Yep, Got few flagged also on otherthread. It’s fun when those comments hit’s on someone who shall not be named for starting a complete troll post, and posting in out.
And on these 38ML missiles, yes, they got range, they got deadly load of HE, yes they go max mach 2.2
Now, shall we start talking about cons?
Laser area is quite narrow.
-Those fire upwards, and come heading down like hellfire. You lose a lot of that speed advantage on that missile.
-Su25 is launch platform, if you cant see cons of su25 in 11.7 then I cant help you.
Those missiles have laser + IOG.
So, you have to paint that target all the time in order to hit it, but when on 10km range, and you break the lock, it will go on last known parameters towards target. Now, when you are in that 10km range you are in range of enemy aa, you start manouvering to avoid missile(s) and lock is broken. Now if that Enemy AA moves, or pops smokes and move it’s still alive if you cant manage to get back heading on that aa, and take lock back in time.
Personal feeling, those missiles are good, and OP only if looking just stat card.
True, and forgot that Tor completely. Shame on me…
And besides, I’ve noticed that quite many players shoot in advance in AA’s. When your range is example 10km, and guy is heading 12K away towards you in a jet,
I usually pull shot allready in that point, since it will be on missiles range , before it range hit it’s limit.
I’m glad you found something “new” this is how many AA’s have to counter those F&F ordinance from sky. When you dont have place to hide, or lack of smoke.
The VT-1 has 1KM of range past 10KM, the Pantsir is out to 18KM. The KH-38ML can be fired from 20KM+. I actually don’t even know the limit, the statcard says 40KM, the video I’ve seen of the missile being used was at ~22KM on approach.
Before the update this wasn’t a functional feature. You could shoot down AGMs, it was not consistent. The most recent major update is the update which made it consistent. I am perfectly okay with ordinance interception being the new way to counter CAS. Gaijin needs to reward this behavior and encourage it by adding vehicles specifically designed for it.
Ummm no I remember doing this when there was only tunguska as top Russian aa no tor nothing the feature of shooting down enemy ordinance was there long time ago
Possibly. I thought there was something specific in this update but after rereading the patch notes I couldn’t find a mention of a change.
Either way, if this is the new direction for SPAA efficacy the action both needs to be rewarded and encouraged.
With only 8 missiles for most top tier SPAA and no way to rearm it is a heavy investment especially when a missile isn’t a guaranteed kill if the enemy maneuvers properly.