Dovbleg
sexy piece of machinery here
lol
goddamit gaijin, arent they inmune to flares?
I’m not sure if it has enough range to fight against helicopters, but it will be very effective against aircraft.
But…I think it’s worth requesting ARH.
10km its enough since 99% heli users dont use their max range for unknown reasons
I don’t know how effective the optical lock is at the moment, but the IRH’s performance is 10km rear aspect/6km all aspect, so it’s improved over type 93, but it’s probably not enough to fight helicopters. Probably 3-5km?
10km its the max range before it blows up for no reason 6km its all aspect 11 km its rear aspect
“Anti-Jamming SAM capable of dealing with interference caused by electromagnetic waves during target search, tracking, and homing.”
yeah but i mean in game ik about that, but they say it can be flared in the devblog
If I had to mention anything other than ARH missiles and reserve ammunition, it would be about the strange name. It is true that Type 81 (C) is sometimes called Tan-SAM, and SAM-1C is the appropriate type name, but Tan-SAM-1C is mixed up and in reality, such a name is does not exist. Appropriate names include Tan-SAM kai, SAM-1C, and Type 81 (C).
yeah i was confused aswell you either call it SAM-1C or Tan-SAM but not both at the same time
If they wanted to be fancy they could’ve called it Type 81 Surface-to-Air Missile SAM-1C
We’ll see when the devserver drops
Its open right now
To anyone who has access right now, check the Type 16 FPS. The M735 got hit with a nerf.
Yea its a massive nerf - This thing is not even 9.0 worthy now
Yeah the shell got hit hard and yet they moved these vehicles up bruh.
So… I don’t quite get it for the Type 81C
the missiles have IRCCM but apparently can be flared (according to the devblog,), does that mean it’s within the same category/mechanism as the current TY-90, Stingers, and Aim-9M ingame (where it turns off the seeker and IOG as soon as it detects flares)?
kind of