Funny guy
BPM2M sits there.
Actually Nato helicopters are should be better due to their F&F capabilities but gaijin refused to give them.
yeah! smokeless missiles, and 8 of them (plus ammo box)
multi role AA system LOL, thats 1 way to not say its the worse AA in the game the fact is the us have 2 major flaws and that is:
-
No ground base air defense, the adats has been the top tier us AA since the 2s6 and thats 10.7 now 7km effective range at top tier pretty much leaves your team open to free kills from the air risk free.
-
No cheap options to spawn in like a fire and forget heli, its either your mbt or an 800+ cost air spawn
Pantsir missile is much faster, does not trigger RWR, better thermals, and more missiles.
There are helicopters in game with F&F
I would still give Russian helis the better quality etc etc.
BMP2m is okay, but rarely has the ability to deal tons of damage unless the enemy team is unaware.
The ATGMs on it are too slow to be truly effective, and I find the 2a42 far more usable. Any smart players at range will see the ATGMs inbound / hear them.
Giving the BTR-80 fittied with the bmp-2M turret would be nice.
faster by about 230m/s, not much difference against a helicopter 5km away. thermals that are not needed because you have radar, pantsyr’s missiles (or rather their guidance) trigger rwr and also there is maw. yes there are 4 more missiles, but honestly, what difference does it make?
I think you’re should listen to me cause I fight SPAA every day, pantsyrs too (tk)
you*
Yeah i prefer even the 11.0s over the cr2s tbh, the 99II and mbt2000 are a great combo, nearly got the 99III then i can move up to the 12.0s
There are helicopters in game with F&F
And their missiles are trash due to Gaijin’s coding, in real life however those missiles are straight up better than anything Russia offers.
I would still give Russian helis the better quality etc etc.
In game yes, in real life? No.
BMP2m is okay, but rarely has the ability to deal tons of damage unless the enemy team is unaware.
That applies for any light tank, if enemy is aware of you you will most likely not gonna do anything.
The ATGMs on it are too slow to be truly effective, and I find the 2a42 far more usable. Any smart players at range will see the ATGMs inbound / hear them.
Spikes are even slower and it usually ends up hitting random parts on enemy tanks.
Giving the BTR-80 fittied with the bmp-2M turret would be nice.
Not a bad idea, tbh i was expecting BMD4M as tech tree vehicle but that could work too, or BMPT as well.
That applies for any light tank, if enemy is aware of you you will most likely not gonna do anything.
do you consider pumas, panthers, and that israel spike carrier to be light tanks?
Yeah i prefer even the 11.0s over the cr2s tbh, the 99II and mbt2000 are a great combo, nearly got the 99III then i can move up to the 12.0s
Im using Al-Khalid which is basically MBT2000 but better and i can say its better than Chally2’s because of its mobility. Firepower wise both tanks has the same quality while Chally beats Al-Khalid in terms of armor protection and reload time but thanks to Al-Khalid’s mobility you can actually get out of dangerous situations much faster.
Id highly recommend the Type 69 G II its a fantastic backup to the 96 (P)
I absolutely fell in love with china at the 8.0 area and cannot believe how fun they actually are even at 11.0 in full uptiers they’re still brilliant to use.
sorry, I forgot to add just how big of a target the pantsyr is. and if we judge by the average player skill, well… adats players slam dunk pantsyr experts
You know the cr2 past the ready rack for me with fully leveled expert crews about 7.6 or 7.4 second reload, with a base crew its over 8 seconds.
The 7.1 second auto loaders are far more consistent at least.
The 7.1 second auto loaders are far more consistent at least.
True.
I wish Gaijin add spall liners to Chinese tanks as they have it in real life, it would boost their performance quite a lot.
Out of budget, unfortunately hahah
Besides, it would hurt even more now that the GE sale just ended :P
And their missiles are trash due to Gaijin’s coding
That coding is probably a balancing measure, as making them stronger would make them really effective while being basically untouchable by ground units.
Currently, making FnF missiles really good would completely break the game.
Currently, making FnF missiles really good would completely break the game.
Not an issue when it comes to KH-38s though
the abrams biggest issue generally isnt its firepower, its best overall in game due to reload and round.
True, the firepower of the Abrams is great. The main problem that the Abrams has is that it is so incredibly easy to take out up close, which is unfortunate as objectives are a pretty important win condition.