He-162 is a sad plane. Basically all it can do is get to the topspeed, hope nobody climbed above it and try to BnZ people ad nauseam. Too bad its armanent is horrible and it’s fairly easy to dodge the plane itself.
Yeah it can be “untouchable”, but it often also means it’s entirely useless. It’s a great support plane, too bad there’s nobody to support on your team most of the time.
Please tell me what the difference between There, Their and They’re is when you pronounce it. Cause not one of the 3 words is spoken differently. Also thanks i didn’t ask.
Unfortunately for you, I now have a J6K and it is even worse than what I thought.
It gets slightly more firepower than the N1K2-Js, but those have actually more ammo per gun, here you only gain two HMGs (no noticeable difference in damage) and two extra cannons, but the 4x 20mm loadout on the N1K2s was already more than capable of killing ANYTHING that flies in a single burst without any difficulty.
Granted, there is a TINY chance that you get screwed over by random fragment dispersion on all 4 guns on the N1K2-J and the J6K’s 6 makes it that 0.01% more reliable. Point taken.
Despite having a better, more powerful engine, its power-to-weight is worse and the increase in speed doesn’t quite compensate for that. The high altitude capability is nice, but it’s still eclipsed by other aircraft.
I will attempt to graph turn rate for the J6K and a few other aircraft later, and I’ll post it here if the numbers don’t come out as a jumbled mess. But it’s feels worse than the already-mediocre N1K2-Js and is guaranteed to be far worse than the likes of the A7M2 or Ki-100. Not helped by the poor implementation of automatic flaps, which don’t deploy until well below their maximum speeds.
Yeah the J6K1 as it stands is more of a “funny vehicle” than actually usable.
I mostly use it for bragging rights since I grinded it in the event, and have the orange camouflage (the same way I have the TIS MA with the green camo which is much worse than the grey camo it comes with).
Also, the “SinisterIsRandom” guy that is telling you to fly it for hundreds of battles? He has 10 in the J6K1.
Ironic.
110%. I got it from crates, and it is pretty solid in a CAS Role, but its speed is nothing compared to the jets. I often find Jets at the same BR zooming past me. It doesn’t retain that much speed, nor does it have the speed to keep up.
Relic BR from the past when the Ho-155 30 mm cannons were actualy godlike guns. The Ki-84 with good turn rate could very easily get guns on target and nothing would escape those laser beams firing rounds at 920 m/s.
But now they have been massively nerfed, losing 200 m/s of muzzle velocity and the HEF-T round (which was the strongest) has been completely removed. The guns are just not nearly as strong, and because noone is playing it anymore the stats haven’t changed enough for Gaijin to lower the BR.
Ironically the Ki-84 that has the most effective guns right now is the Ki-84 Ko at 5.3 since Japanese 12.7 mm deal insane damage. The higher BR Ki-84s make a trade for “higher firepower” that isn’t actually there, if anything they are worse because they get less ammo.
The big dipping lines are from when I had to press W in order for the pilot to not G-lock. You can see how the J6K is far below both the Ki-84 and N1K2-J until you get past ~600kph IAS.
I can only put 3 planes on the chart, so for this second one I also tested the A7M2 and the J2M3.
As you can see from these 2 graphs it gets rawdogged by all except the J2M3, but that one has a big advantage: no automatic flaps! Takeoff flaps are very good and can be used below 450kph - the J6K’s flap rip speeds are lower:
…and the automatic flap system means that they won’t actually deploy until well below their rip speed. Flaps start deploying at 350kph and as your speed gets lower they’ll progressively deploy more, so they’re not really usable in a dogfight unless you start doing upward spirals. Unlike some other planes with this system, you can’t keep them deployed above this speed (they’ll just retract).
Test conditions were as follows for all planes: spawn in “Western Europe” test flight map (Denmark), in RB, at 3km. Maximum internal ammo, minimum fuel, no suspended stores of any kind. Dive to sea level, reach 700kph+, hold S and have WTRTI log what the plane is doing.
The J2M3 also has another advantage which is that it literally can just grab energy from a pocket dimension.
Also the flaps not only can extend at higher speeds, but they are also insane powerful. I’m pretty sure the J2Ms are some of the only planes where having flaps extended makes turn rate faster and the radius smaller.
There’s quite a few, most planes with great p/w or energy retention and good flaps will have this happen too. Ki-84s, Ki-44-IIs, J2Ms, Ta 152H, 109 E-4, Pyorremyrsky, the likes. These all benefit from slightly higher rates with combat flaps.
Only below about 2km, down there it is a nasty plane to fight. Above that not so much, though it’s still dangerous.
Yeah, the most dangerous parts of the match in a J2M are the very start (where everyone is climbing) or the very end (where people tend to climb to not get surprised easily).
When there’s a big fight in the middle which naturally will happen at low alt it does great.
Indeed, it’s not a favorable comparison to planes earlier in the tree. Turns much worse, isn’t much faster, and is almost guaranteed to see jets. It’s a little faster but not much, and in any case it’ll still be slower than most planes it meets. I haven’t tested climb rate but I do not have high hopes, it is not a light plane (empty it is about the same as the A7M2, and aside from high altitude that one has a better engine; I think it also has a more efficient wing for low speeds where you’d be climbing).