Is Top Tier Sim Finally Dead?

I’ve heard enough from you now lol.

You just confused chaff and IRDs

You realize that BOL pofs can take chaff right? And that the complaints regarding BOL center around both it’s chaff and flare effectiveness…which both work fine.

What I’ve seen British mains ask for is effectively doubling the current effectiveness of BOL in the game.

What’s next? Buffing Lightning F.6 to have same turn rate as F-16?

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Chaff is alright

IR is the one that is quite bad and not really useful on certain aircraft

BOL IR is more designed to counter IIR missiles and i believe there is a report in for its effectiveness

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God forbid the British mains ask for any of their things to be modeled correctly.

You are delusional on the Harrier please don’t

92% of people here seem to agree that the current levels of BOL chaff effectiveness is not good enough.

Which this gets back to point of original discussion. Currently ARH missiles are extremely easy to notch in Air Sim and can be notched at point blank ranges with very generous angles.

And yet most sim players will still prefer to play on a flat multipathing map with no terrain features to speak of.

How much do you think top tier sim gameplay would improve without multipath or if the reliable notch width was reduced by 50% of what it currently is? Even a 50% reduction would be far more reliable than real world counterparts.

Link to BOL Chaff Thread

Except I’m correct mytho

Yeah they can be as dumb as they want and be completely immune to radar missiles launched at them.

I don’t think it would really improve the game mod at top tier as it would make certain airframes with much better avoincs like Radar and RWR a even bigger advantage

Okay and what do you think happens to the game mode when that feature is removed? What happens to the game mode when there are not any new / novice players for experienced sim players to farm for kills? Do you think experienced sim players with their full VR / Track IR /etc setups are going to play the game against each other?

If I’m being honest they should make MP harder but leave notching.

Then people can’t just straight up ignore the Mach 3 deleter being launched at them. It would require them to notch which is easy enough.

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MP isn’t really an issue if the missile is fired from high enough

It still is in sim mate. It also forces you to close within retaliation range.

If I’m up at 25,000 feet and fire a well tracking 120B at you as you hug the deck in front of me. If you continue to fly straight and not take any evasive action that should be my kill.

Defeats the whole point of going high to fire missiles.

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If you are high enough you missile will still properly kill even with multipath

It is only issue if you are not the that high up

It never really does this in game but would be fun to test

Turning 90-120 degrees from the missile and dropping chaff, even the smallest most underperforming worst BOL chaff in the game, will still force target to close into retaliation distance. You can spam all your missiles at an experienced sim players and they will likely notch every single missile that is launched at them.

This still doesn’t change the fact that most players are focused on maps that allow for semi effective multipathing, flat terrain, and close spawning objectives.

I would like to see multipath completely removed as it would allow me to get more kills on novice players and make it easier to spawn camp people that are taking off. But also…what impact would that actually have on the game mode?

Ofc lol you only fight noobs and you spawn camp making it hard for people to get into the fight.

Then you complain about people not fighting.

You also fly planes with like 10 missiles.

Mine has 4 and has to sacrifice guns to do so.

I want the lethality of AMRAAM buffed for a start and multipath lowered.

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Not necessarily, what the entirity Air battle modes needs are newer ways to defeat missiles, the main addition being ECM, (specifically the self defense pods/cms not dedicated ew aircraft like growlers or j16). which will allow the major reduction in performance of multipathing and notching

ive seen people ask for ECM thousands of times already, but nobody actually thinks about how it will work

like 99% of info about ECM is classified

Spoiler

like the only thing i know about ECM is that SPS-141 can jam (actually prevent it from guiding missiles) f-4j’s radar… thats about it

I am the only player that has ever received a 3 day ban from the game for singling out experienced sim players and fighting against them. It is actually a ban-able offense if you do it too much and enough people complain for long enough.

So now I have to make sure to be careful about what games I join and make sure that certain experienced players are on my teM lest they complain to the game mods.

The same group of people that brag about massive killing of zombers during events, play in dedicated teams, and have their own “hunting” lists of players that they don’t like / want to make quit the game did not like it when the script was flipped against them.

Correct. Most of the people that advocated for multipathing change to make the game more realistic do not play the game anymore. People want the game to be formatted to be especially hostile to novice / newb players but also require a constant influx of novice / newb players for the game mode to remain entertaining.

The recent high point for sim population was probably immediately after F-15C and F-15E got added and radars were massively gimped. It was the most newb friendly experience for most players because playing one side of the matchmaker was guaranteed to out number the other.

13.0 is not top tier.

And then what? The vast majority of targets / players seem to prefer situation where multipath is semi-reliable. This is probably even more prevalent at 12-13 tiers where there is transition between IR only planes, SARH planes, and ARH planes. What happens to all those planes if AMRAAM is basically a guaranteed kill if launched with good parameters?

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