Imo this is a pretty big nerf.
With how inconsistent spall damage is 1 fragment might take your autoloader out or turn it red since it sticks out a bit.
Hopefully it won’t be a 20+ second repair for a slightly orange autoloader.
Imo this is a pretty big nerf.
With how inconsistent spall damage is 1 fragment might take your autoloader out or turn it red since it sticks out a bit.
Hopefully it won’t be a 20+ second repair for a slightly orange autoloader.
Yeah, it depends on how they want to simulate it. They should not add “armour” as part of the autoloader. So there is some “overlap” from the autoloader module.
I don’t think a shell that penetrates the side should be able to destroy the autoloader, but here are the pictures from the inside that I have made. The ~20mm thick plate is still there but hidden.
I don’t get the “overlap” on the gunner side but it seems like any spall would first hit the “separator” and only after hit the autoloader. It can also tank quite a few shots, at least on dev atm. Currently its a 10s repair to repair the autoloader and you cant reload while its destroyed.
I wouldn’t say its a “big nerf” as any significant enough damage to the autoloader would also just ammo rack the type 10 regardless. Im not sure if the type 10 has a manual over-ride or if they even want to implement such a feature
(shot in the side around the armour by a strf9040c, follow up shots destroyed the autoloader but also ammo racked me)

The autoloader is sticking out quite a bit, made a report about it.
https://community.gaijin.net/issues/p/warthunder/i/zr9I3JE2CDsb
well, after this update come true, the loader will be the most painful weak spot, will they fix type10 NC amor to blance it?
i see the “Type 10 MBT’s Inconsistencies, Thickness and Composition” bug report is 1 year ago and looks not change in game yet?
I doubt it. Any hit that would damage the autoloader is much more likely to destroy the ammo at the same time. Considering how long it takes to restock the ready rack, you will probably have your autoloader repaired by then. Sure, it’s annoying, but it’s not nearly as big of a nerf as the massive autoloaders the T-72s got.
well, the main problem is by them intentionally nerf the armor of type10, i got many times the apds-fs shoot my gun ant pen into almost the ammo rack, i hope it will not both damage gun and loader got and on fire make me need spend 10sec to stop the fire and 40sec to repair both the gun and loader
and this game is too much hacker like tarkov, those aimbot cheater are lock on gun or mid of tank, both of them are easy to damage loader
As long as they fix the autoloader model to remove the weird large box behind it I doubt it would affect the tank much at all, only really getting damaged when ammo gets blown up anyways.
The bug report has already been accepted for the Type 90, and since Type 10 is currently using a copied Type 90 autoloader I hope they change that alongside it (since there isn’t enough material to report that on its own)
Vextra 105 got tech tree camo nets, that means the door is opened to other older tanks like the type 10 getting it if people bring attention to that
In bug reports, it is likely to end with a response such as ‘this is not a bug’ or ‘provide accurate documentation.’ Therefore, instead of a bug report, can we submit a suggestion to remove the 20mm section from the front of the Type 10 tank’s turret?
How about proposing something like, ‘Now that modules such as the autoloader have been added as weak points, the 20mm armor section at the front of the turret, which was intentionally added as a weak point for game balance, should be sealed off’?
If I were to write a suggestion for this, in which area would it be correct to write it on the suggestions page, ground, or maybe gameplay?
Why is the neutral steering on the Type 10 so complete and utter shit?
Almost 20 seconds for a full rotation.
Double that of the M1 AIM.
Even a T-80 without neutral steering is twice as fast.
Oh did they freaking break it again? I could have sworn it was fixed… Spaghetti code moment.
I don’t know, I never experienced a Type 10 that didn’t feel anemic. It’s constantly stalling out in corners and unable to carry momentum.
It can’t even turn without stalling out repeatedly.
Welcome to WT where the only thing matter is engine HP power and some magic with ground resistance.
But why is it so bad just for these tanks?
TKX is also abysmal… a modern MBT cannot complete half a rotation without stalling?
If you have an extra mouse button, I’d suggest to keybind ‘‘Manual transmission mode’’ to it.
Go into a test drive, find the gear which results in the quickest traverse rate, then when you’re in a battle you can simply switch to manual mode which forces the vehicle to stay in that specific gear.
It prevents the stalling and results in a massively faster traverse rate.
This has always been a good trick with the Tiger and King Tiger, both of those turn best at high gears (5th going by memory) and you can surprise people by how quickly it turns.
Just tested the pivot turn myself. As already said, the cause is the instructor’s control over the automatic transmission.
What happens during a pivot is that 4th gear is too high end ends up bogging the engine, the instructor then overcompensates by shifting from 4th gear to 2nd gear- which is too low. You can see the speed ramp up drastically in 3rd gear, only then to switch to 4th for no good reason and stall the engine again and repeat this awkward dance. 3rd gear is clearly the only one that should be used during pivots, the automatic transmission is not programmed correctly to utilize it. 4th gear would likely not be a problem at higher speed if we had regenerative steering, but since we lose all our speed in even a slight turn anyway, 3rd gear is the only acceptable gear for pivot turns currently.
Keep in mind this tank is supposed to have a CVT, for better or worse. But let’s be real, regenerative steering would’ve fixed this problem not only for this tank but all other modern tanks…
Highly recommend a bug report for this one.
Already reported, guess Japan is low priority per usual.
Edit: Apparently the TKX and TKX(P) reach up to 2100 RPM in contrast to the Type 10 at 1200 RPM during neutral steering and do so much faster. The Type 10 is unable to reach these RPMs for whatever reason. All of these tanks suffer from the 4th gear pivot issue.
Do you have all the engine upgrades for your Type 10? What you’re showing here is not normal. Your RPM is too low, and the tank is sliding around too much. The engine should reach 1100-1200 while neutral steering and is definitely faster than what you’re showing here. Your video reminds me of how the tank used to neutral steer before a previous fix.
Regardless of engine upgrades though, this kind of performance even on a stock engine is unacceptable.