Is Top Tier Sim Finally Dead?

BOL works fine though. You can notch missiles at point blank with it. And that is on Typhoon which isn’t exactly a cold plane.

People that want BOL buffed in the current game basically think it should cast an invincibility shield around them.

Realistic notch gates and missile mechanics would make notching an option of last resort and you would immediately get blown up on your runway in Sim mode without multipathimg.

Everyone says they want bigger maps…except when you look at what people choose to play, it’s mostly Denmark where all the gameplay basically happens in the 4 squares between the single red airfield on the right and the nearest blue airfield.

Or you load up a Vietnam, enemy players die 1-2 times, and then the game is over.

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Former Sim air player here. It was my exclusive mode since 2014 when it first became available for ps4 users (which i played on at the time) until a few years ago. For me there were 2 major hammer blows that happened to sim. The first was the lack of development on EC. The second and final deathblow for me and sim was when they nuked the economy. After thay i tried too keep playing by subsidizing my sim time with money earned from rb but it was just one too many blows the any enjoyment in the mode so i gave up. Gaijin has won, the killed Sim for me. I wont be back though i really do miss the good times… oh well, nothing lives forever…

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I’ve heard enough from you now lol.

You just confused chaff and IRDs

You realize that BOL pofs can take chaff right? And that the complaints regarding BOL center around both it’s chaff and flare effectiveness…which both work fine.

What I’ve seen British mains ask for is effectively doubling the current effectiveness of BOL in the game.

What’s next? Buffing Lightning F.6 to have same turn rate as F-16?

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Chaff is alright

IR is the one that is quite bad and not really useful on certain aircraft

BOL IR is more designed to counter IIR missiles and i believe there is a report in for its effectiveness

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God forbid the British mains ask for any of their things to be modeled correctly.

You are delusional on the Harrier please don’t

92% of people here seem to agree that the current levels of BOL chaff effectiveness is not good enough.

Which this gets back to point of original discussion. Currently ARH missiles are extremely easy to notch in Air Sim and can be notched at point blank ranges with very generous angles.

And yet most sim players will still prefer to play on a flat multipathing map with no terrain features to speak of.

How much do you think top tier sim gameplay would improve without multipath or if the reliable notch width was reduced by 50% of what it currently is? Even a 50% reduction would be far more reliable than real world counterparts.

Link to BOL Chaff Thread

Except I’m correct mytho

Yeah they can be as dumb as they want and be completely immune to radar missiles launched at them.

I don’t think it would really improve the game mod at top tier as it would make certain airframes with much better avoincs like Radar and RWR a even bigger advantage

Okay and what do you think happens to the game mode when that feature is removed? What happens to the game mode when there are not any new / novice players for experienced sim players to farm for kills? Do you think experienced sim players with their full VR / Track IR /etc setups are going to play the game against each other?

If I’m being honest they should make MP harder but leave notching.

Then people can’t just straight up ignore the Mach 3 deleter being launched at them. It would require them to notch which is easy enough.

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MP isn’t really an issue if the missile is fired from high enough

It still is in sim mate. It also forces you to close within retaliation range.

If I’m up at 25,000 feet and fire a well tracking 120B at you as you hug the deck in front of me. If you continue to fly straight and not take any evasive action that should be my kill.

Defeats the whole point of going high to fire missiles.

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If you are high enough you missile will still properly kill even with multipath

It is only issue if you are not the that high up

It never really does this in game but would be fun to test

Turning 90-120 degrees from the missile and dropping chaff, even the smallest most underperforming worst BOL chaff in the game, will still force target to close into retaliation distance. You can spam all your missiles at an experienced sim players and they will likely notch every single missile that is launched at them.

This still doesn’t change the fact that most players are focused on maps that allow for semi effective multipathing, flat terrain, and close spawning objectives.

I would like to see multipath completely removed as it would allow me to get more kills on novice players and make it easier to spawn camp people that are taking off. But also…what impact would that actually have on the game mode?

Ofc lol you only fight noobs and you spawn camp making it hard for people to get into the fight.

Then you complain about people not fighting.

You also fly planes with like 10 missiles.

Mine has 4 and has to sacrifice guns to do so.

I want the lethality of AMRAAM buffed for a start and multipath lowered.

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Not necessarily, what the entirity Air battle modes needs are newer ways to defeat missiles, the main addition being ECM, (specifically the self defense pods/cms not dedicated ew aircraft like growlers or j16). which will allow the major reduction in performance of multipathing and notching