probably be a lot of people in the playtest that might end up wanting to guide it in the wrong direction because they want it to pertain to their skill issues. Btw if you want to contact me easier my disc is tofulikesbread

I think so. They should be in the datamines. I haven’t looked too deep into them though. Same with the CDK in general. I don’t have a lot of time right now to deal with that.

timestamped with the ARBEC question

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What a dissapointmen of Q&A, half the video is:
-User: “Are you guys going to do something with [x]”
-BVVD: No, lmao.

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gajin-gajin-snail

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This post was flagged by the community and is temporarily hidden.

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Damn they hid it, that is fair one though

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The most hot take I have is respawning is ARB. Because maybe we would see a lot more variety in matches.
I did suggest about a naval aircraft only mode to try add more variety to ARB
second hot take is replacing ARB’s spotting system with ASB’s marker where they pop up if you are near an enemy so you know the exact model of plane, and no more spotting via teammates(they should still be marked, only enemy markers should be changed, oh yeah AI planes also spot players), I just don’t like having 4 idiots chasing me down becuase their brain goes "RED MARKER!, RED MARKER!, KILL!, KILL!, KILL!), teach people situational awareness early on, maybe now you can actually use sneak tactics, maybe early USA prop players will learn to be sneaky and look around them every once in a while

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If we could have EC style lobbies with re spawning like it is in sim but that wont happen lol
BVVD: Players didnt like when we tested EC in ARB so we wont add it
Also gaijin: just added the EC maps without the same mission/game structure in normal ARB and lacked all objectives and all features

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I got and idea, have you played ground arcade recently? if you didn’t, after dropping their bombs planes can fly to an “exit zone” for a reward and no repair cost, what if they put that in ARB. bombers can still be useful after 1 bombing run , they won’t run away since it’s just dumb, they are even locked at a certain altitude!

worst part about it is how afraid gaijin are to affect queue times with making changes. pls gaijin if you actually cared and made something solid you wouldnt have to worry about queue times

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Gaijin is just paralyzed with fear so they don’t want to touch anything until it’s (almost) too late

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repair cost are high for planes in ARB, doesn’t make sense to me, tank player have multiple chances to try and break that repair cost, planes (ARB, don’t know arcade handles) only get 1, maybe airfield AA will make sense, protecting newly spawned players
maybe add separate repairs for ground and air, another thing gaijin can tweak all it want for balancing

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There’s already an “exit zone” with no repair costs. It’s called holding J on the runway and leaving the game

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They did actually test air RB EC several years ago, but top tier has changed so much since then that it’s worth trying once more.

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this is more of an mid air rearm point, bomber would actually help you win by ,geez idk, destroying more than 2 bases on average by bombing run and even stop those bomber manhunts because a bomber will be incentivized to stay in the map and at a certain alt to keep bombing.

that was actually in the game like 6 years ago, I remember flying the fw200 to a big flouting yellow circle and getting my bombs reloaded without having to land, I think it was on the old English channel map.