Yeah i noticed that too kind of weird
I think the sound patch broke something with the TK-X and Type-10 you go from 70kmh to literally 0 when you just touch your A or D keys
There is a dude on reddit who found a video about type11 in which you can read from subtitiles it can be used without external radar, maybe we can find more about it?
dmr11:
"It could operate independently via an optical tracker tripod (11式短SAM動的展示@2016 - ニコニコ動画 skip to about 3:30), but that means it would have have to optically track aircraft in lieu of radar.
The missiles are active radar homing, not semi-active radar homing, meaning it has its own onboard radar for self-guidance once launched (think of AIM-120 going “pitbull”).
Googling a bit showed this video: https://www.youtube.com/watch?v=BGwUaIM_Jgk
At 4:41, the youtube transcript has this line: 体の機材だけで最強することが可能となっ
Which Google Translate corrected to this: 体の機材だけで作業することが可能となっ
Either line suggests (via machine translation, such as DeepL), that it could function using only the equipment that the vehicle carries."
So if you forget about tri-pod which isn’t really necessary gameplay-wise(we already got so much stuff that is not even close to reality that it’s just stupid to say something about realism) we will get a propper AA truck with top-tier capabilities.On toyota(4 shots total) and type81(8 + some in cargo) chasis.
What you think, is it worth anything? Maybe we need to remake type81 page from old forum?
I am already working on it.
Here is another one
https://twitter.com/kaminari_56_56/status/1137248389454651392?t=oQlK26xt0mmUonIjhXDDUw&s=19
Is there even a reason to implement tripod in game? It will make gameplay only worse, I think they need to get rid of it entirely
Yeah I know but we still need to find info on it so we know how it works better.
My only problem with Type 11 is that with both the Toyota and truck platforms they will only have 4 missiles which is very low amount.
for me it’s fine as long as you can rearm at the capture point, 1 missile at a time instead of needed to launch all your missile and then you can rearm, like the type 93.
Four missiles are pre-mounted and ready to launch. The Type 81 has two more missiles for reload on board, so its six missiles in total, which isn´t that bad.
Sadly there isn´t any better option than Type 81 mod.(C) without a sub-TT.
I don’t think the Type 11 missile has the option for carry on reloads on the Isuzu truck.
Definitely not the Toyota platform. But we still have to also find if Type 11 can indeed be used independently.
Type 81 is a different missile with different launchers and I believe smaller thus we see reloads for that one on the same Isuzu truck.
I was only refering to the Type 81; four pre-mounted missiles and two for reload in the boxes. ^^*
Also doesn´t the Type 11 need a secondary vehicle to work ?
Ah my mistake.
Yeah thats what we are trying to find out. If you read a few post up the Type 11 can be controlled using a optical sight. Obviously no radar but you could in theory use regularly tracking and let the missile use it’s own radar for final target acquisition. But more info is need ofc.
If the Type 11 is an ARH, then we might actually be able to launch it in ‘Maddog’ mode (launch without lock and let the missile find the target with its own Radar), afaik something like this can be done with the AMRAAM trucks as well, but I am not 100& sure.
However, if its true that we can contoll it via OPS, then this is indeed a very interesing vehicle as future SAM (perhaps after Type 81 mod.(C), just like the Pantsir after ZPRK 2S6).
Same thing here;
There will be a follow-up suggestion about the Type 11 SAM once there is enough information; if you want to help join our Japan / SK / ASEAN research Server or post information in the relevan thread(s).
EDIT: I now have two suggestions pending (Type 99-155 SPH and Type 81 mod.(C))
Approved;
Performance test between Type 74/90/10 long story short Type 10 beats both but also shows how under performing in particular the acceleration the Type 10 is in game.