KH-38 needs to be nerfed or removed. GRB is unplayable

Smin did post a picture of a Russian plane carrying what appears to be Kh-38MTs, no idea if they where functional or mockups for aerodynamic testing or something though.
The real or not debate aside, limiting the Kh-38s, both ML and MTs, to the Su-34 and the Su-25SM3 and the Su-30SMs be limited to the Kh-29s would be a good start.

There have been many forums contemplating whether it’s real or not. I personally don’t care if it is real or not. As long as it’s in game it needs to play fair ball with all other nations. I can post videos from websites showing how ineffective they have been during the war against Ukraine which is right next door to them, doesn’t matter for the sake of the video game they need to fix this issue. I personally love using them but I can say from using them alone it is always the easiest and most braindead way to play the game. I honestly don’t know how people can play LMURs and not get bored of having the game on easy mode.

If you are willing to, could you send the pic?

You can want fake stuff in the game. But for me, i dont fake weapons.

This reminds me at just how poorly they modeled DIRCM. Star wars level force field

Why?

Nvm misread.

I think it’s was this post I was thinking of:

Spoiler

image

Doubt that source would work for us in a bug report though!

Interesting. Not sure i can fully get behind that “they could make” logic though.

In game is fine but sources are unreliable at top tier. WW2 and some cold war sure but top tier there’s too much guesswork for them to say “kh38 is this effective based on x y and z”

Personally they’re in game no problem established family sure.

Balance wise? Needs rework or nerf

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In a videogame like War Thunder technical sources always comes before any change if said change will inevitably change the behaviour of a weapon, not just its dynamics by amount you can choose to load into an airplane. If you cite another videogame that works like you say it does then you have a point. Gaijin definitely works on their own pace but that doesn’t change the requirement for such changes. The quote “Different nations, different doctrines, different technologies.” directly implies how War Thunder works and people forgot that this is a statement of fact—No nation has similar technology, and as people don’t understand this simple fact there will be more threads complaining about specific weapon or vehicle as I’ve said in the first few lines of my comment post.

The fact that someone can score high amount of destroyed enemy vehicles doesn’t emply that a vehicle or weapon is overpowered, not specifically Kh-38 missile, that can be a sole exception of the rule of average War Thunder player having more or less than 1.00 kill-death ratio. Content creators lives of cherry-picking footages, sourcing one image of someone allegedly scoring high amount of destroyed enemies vehicles is also cherry-picking sources to favour your argument.

Give me links, images or sources for that then. Give me information on something—a missile, a ammunition, a vehicle—in War Thunder that recieved changes on technical level based on player request without sources for that.

We’re talking about a video game that doesn’t model barrel collision, weight to power ratio on slopes, and autoloaders vs human loaders. Technical analysis is just a “included” part of the game. I want to entertain this but there are plenty of forums where peopme speak on a topic and Gajin “accepted” the ticket… 2-3 years ago and hasn’t been implemented.

I understand the technical aspect but Gajin needs to do better balancing based on the game alone at top tier. A BR for KH38s when there’s rarely an in game counter against average players spamming them is not balanced. If they have this missile nations should be able to counter it in all scenarios else it’s just picking and choosing at this point.

Edit: Heavy tanks 100% would not make it up a hill a majority of the time like they do in game.

Lots of tanks in foliage like leos and t series would have a hard time aiming if trees collide with barrels. Overall the game picks and chooses what is real for balance purposes and the KH 38s need a real balance/nerf else we can say all sorts of things on “realism”

Yeah, it’s a bit tricky with the Russian modular weapons systems, like how the R-77 seeker can plug into an R-27ER body and such, where do you draw the line? could do it? or did do it?

Yes, that’s back to my original point, ignoring the MTs potential existence/ non-existence, I am fairly sure that the Kh-38s are not currently carried on the Su-30s (I’m unsure if they have not been integrated or if it’s just Russia just isn’t using them on it for what ever reason), only the Su-34/25s.
While I’m not sure if limiting them to a worse airframe would be enough of a nerf, but it would be a start.

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Japan has them on their SU which I heard were never purchased. Therefore Gajin is going of “well it could if it wanted to” it’s cherry picking but I want these missiles balanced.

Fortunately barrel collision is not a thing because that would destroy the fast-paced gameplay of War Thunder that Gaijin intended I.e. they’re not willing to make War Thunder truly realistic, “realism” is just a key word to sell more clicks on social media advertisement. Accepted doesn’t means that it will be implemented, Passed to developers doesn’t means that it will be implemented, you have years if not decades-old worth of things that could be implemented either is Gaijin ignoring, not fully knowing, forgetting or the game’s engine not being capable to handle, but that’s another topic of discussion.

As Kh-38 is a modular family of missiles, is hard to know 100% if they’re false or real working weaponry since a change of seeker transforms it in something else. Doubt that Gaijin will remove and the community manager made a point not only that defends Kh-38MT in-game, but others assets like Flakpanzer 341 and Ostwind II on the same thread that @Cloudzy26160 linked previously. War Thunder is not a realistic game and I doubt that realism is the key word for the game currently, as I said it’s just for looks, in the reality War Thunder is far gone to be a realistic game apart from the somewhat realistic module damage system and questionable physics that puts butter on soft slopes.

Malaysian* Su-30MKM technically is possible to use Kh-38 family of missiles, the main question is the fact that it has in the first place which I doubt Royal Malaysian Air Force even operates, this would place the airplane in a undoubtely low battle rating in ground battles.

I agree with everything you said. 100% on board, from this alone the KH 38s need a rework/nerf. It is overpowered even in the hands of bad to okay players. The simple fact it is that easy to use alone already should be a discussion for Gajin on balance. They’re in game NO PROBLEM my only ask is BALANCE.

And yet we can’t get any of Japans domestic experimental guided A2G weapons…
A bit of consistency from gaijin would be nice.

As @Cloudzy26160 said,

Decreasing the total amount of missiles you can take in a single loadout is, if not, the best answer to this issue which I think most people would agree upon. Remembering the thread that brought to light the question of does Kh-38 really exist had a supporting from the community, which as usual, given the extensive and hot topic in discussion has been closed for reasons not providen but which I believe were people derailing the original discussion.

The problem with kh 38s is the capabilities. Speed, thermals and precision. If you bring 4 you’re guaranteed 4 kills with 1 braincell wiggling. Not to mention the slaa can be very ineffective against a spam. Unless they nerf it to a max of 3 vs 6 it’s going to be a problem with the range alone and ease if landing so close

They should be removed from the game.

Kh-29 and Kh-59 are good enough. Especially with the man in the loop.

If fake tanks are not completely removed nor should these. The fact I can still go against ho ris, panthers 2, e100s already shows the game doesn’t officially remove fake vehicles.The missiles vs subpar spaa in terrible maps is the biggest problem. At lower BR it’s worse than top tier but KH38s being nerfed would be a good start

Right @Stona_WT 👀.

I think you focus on the wrong problem, how many spaa were spawned by your team? Because if he was flying freely it’s a your teams problem not KH-38MT problem, and he can carry up to 6 of them so the max kills he can get if he doesn’t have to worry about SPAA is 6 (7 if he gets a bomb too) meanwhile I have game were my entire team dies from one passage and the enemy plane doesn’t even uses all of he’s munitions as he can carry for example 6 mavericks and 16(+) FnF bombs, so if they are no spaa the NATO CAS is way way better and more annoying because at least in Russian one it can kill up to 6 per pass meanwhile the NATO can kill 20+. So yea it’s not a KH-38MT problem is your and teams problem that you didn’t spawn an SPAA.