Last stand of Air Realistic Battles

In my comments about the plight of attackers and bombers, I frankly lump in any fighter daring to bring non-A2A-ordinance under the umbrella of “attacker.” Same with the single-engine naval bombers and light bombers which abuse their airspawns to hunt planes - they’re also “attackers,” just meant to sink ships.

Anything not a meta fighter is functionally irrelevant due to the objectives being zero-sum. I see matches auto-ending via TDM, auto-ending via airfield destruction (still a thing in reserve BR maps), and solely ending via CAS-derived ticket bleed as equally wrong. Such a setup discourages any thought of teamwork between plane classes, despite many of them being designed with that very teamwork in mind.

Unless the objectives change, there is no point to doing anything else. This house’s foundation was poured wrong and needs to be rebuilt.

No point brainstorming about it until the zero-sum objective setup is dealt with first. To even begin thinking about what to do with bombers, they need to be important and required to win games first.

I do not think the oldschool airbase-destruction objective is good game design, either. It still exists in low tier maps for Air RB, and its just as stupid now as it was then, if not moreso thanks to German incendiary bombs.

But going out on a limb, assuming the objective structure is properly overhauled so no single objective is capable of auto-ending rounds on its own, probably I could imagine adding targets for bombers which have practical impact on the match flow.

The way Gaijin decided to implement Realistic mode in regards to the control scheme, adding things that a fighter jock might consider “skill” are not practical. Things like ranging turret guns, calibrating your bombsight, controlling one gunner position only from first-person and swapping between them as needed, etc - all that is much more at home in Simulator mode.

Bombers will never be “skillful” in the definition of a fighter dick-measuring contest. War Thunder was not built to be just a PvP dogfight dick-measuring contest - if it were, then attackers and bombers would not be player-controllable all. If they were meant to just guide match flow where dogfights happen, they could do that just as well if they were AI-controlled only.

The battle activity system is supposed to punish people who do that with greatly reduced rewards.

And if someone does that sort of cheeky strategy and manages to pull a victory out of the jaws of apparent defeat, that would be funny. It would be your choice to land and leave, with all appropriate consequences. If you left a player alive who could potentially do that, that’s on you.

Now airfield AAA should be severely neutered so people can’t hide on runways, IMHO. Which means that unless they climb to orbit in something un-catchable up high like a P-47, you would always be able to do something about such a potential player.

What I think is that debates on which plane type should be “most important” are infantile dick-measuring contests no matter the exact circumstances.

Hence why I propose only allowing each objective to bleed 50% of the ticket bar. Only when each objective literally CAN’T win games on its own can the addition of better objectives for attackers and bombers actually take place with a real chance of success.

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Originally added at 6.3, then raised to 8.3 before being lowered to 8.0, the Tu-4 is unplayable a perfect example of how Gaijin ignores community outcry. It truly shows how Gaijin has thrown bombers under the bus.

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7.3 is fair

It would still be useless.

Anyway the more pressing issue right now is that ww2 guns, ARE STILL BROKEN GAIJIN, WAKE UP. As it stands most props are simply unplayable because their guns deal no damage, and .50 cals are the only guns worth using, this state of affaires is bad.

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you actually showed an example of gaijin listening to the community, Tu-4 was uber super giga busted at 6.3 and got moved up after people complained

Yeah i know it was busted but it shouldn’t be at 8.0 bro, It faces Missiles and don’t tell me to shut down the engines that doesn’t even work it’s unplayble keep in mind it faces 9.0 jets and anything above 8.0 fights missiles, 7.3 is fair not 8.0 and 7.3 is allot for it already maybe it they gave it finally the Targeting computer

7.7 is pushing it

I guess if we are lucky BVVD will answer (decompression and gamemodes were the most liked comments on the youtube post thingy).

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Considering you can win battles by destroying bases and AF along with enemy vehicles, I’m surprised by how many people think bombers and attack aircraft don’t have any weight outside of the top tier. You can win a prop battle on a German team using bombers in literally 10 minutes.

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Not counting the times a team wins the battle by destroying all the ground vehicles

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It seems they listened to him by preventing game to be won automatically, but tickets running out on its own.

Just one recent improvement, that I think, should have been given credit to.

Another recent improvement would be the behaviour of gunner aiming when cursor is outside gunners firing arc.

I am posting this to let the devs know that I really appreciate improvements already done.

While it wasn’t a work done on updating current game mode, at least it somewhat improved it QoL wise.

Tried this with He 111 … can’t do enough damage to bases to make a difference in 10 min. By the time you go back to base, land, and re-arm the battle is ending.

These cases happen either in Air AB (not tagged) or in Air RB at BRs 2.0 - 2.7.

But even at these low BRs a lot of maps have now respawning bases = no airfield kills = no win condition “enemy airfield destroyed”.

There is a very rare exception:

On certain 3 bases maps you see you see airfield kills even at BRs up to BR 4.7. This can be witnessed every 400- 600 battles. And for this you need one or 2 things to happen:

  1. Strike aircraft kill all 3 bases and two or more high payload bombers like Pe-8s with FAB 5.000 or Halifaxes with 3 tons of TNT make it trough the f8ghter screen

Or

  1. At lower BRs two NC 223.3s make it to the fighter screen or at least 2 bombers with either sea mines (a few US bombers with 0.5 tons of TNT per mine) or at least 2 German He 111s/ Ju 88s with C 250/C 500 make it through the airfield as 10 x C 250 kills usually the airfield.
  1. I killed at least 100 airfields with the Ju 88 A-1 (~ 150 battles. 80% WR) - even with the old 1.900 kg payload. Since the upgrade to 2.400 kg (and the introduction of custom payloads) a few years ago it became even easier. Key factor was always the small bomb bonus for the 28 x SC 50 and the optimal amount (and mix) of SC 250s and SC 50s per single base, since the C 250 Flann (kills a base) introduction it became easier.

  2. With the He 111 you can do this even easier as you can carry 8 x C 250 Flamm - as base and airfield HP depend on the BR you can kill the airfield either on your own (up to BRs 2.7) or with a little support (up to 3.7) or with 2 He 11s with max C 250 payload (4.0).

The problem in Air RB:

  1. Chances to make it through the interceptor / fighter screen are rather low
  2. Usually bomber players have zero clue about what they are doing - so they use either the wrong payload or the wrong tactic or both

Recommendation for you:

  1. Try to stay below BR 2.7 with your He 111
  2. Use optimized payloads
  3. Squad up with a friend
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This thread has clearly been ignored by Gaijin. Ping upon ping to the CMs and yet not even one grapheme in return. Sad to see. And it’s not like the thread isn’t visible either — it’s quite literally one of the most popular ones yet.

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It seems like a lot of what we’re looking for is an updated enduring confrontation mode that is smartly designed with input from the players and not just some slop thrown together on a thursday afternoon.
From what we’ve seen I don’t even know how much the games engine can actually do with dynamic objectives like “a convoy has spawned at G6, protect it!” while the enemy team gets the attack objective, make it so bases can actually be defended and are important targets that require bombers and fighters to work together.

there is so much that can be done but the philosophy of “shorter battles, players will play more!” it just ain’t it. I keep trying to come back to ARB and its just not worth my time to spend hours to get a plane when the end result is a 5 minute battle where there are 2 competitive planes and everyone else has to live like a rat.

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Pretty much. I’d personally call for complete replacement of the existing mode with EC, swap out the AI ground units in EC back to the classic Air AI they were in years prior, and then continue developing that.

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I did not say it was 10.3 because of the missiles I was merely stating that it only had 2 AIM 9E when it was 10.3 when now at 9.7 it has access to 4 significantly better AIM 9P’s which if you’re in a down tier is effectively a free 4k.

Yes, my point was these were added and Gaijin did not sufficiently compensate their increase in lethality/survivability in BR increase, so the planes that were up there for a reason were moved down as if they wouldn’t dunk on the 8.3-8.7 planes that previously could never see them and this keeps going on down the BR’s.

So it not just that the T2 should go back up where in belongs but literally everything above and around it would be going up as well, the T2 is merely the most effective example to use because it’s one of the only planes that’s become more powerful yet gone down from the BR it had to be moved to because it was so powerful before.

guys

Gaijin is sneaking in a new mode with all of the (peak) anime stuff

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This is an encouraging sign, but said mode will be almost meaningless unless destroying said objectives is the only way to win.

As I have said for years - bombers & attackers are PvE aircraft, and PvE aircraft cannot ever seriously matter in a game mode that allows victory solely by PvP action. PvP is not inherently bad, and the reverse situation which still occasionally exists in low tiers (a single He-111 H-3 can bomb out all 3 bases and the runway by itself with incendiary bombs, yes I am serious, tested it myself) is just as silly.

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