Does it matter? You are just going to keep moving the goal posts or failing at understanding documentation.
The CL chart in the manual shows a CL of 1.6 at 20 degrees AoA. In-game it has a CL of approximately 1.3 in game. That’s basically 20% less lift than it should have at that angle of attack.
Now for my favorite plane it’s missing around 7257 kg of lift for any given AOA. Considering my plane weighs 7257 kg (16,000) lbs at its rough combat weight it’s missing a whole G on average for any given AOA.
Now it has the ability to use the nozzles to increase ITR. They will add 1-1.5G on average for any speed where 60 degrees of nozzle angle is achievable.
Since the nozzles in game add maybe .3-.4G at 60 degrees.
We can see that the missing lift when VIFFing is in the ballpark of 40,000 lbs.
Every discussion he is in becomes one. Dude could be going to his grandma’s funeral and turn the eulogy into a discussion about how her passing is almost as sad as flying the Harrier in War Thunder.
No… it’s Air realistic where the match doesn’t end in 10 minutes, it’s not just 32 planes mashing into each other, ground targets and objectives actually matter, nobody gets names over their heads, and you get the depth of a sim battle with Air realistic controls (the controls that turn most people off air sim).
Controls that are probably over-inflated and over-hyped in how difficult they actually are. They take a few hours of conscious practice to learn, yes. And they do take watching a short youtube instructional video for the basic flight principles (slip, skid, coordinated flight, left-turning tendencies) to handle. And there is a lot of depth/skill ceiling, yes. However after achieving baseline competence they’re… not that hard. People like to over-inflate their challenge/difficulty the same way people love to over-inflate the difficulty of DCS or Il2:GB (we had a guy saying taking off a 109 in Il2:GB is incredibly difficult and high effort when… all it takes is being gentle on the throttle…)
If someone is able to say, pick up a random metroidvania and learn its controls they can learn sim controls too.
The default controls warthunder gives you do suck terribly however and create a false first impression. Additionally, SAS being off by default for modern jets also creates a false impression of how hard just flying is. The mousejoy default is also atrocious and creates seriously false expectations.
There’s youtube tutorials for that though to minimize barrier to enter.
Yes. I love the air sim controls. I wouldn’t change them for air sim. There was, however, an earlier post I was replying to that said they wanted ARB controls in Air Sim. My suggestion is just to make ARB more interesting and use similar game rules to Air Sim (except for the controls) on a shorter timer. That way you can get the air sim depth without the controls.
I enjoy both third-person flying and first person air sim. I would continue to play both. I don’t like ARB game design though. ARB at 8.0+ is basically arcade as far as I’m concerned. Objectives matter only one in every 50 matches. Otherwise they’re just there for farming.
You are not asking for sim. You are asking for RB EC.
You mean actually flying the plane? You don’t fly the plane in arcade/realistic. You do in sim. This is also the main differentiating feature from RB to sim.
Where do I play this RB EC? We don’t have it in game today that I know of.
For some of us, the main differentiator is being able to play more stealthy and have objectives actually determine the outcome of a match. Controls might matter to some, but not to others. I don’t play Air Sim because of the controls.