JGSDF Discussion Page

yeah but i mean in game ik about that, but they say it can be flared in the devblog

If I had to mention anything other than ARH missiles and reserve ammunition, it would be about the strange name. It is true that Type 81 (C) is sometimes called Tan-SAM, and SAM-1C is the appropriate type name, but Tan-SAM-1C is mixed up and in reality, such a name is does not exist. Appropriate names include Tan-SAM kai, SAM-1C, and Type 81 (C).

yeah i was confused aswell you either call it SAM-1C or Tan-SAM but not both at the same time

If they wanted to be fancy they could’ve called it Type 81 Surface-to-Air Missile SAM-1C

We’ll see when the devserver drops

Its open right now

To anyone who has access right now, check the Type 16 FPS. The M735 got hit with a nerf.
Screenshot

Yea its a massive nerf - This thing is not even 9.0 worthy now

grafik

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Yeah the shell got hit hard and yet they moved these vehicles up bruh.

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So… I don’t quite get it for the Type 81C

the missiles have IRCCM but apparently can be flared (according to the devblog,), does that mean it’s within the same category/mechanism as the current TY-90, Stingers, and Aim-9M ingame (where it turns off the seeker and IOG as soon as it detects flares)?

kind of

Its using the same IRCCM method as 9M37M (Strela), FoV after launch becoming 0.5°

Since it has “bandMaskToReject”: 4, it also has a seeker shut-out function. Currently, as an IR seeker, it should have the same performance as the Type 91 (smaller maximum angle, higher tracking speed), but when actually used, it is often fooled by flares (especially targeting for fixed-wing aircraft, before launch).

I can’t find any description about image guidance yet, so I think it’s a temporary arrangement.

I don´t think the contrast lock stuff is working atm (Smin confirmed it doesn’t seem to be added rn)

iirc bandMaskToReject has nothing to do with seeker shut-out, the seeker simply ignores anything thats bound to rangeBand:4, but I am not 100% atm

hello I made a feedback thread on the tan sam on the dev section for anything you might want to say about it or for bug reporting.
https://forum.warthunder.com/t/type-81-c-tan-sam-discussion-suggestions-and-feedback/37385

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Is that true?
As far as I could see, that’s the only thing that might have to do with the seeker shut-out… The only difference between 9L and 9M was that and the fine setting value regarding shut-down. No other missiles with seeker shut-out have fine settings, so it is unlikely to be anything other than bandMaskToReject:4… If you are right, what does rangeBand4 indicate? (from what I recall, Band4 was used in Anti AGTM IRCM) And also, where is the seeker shut-out defined?

Interesting, thank you for the input. I guess everything is currently subject to change so we’ll see how the missile gets fleshed out. If it ends up something like a ground based TY-90 slinger, I would be quite happy with the result.

It looks like the electro-optical system isn’t implemented yet either, but I’m wondering, what tangible gamplay difference would this system make?

As menrioned in my first post in the Type 81 (C) feedback thread by @Fireraid233 ; I already talked with Smin1080p, the contrast lock feature doesn’t seem to be implemented at all rn.
The devs also mentioned it will get an own seperate devblog soon.

Gameplay wise; imagine your missile has the lock method of an AGM-65B, it won’t work at night but at day times its an optical lock, instead of the current Dual-Band IR.

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That is my hope as well.

I would think it’s pretty much an anti-heli tool since they outrange the IR sensor (for now I hope). It would also counter IRCCM that the Ka-52/Mi-28 has, for example (the one helis I fear with my Type 93 currently).

I hope that also means it works like AGM-65Bs in that it can still track targets with the ground/mountains in the background, but it seems they’ve been very clear that you need a clear sky since they even mention the mountains in the devblog.

The part about the photo-contrast mode not capturing targets against the ground background has me a bit worried, some maps have tall mountains that helicopters can have a backdrop against, so I’m hoping this isn’t a case of “sounds great on paper but not in practice” (for example, Type 93s being unable to lock helicopters at 1.5km even though on paper it should be able to lock targets 6km in the front aspect)

I also wonder if fog or heavy cloud cover would affect this as well, since those factors seems to mess with Mavericks currently. It would suck if there’s still nothing you can do against a helicopter at standoff range shooting you through fog or backdropped against a thicc cloud.