A bug that caused ground vehicles to sometimes ‘bump’ upwards when driving over small destructible objects has been fixed.
Naval Vessels
A bug in Naval Arcade Battles that caused the guns to compensate for range incorrectly if no target was selected has been fixed. This bug, among other things, made firing behind obstacles harder. (Report).
Graphics
A bug that caused vehicles to not get wet during rain has been fixed.
A bug that caused the decals in replays to dissappear or change when changing graphics settings has been fixed.
A bug that caused the image in the right eye to be black in VR when DLSS was enabled, has been fixed.
Sound
The sound of the GSh-6-30 aircraft cannon has been adjusted to emphasize the fact that it’s a rotary cannon.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
lets see if the naval AB aiming bug is solved. It happened WHEN a target was selected! It was also strange that in the same salvo e.g. 2 turrets aim correctly whereas 2 others shoot into the near waves.
From the match I’ve just played, it’s not I don’t think . I can’t fire over a small rock unless I’d already been firing at a target in totally open line of sight
How about you guys fix NAB and withdrawal the incredibly poor series of decisions to destroy the very skill and system of aiming in Naval so that players will actually return to the mode.
AIM 7P currently has tracking problem when hard locking and DL
It will occationally turn to a non-locking target or point
like the ground, or it is not turning toward the target while traveling
Gaijin, please fix your bug