It’s fixed! №104

Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Full synchronization

After a small update, a desynchronization issue that caused a difference in what the player saw and how the server assessed the situation, was discovered in the game. This problem affected ground vehicles, and the faster vehicles moved the more noticeably the server and client readings had discrepancies. We received several reports detailing this problem and want to thank everyone who submitted one! This issue was fixed shortly after it was discovered.

Interface Improvements

We’re always working on improving the user interface to make it a better experience for all players. We’ve now increased the number of players that you can add as friends and to your blacklist to 300.

In the chat menu in the hangar, the message delay is now separate for each chat, and the inactive “send” button displays a timer showing how long it will take until the next message can be sent. If your message is marked as spam by the system and not sent, you’ll now be notified about it and a timer will start until you can send it again.

Now let’s talk about some changes to the achievement menu in the player profile. First up is the names of operations in the Pages of History and other similar sections. We’ve made some visual improvements to them, long titles now fit on one line instead of being wrapped. We’ve also made it so that for events, you can now click on the Mark of distinction task from the main event section to go straight to the corresponding task.

We’ve also fixed a bug that prevented you from sending chat messages in the Custom Battles lobby screen, and made a ton of other UI fixes and improvements. Be sure to check out the full changelog for them all!

Faster Replenishment of Scout vehicles

Capturing points not only brings your team closer to victory, but also allows you to replenish your ammunition right in the heat of battle. You can also replenish reconnaissance vehicles that were used too, such as Scout UAVs in ground battles and scout Hydroplanes in naval battles. To ensure that players don’t have to wait too long for scout vehicles to return to service, we’ve halved the time it takes to replenish them in Realistic Battles to 45 seconds (was 90 seconds).

Small objects that caused bumps

There was an issue where ground vehicles might behave weirdly when driving over small destructible objects like tables, chairs and fences. These objects should have turned into dust when run over and not affect a ground vehicle’s movement in any way — but instead, vehicles would sometimes ‘bump’ upwards. This has been fixed.

Issues when minimizing the game

There was a bug for PC players who minimized the game but left their ground vehicle driving in battle. If the game was minimized for a longer period of time while the vehicle was moving in battle, the turret rotated backwards, where upon tabbing back in, the turret was aimed in the wrong direction. This bug has now been fixed!

That’s not all

You’ll find the full list of improvements in separate update notes. Here’s some more: the sound of the nuclear siren no longer lags significantly behind the spawning of the nuclear weapon carrier, the principle of unconditional detection of enemies in ground vehicles has been reworked, and the hint about the enabled cyclic switching of radar targets no longer appears when using the horizontal targeting axis of the radar.

Once again, many thanks for all your bug reports that you submitted using our special service.

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YEEEHAAW

Lovely ;)

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YEAH!

Why are we buffing scout drones exactly? They’re already the most overpowered thing in the game and you’re making them easier to replenish on a cap. lmao

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abrams fix when

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@Stona_WT

Would it be possible to also replenish fire extinguishers on cap points? I’d like to see this feature added :)

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naval arcade aiming is still broken btw

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@Stona_WT Can you please just pass this report along? Report has been up for 3 months, issue present for over a year. Every other report seems to be dead and no longer active.

Game freezing and completely unresponsive when alt-tabbing

You have replied previously replied a couple of times in this topic about the issue but all you say is “I don’t experience this issue” and “Just make a report”, and despite making a report and many others making reports nothing has been done to fix this issue. It is frustrating to see an issue like this go ignored for months upon months now.

That’s great and all, but where is the updated BR changes list? I hope you won’t just ignore the entire 3000 of community responses like you did last time?

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does that mean, that the desync that happens to convoys in heli pve is fixed aswell? or are we still ignoring the glaring issues of gamemodes like air sim and heli pve?

Plenty of feedback on the Abrams and Leopard turret basket nerfs, still largely negative, and still no follow up.

First time?

Of course they will.

@Stona_WT Any news on a fix for console controls saving/loading in the future?