do you also think a mav goes 10km from a hovering harrier instead of 600 meters?
KH38MT/MTE isnt even a real missile.
this wouldnt be an issue if fake things were never added
Theoretically, I have seen it happening but most times they get killed after the first pass from all the Pantsirs that spawns to revenge themselves

You are wasting your missiles from that range because they just drop dead into ground / get shot down by aa / lose target by the time missile reaches it. Launching them from 5 km makes them much more reliable. So most valuable upgrade over b version is thermals which is indeed neat. Wanted to mention more reliable lock but 65d just loves locking dead tanks no matter what sometimes.
But how can you kill 20+ in one pass if team is limited to 16 players? Unless you go for enemies in blue
You just launch to the guys you see and you either just fly straight up and wait for them to respawn so you can kill them again. (I meant run not pass)
“Now, there might be some highly intelligent players here who will simply call this a ‘skill issue.’”
My bad then
14 tanks + 2 * 3 sam = 20 kills and 16 players
There was “no spaa” condition in comment I responded to
SPAA talk is pointless anyways. At least my Iris-T can’t intercept KH-38 . You can shot 2 interceptor missiles per KH and they still kill you and half the team. Its unrealiable at best.
Another day passing, Gaijin still keeping SM-SV, BUK M3 safe from 16 FnF brimstones
I always hear forum users were glazing Iris-T can kill anything. I didn’t think it still can’t defend against LMURs and KH38MT
So it seems NATO SAMs still can’t stop the braindead spammer.
Its bad at killing ordnance and can’t kill helis at all. Its theoretically good vs fixed wings. But when they launch from far away and dive down & turn around to their airfield, you won’t hit as well.
I’ll send you a clip but its very reliable at 10.7. Picking up altitude with the a10 is the only real pain but once there shooting between 9-10km has been consistently getting kills. As far as being shot down most players don’t usually do that well in those BRs.
The team had spaa, the problem with this map is his spawn was mountain side. If you rock the KH38s from a slight angle you will easily dome since the mountain being right next to spawn allows little time for any radar or reaction to occur.
This is what I would call reliable:
popeye when
Guess they nerfed SPAA too much and Air to Ground ordance became too powerful. These mass killsstreaks in ground rb got out of control.
Imagine a ground tank game where two tank teams battle each other for control zones, then a jet or heli spawns and kills 6 in a row. In mere seconds 6x point and click. Reloads and fires again… Its beyond stupid and its just in this russian game.
All other similar games have restricions for air. Like just two missiles max and stuff like this.
too unrealistic