it did with me too for a bit, then there was that historical footage he posted afterward and then i was like “aight. we good.”
btw, contains info for the warhead weight too, which was correct…
Are you going to make a bug report for it? I am curious to see their response to this.
Every missile in game got warhead nerf so idk what they are up to. I dont think its reportable for now
It it hits the live, yea
from these two i instantly know devs have serious bias
The AIM-54’s top speed was just iffy. There were several factors involved.
All AIM-54s are modeled to use HPRF or PD in-game anyway, so that bug report was redundant.
The only thing that the AIM-54s lack on the live server is a distance gate, according to the Gaijin’s code.
So, here’s why the AIM-54 Phoenix’s thrust got nerfed in the first place: they are implementing a variable thrust dependent on the altitude for the AIM-54 Phoenix. First time they have done this in the game.
Below 4,000m, the new thrust will be less than the old AIM-54’s constant value of thrust. Above 4,000 m, it will be stronger than the old AIM-54.
Hopefully, we are getting some more interesting changes before the dev server ends.
Forwarding new Phoenix bug report for range discrimination here…
https://community.gaijin.net/issues/p/warthunder/i/tbjIfLfIDzsV
so did aim 54 get acceleration buff ?
For whatever reason. Isn’t it supposed to have the same thrust no matter the altitude? Cuz it’s a rocket and thrust doesn’t relate to drag
And even the stated thrust is 17800 N not 16000 and it now burns for 27.8 seconds not the stated 30
on the new dev server, it said its maximum speed is now Mach 5.7, does that mean it will reach that speed ingame or no?
Also, why did they nerf the thrust even with the altitude multiplayer it still doesn’t reach the 4000lbsf or around 17000N for 30sec that I saw in one of the sources on this thread.
Do you guys think that it would be likely that Gaijin would FINALLY change the speed of the Phoenixs to reach and surpass Mach 5?
Nah
Dang it, I REALLY wish they did
Atmospheric pressure puts backpressure on the nozzle, which inhibits exhaust expansion, reducing velocity and hence thrust. There’s a reason why free stream pressure is included in rocket thrust equations: Rocket Thrust Equation.
Thanks, gotta learn something new everyday. Regardless, the 17800 n max thrust still stands
That’s the maximum speed limit, which is part of a game design. It only caps the missile if it reaches that limit.
You need optimal launch conditions for the missile to reach high speed. That means launching at the highest altitude, but it won’t guarantee it reaches that speed.
Before it not even reach Mach 4, after thrust and burn times nerf u have an answer
Dropping it here

According to the paper they used as reference to reduce the explosive mass of the warhead, the aim-54a booster has a total impulse of 97000 lb.s (431477,497 N.s) and 4000 lbs of thrust (17792,886 N).
I’m assuming these are static measurements at sea level (because they don’t have missile test stands at 60 000 feet) for the the mk 60 motor, since that gives a burn time of just 24.25 seconds, but for comparison the ingame version of AIM-54 only reaches a comparable total impulse at 11 km of altitude (431477,497 N.s / 27.8 s = 15520,7 N). Does anyone have the source for the thrust / burn time / total impulse of the m 47 mod 0/1 booster, since that’s the one that’s supposed to be applied in game?

