Didnt you ? This seems like it.
I’m glad you found something “new” this is how many AA’s have to counter those F&F ordinance from sky. When you dont have place to hide, or lack of smoke.
What’s next what you are trying to argue about?
Didnt you ? This seems like it.
I’m glad you found something “new” this is how many AA’s have to counter those F&F ordinance from sky. When you dont have place to hide, or lack of smoke.
What’s next what you are trying to argue about?
It will have to face the VT-1, and the Pantsir’s.
The VT-1 has 1KM of range past 10KM, the Pantsir is out to 18KM. The KH-38ML can be fired from 20KM+. I actually don’t even know the limit, the statcard says 40KM, the video I’ve seen of the missile being used was at ~22KM on approach.
Before the update this wasn’t a functional feature. You could shoot down AGMs, it was not consistent. The most recent major update is the update which made it consistent. I am perfectly okay with ordinance interception being the new way to counter CAS. Gaijin needs to reward this behavior and encourage it by adding vehicles specifically designed for it.
The KH-38ML is overpowered in the current balance environment.
Ummm no I remember doing this when there was only tunguska as top Russian aa no tor nothing the feature of shooting down enemy ordinance was there long time ago
Possibly. I thought there was something specific in this update but after rereading the patch notes I couldn’t find a mention of a change.
Either way, if this is the new direction for SPAA efficacy the action both needs to be rewarded and encouraged.
With only 8 missiles for most top tier SPAA and no way to rearm it is a heavy investment especially when a missile isn’t a guaranteed kill if the enemy maneuvers properly.
They planned the rewards for shooting down stuff in the dev road
mmm, nope, see my post where allready explained why not.
And besides, I prefer MT version over ML anytime. ML is only if you dont have enough spawn points for MT.
VT-1’s 3 different country has em , adats is 10 sharp, and then there’s TOR-M1.
Only way how to defend air in gepard if not able to go hide, and I havent played it in a while. So it’s not new, long as your radar locks it, you can aim it. GBU’s are just somehow indestructible on missiles.
And therefor very out of range.
Range 12KM, but this doesn’t specify guaranteed launch range. Either way at the edge of possible engagement and only on one nation.
Well, that’s the life of Pantsir player nowdays. Only that you got 12 missiles, and a lot of F&F slingers on top tier. Including helos and jets. Nice that you pointed out that maneuvering properly.
The Pantsir is not outranged by any CAS presently ingame unless Russia is on both teams.
To be honest the the XM1069 is fine where it is even though it can’t hit past 10km it one of the only spaa that can kill tanks reliably(technically it is a anti tank missile carrier) , but they do need to add another spaa that has more range better SAM Missiles and better optics. The Pansir has great optics and is able to lock and shoot air crafted that have just spawned. Also the sp cost for the xm is like mbt vs only 90 for the pansir
2S38
Being lowered to 11.3 would not harm any vehicle at 10.3
Yes the Pantsir and ITO are currently the only two competitive SPAAs
That tank is busted it’s a TD, Spaa, Light tank and MBT all at the same time.
Great idea and add another spaa at 11.7. What’s weird is you can radar lock with the xm is that how it is in irl or just Gaijin balance.
I assume you mean can’t? It lacks an ACQ radar. I don’t know why it wasn’t given one IRL when contemporary SHORAD had it. Likely due to the messed up notion of a “kill everything vehicle” instead of a dedicated platform.
What if they didn’t add any top tier spaa for USA but instead gave USA HRMS(anti radiation missles) idk if I’m spelling it right, but would that make USA to O.P.
US already has competitive CAS the answer to CAS isn’t more CAS it’s changing how CAS is dealt with as clearly Gaijin is at the end of their rope with current methods.
I think another option (if Gaijin refuses to add an SPAA higher than 10.3 for the US) would be to cut the spawn points of all US fighters with only air-to-air missiles in the loadout by 25-50%. It makes sense contextually due to US doctrine and would actually make the “just spawn a fighter, bro” argument actually make sense. To make this work better, if this was implemented in game there should be a random fighter spawn option like in naval so that people who haven’t grinded the same amount through the air tree could still help out their team.
Then I want USSR teams to be 40 players Vs 10 nato tanks, to fit the doctrine
Doctrine was 1.5 : 1