Last stand of Air Realistic Battles

These cases happen either in Air AB (not tagged) or in Air RB at BRs 2.0 - 2.7.

But even at these low BRs a lot of maps have now respawning bases = no airfield kills = no win condition “enemy airfield destroyed”.

There is a very rare exception:

On certain 3 bases maps you see you see airfield kills even at BRs up to BR 4.7. This can be witnessed every 400- 600 battles. And for this you need one or 2 things to happen:

  1. Strike aircraft kill all 3 bases and two or more high payload bombers like Pe-8s with FAB 5.000 or Halifaxes with 3 tons of TNT make it trough the f8ghter screen

Or

  1. At lower BRs two NC 223.3s make it to the fighter screen or at least 2 bombers with either sea mines (a few US bombers with 0.5 tons of TNT per mine) or at least 2 German He 111s/ Ju 88s with C 250/C 500 make it through the airfield as 10 x C 250 kills usually the airfield.
  1. I killed at least 100 airfields with the Ju 88 A-1 (~ 150 battles. 80% WR) - even with the old 1.900 kg payload. Since the upgrade to 2.400 kg (and the introduction of custom payloads) a few years ago it became even easier. Key factor was always the small bomb bonus for the 28 x SC 50 and the optimal amount (and mix) of SC 250s and SC 50s per single base, since the C 250 Flann (kills a base) introduction it became easier.

  2. With the He 111 you can do this even easier as you can carry 8 x C 250 Flamm - as base and airfield HP depend on the BR you can kill the airfield either on your own (up to BRs 2.7) or with a little support (up to 3.7) or with 2 He 11s with max C 250 payload (4.0).

The problem in Air RB:

  1. Chances to make it through the interceptor / fighter screen are rather low
  2. Usually bomber players have zero clue about what they are doing - so they use either the wrong payload or the wrong tactic or both

Recommendation for you:

  1. Try to stay below BR 2.7 with your He 111
  2. Use optimized payloads
  3. Squad up with a friend
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This thread has clearly been ignored by Gaijin. Ping upon ping to the CMs and yet not even one grapheme in return. Sad to see. And it’s not like the thread isn’t visible either — it’s quite literally one of the most popular ones yet.

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It seems like a lot of what we’re looking for is an updated enduring confrontation mode that is smartly designed with input from the players and not just some slop thrown together on a thursday afternoon.
From what we’ve seen I don’t even know how much the games engine can actually do with dynamic objectives like “a convoy has spawned at G6, protect it!” while the enemy team gets the attack objective, make it so bases can actually be defended and are important targets that require bombers and fighters to work together.

there is so much that can be done but the philosophy of “shorter battles, players will play more!” it just ain’t it. I keep trying to come back to ARB and its just not worth my time to spend hours to get a plane when the end result is a 5 minute battle where there are 2 competitive planes and everyone else has to live like a rat.

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Pretty much. I’d personally call for complete replacement of the existing mode with EC, swap out the AI ground units in EC back to the classic Air AI they were in years prior, and then continue developing that.

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I did not say it was 10.3 because of the missiles I was merely stating that it only had 2 AIM 9E when it was 10.3 when now at 9.7 it has access to 4 significantly better AIM 9P’s which if you’re in a down tier is effectively a free 4k.

Yes, my point was these were added and Gaijin did not sufficiently compensate their increase in lethality/survivability in BR increase, so the planes that were up there for a reason were moved down as if they wouldn’t dunk on the 8.3-8.7 planes that previously could never see them and this keeps going on down the BR’s.

So it not just that the T2 should go back up where in belongs but literally everything above and around it would be going up as well, the T2 is merely the most effective example to use because it’s one of the only planes that’s become more powerful yet gone down from the BR it had to be moved to because it was so powerful before.

guys

Gaijin is sneaking in a new mode with all of the (peak) anime stuff

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This is an encouraging sign, but said mode will be almost meaningless unless destroying said objectives is the only way to win.

As I have said for years - bombers & attackers are PvE aircraft, and PvE aircraft cannot ever seriously matter in a game mode that allows victory solely by PvP action. PvP is not inherently bad, and the reverse situation which still occasionally exists in low tiers (a single He-111 H-3 can bomb out all 3 bases and the runway by itself with incendiary bombs, yes I am serious, tested it myself) is just as silly.

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We have found a way to make bombers relevant in Air EC. I hope everyone enjoys.

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More datamined stuff
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It’s disappointing this is only for a 2 day event. I hoped it would make its way to ARB

Its pretty boring and not really dynamic over time. The biggest reason, why me and other people still play it daily, is because we can play our favorite planes perfectly modeled and decently realistic displayed. Missile kills and dogfights are fun. But I agree, we need other game modes, better maps (I actually like falklands a lot, which came out a few months ago) and higher top tiers.

1 Like

Gamemode monotony and lack of objectives besides team deathmatch aside, I just find it ridiculous how bad the BR compression and balance is. It’s like ever since supersonics were added all those years ago, Gaijin simply use a BR dartboard to decide where certain aircraft belong:

Tu-4 at 8.0 and facing AAMs nearly every game?
Swift F.1/7 at 8.3/8.7?
MiG-15/F-86A at 8.0???
Phantom FGR.2(UK) at 12.0?!?!??!?!
MiG-21S at 9.7 - this airframe should never be below 10.3. Period.
F-104A/C at 9.3 - can’t even be caught in a full uptier

…many more. There is simply no excuse for not being able to do something as (presumably) simple as going into the game code and changing a single number.

Defyn is not the best option for this, more Tim Variety he is more informed about ARB and Ground RB.

Why not both?

Also I don’t really care for GRB.

Having CCs decide the future of the game would be terrible. The vast majority of CCs are absolute buns at the game, it doesn’t take skill in wt to be skilled at growing a channel. Also what about stuff like gun damage? HE being broken for this long has been one of the biggest issues I’ve had with the game as of recent

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@TheLionDoesWHAT forgot to reply to the post. mb

Yeah idk about the CC idea anymore at this point to be honest. It could work with a select few skilled and knowledgeable CCs but electing those as advisors would probably be impossible if every player had their say. Limiting the voting power to a certain group of players would also probably not work as it would create chaos in the community. If it were up to me I would certainly hard limit who can vote. The fact that people who don’t even play GRB could vote on the APHE test is baffling. Limiting the voting power to “good” players that actually play the game would probably be really unpopular since most players aren’t “good”. And yes before anyone else asks, no the average player is not capable and thus should not have any say in the balancing of the game.

I deliberately didn’t mention any bugs. Yes it’s ruining prop tiers but the consensus on the issue is pretty clear since it’s obviously not working correctly. I gave Gaijin the benefit of the doubt that they would fix objectively broken things in the game. Given that they didn’t I have little hope for any subjective (read not bug fixes) changes to be made.

Most people are commenting about the CC thing. I would really like to see what you and others think about the rest of the post. The CC thing is just a tiny part of it.

Thank you for your feedback.

don’t forget that most of them lack the perspective of a regular player - they GE the mods and play with maxxed crew skills

not only that, some of them are absolute brainlets that just spread misinformation non stop

tbf vehicles should not be balanced around their non spaded state.

I don’t think I have been clear about this in the original post even though it’s in the same section. I only wanted CCs to advise on the balancing. Not game mechanics. Not the grind. Not future additions or anything like that.

true, but there is definitely not enough stink being raised about the stock modules/crews, which is what the CC’s usually ignore

honestly? solid post! personally, i would love to see longer matches and better (more) gamemodes, the current TDM gets incredibly boring

something like dedicated escort/intercept objectives could really shake up the gameplay in a good way, like making strike aircraft actually valuable (make destroying bases actually do something), making fighters do fighter things (and let them go multirole if there are no strikers)

but anything would be good at this point, ANYTHING that is different from the same 16v16 brainless furballing and missile spam

Spoiler

btw there is a bit of a typo in the opening post:

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I agree. I did talk a bit about that in my other thread I linked. I didn’t want to fragment this discussion too much. You’ll notice I didn’t name any planes that would need rebalancing either since that would just devolve the thread into a warzone about those planes.

lol I didn’t notice that. It’s here to stay now since editing the post will nuke the poll results