No, i don’t know, because i’ve stopped playing it and removed it from lineup.
I haven’t played era 8 after leviathan update. I am grinding iris-t and leo2a7 now.
No, i don’t know, because i’ve stopped playing it and removed it from lineup.
I haven’t played era 8 after leviathan update. I am grinding iris-t and leo2a7 now.
Well if you were playing it, and knew how to play it, and understood the shortcomings of a lot of SPAAs, youd have an easier time doing CAS. This isnt “haha skill issue laugh at this player” but a genuine critique on what you wrote.
SLM in its current iteration only works against people that have no clue how to fight against it.
Pantsir is still by far one of the most reliable SPAAs ingame, doubly so for interception of munitions (which is then also aided further by the fact that it doesnt have to face against M2.2+ Kh38 but instead against mavericks and hammers that are much slower)
Both SPAAs can be played around relatively reliably if you know what to do.
Same applies to all SPAAs ingame. CLAWS for example you just gotta stay bit back to avoid 9Xs and if an amraam is on you you can just multipath it. IRIS T SLS (EldE98) you just need to stay outside of its effective range. Ito and similar including pantsir you can dodge via corkscrew if youre going supersonic or fly low and fire off a missile from close range.
SLM you can just fire off a missile and then scoot away or fly low enough that the radar doesnt pick you up (or use terrain) until youre within close range of the launcher, at close range SLM cant do anything at the moment unless youre going super ultra slow (like, hovering helicopter slow).
Kh38 slingers are very much not hard countered by SLM if you know how to play around them
Thanks for the heads up, i guess i’ll try to abuse kh38 again
The amoount of ordnance also depletes IRIS and its two launch vehicles in no time. One F-15 might release a huge amount of small bombs and each Suchoi jet its 6 KH-38. Not every missile hits ofc…you often need to shot twice. It happens that you’re totally out of ammo and there are still bombs/missiles heading your way.
Thats something I didn’t know from other SPAAs, where you rather move off/smoke. Rather than intercepting every incoming piece of ordnance.
Another issue are ground vehicles. Thats imho the biggest threat to Iris T trucks. WT is not exactly about team play. No one is gonna protecting you. I can’t count how often scout vehicles and MBTs just drive up to you. The total inability to shot back is frustrating. In a flarakrad you have at least the chance to harm MBTs and to kill every scout or IFV. Maybe there should be a third vehicle spawn for Iris…like a Gepard.
Or… We could have much bigger maps and “enlisted style” platoons spawns, where you play as a tank and your AI spaa follows you 500m behind you as you advance. I’ve been suggesting such gameplay change, but gaijin does not want big maps
The solution to this issue is larger maps with a well designed back spawn area full of protective terrain. You aren’t gonna get WT players to work together ever, but the main problem is that in the current meta every player is encouraged to advance into enemy spawn right after capturing objectives.
Spawn points being directly marked on the map is likely the most archaic system you could have and it should most definitely evolve into the type of system where an entire section of the rear map is designated as a spawn location which would allow players to spawn wherever they wanted inside the rear and easily eliminate spawn camping attempts by essentially making spawn locations unpredictable which would in turn discourage further attempts as time goes by.
Larger maps are essential for the new SAM launchers as your ability to survive depends often on how well you can be hidden and how easily you can spread out your missile batteries without subjecting them to ground vehicle LOS.
This, in my opinion is unlikely to change because as they do in Air RB, Gaijin favors quick and easy battles for which the outcome is determined by a snowball effect in the first 2-3 minutes of fighting. Nothing angers me more about this game than the amount of wasted potential for gameplay it outputs every year.
psst and the removal of the source i made it up missile named kh38mt